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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Graphics/GraphicsDefs.h"
- #include "../../Graphics/Viewport.h"
- namespace Atomic
- {
- class Texture;
- /// %Color or depth-stencil surface that can be rendered into.
- class ATOMIC_API RenderSurface : public RefCounted
- {
- friend class Texture2D;
- friend class TextureCube;
-
- REFCOUNTED(RenderSurface)
- public:
- /// Construct with parent texture.
- RenderSurface(Texture* parentTexture);
- /// Destruct.
- ~RenderSurface();
- /// Set number of viewports.
- void SetNumViewports(unsigned num);
- /// Set viewport.
- void SetViewport(unsigned index, Viewport* viewport);
- /// Set viewport update mode. Default is to update when visible.
- void SetUpdateMode(RenderSurfaceUpdateMode mode);
- /// Set linked color rendertarget.
- void SetLinkedRenderTarget(RenderSurface* renderTarget);
- /// Set linked depth-stencil surface.
- void SetLinkedDepthStencil(RenderSurface* depthStencil);
- /// Queue manual update of the viewport(s).
- void QueueUpdate();
- /// Release surface.
- void Release();
- /// Return parent texture.
- Texture* GetParentTexture() const { return parentTexture_; }
- /// Return Direct3D surface.
- void* GetSurface() const { return surface_; }
- /// Return width.
- int GetWidth() const;
- /// Return height.
- int GetHeight() const;
- /// Return usage.
- TextureUsage GetUsage() const;
- /// Return number of viewports.
- unsigned GetNumViewports() const { return viewports_.Size(); }
- /// Return viewport by index.
- Viewport* GetViewport(unsigned index) const;
- /// Return viewport update mode.
- RenderSurfaceUpdateMode GetUpdateMode() const { return updateMode_; }
- /// Return linked color rendertarget.
- RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; }
- /// Return linked depth-stencil surface.
- RenderSurface* GetLinkedDepthStencil() const { return linkedDepthStencil_; }
- /// Clear update flag. Called by Renderer.
- void WasUpdated();
- private:
- /// Parent texture.
- Texture* parentTexture_;
- /// Direct3D surface.
- void* surface_;
- /// Viewports.
- Vector<SharedPtr<Viewport> > viewports_;
- /// Linked color buffer.
- WeakPtr<RenderSurface> linkedRenderTarget_;
- /// Linked depth buffer.
- WeakPtr<RenderSurface> linkedDepthStencil_;
- /// Update mode for viewports.
- RenderSurfaceUpdateMode updateMode_;
- /// Update queued flag.
- bool updateQueued_;
- };
- }
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