RenderPath.h 8.7 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Container/Ptr.h"
  24. #include "../Container/RefCounted.h"
  25. #include "../Graphics/GraphicsDefs.h"
  26. #include "../Math/Color.h"
  27. #include "../Math/Vector4.h"
  28. namespace Atomic
  29. {
  30. class XMLElement;
  31. class XMLFile;
  32. /// Rendering path command types.
  33. enum RenderCommandType
  34. {
  35. CMD_NONE = 0,
  36. CMD_CLEAR,
  37. CMD_SCENEPASS,
  38. CMD_QUAD,
  39. CMD_FORWARDLIGHTS,
  40. CMD_LIGHTVOLUMES,
  41. CMD_RENDERUI
  42. };
  43. /// Rendering path sorting modes.
  44. enum RenderCommandSortMode
  45. {
  46. SORT_FRONTTOBACK = 0,
  47. SORT_BACKTOFRONT
  48. };
  49. /// Rendertarget size mode.
  50. enum RenderTargetSizeMode
  51. {
  52. SIZE_ABSOLUTE = 0,
  53. SIZE_VIEWPORTDIVISOR,
  54. SIZE_VIEWPORTMULTIPLIER
  55. };
  56. /// Rendertarget definition.
  57. struct RenderTargetInfo
  58. {
  59. /// Construct.
  60. RenderTargetInfo() :
  61. size_(Vector2::ZERO),
  62. sizeMode_(SIZE_ABSOLUTE),
  63. enabled_(true),
  64. cubemap_(false),
  65. filtered_(false),
  66. sRGB_(false),
  67. persistent_(false)
  68. {
  69. }
  70. /// Read from an XML element.
  71. void Load(const XMLElement& element);
  72. /// Name.
  73. String name_;
  74. /// Tag name.
  75. String tag_;
  76. /// Texture format.
  77. unsigned format_;
  78. /// Absolute size or multiplier.
  79. Vector2 size_;
  80. /// Size mode.
  81. RenderTargetSizeMode sizeMode_;
  82. /// Enabled flag.
  83. bool enabled_;
  84. /// Cube map flag.
  85. bool cubemap_;
  86. /// Filtering flag.
  87. bool filtered_;
  88. /// sRGB sampling/writing mode flag.
  89. bool sRGB_;
  90. /// Should be persistent and not shared/reused between other buffers of same size.
  91. bool persistent_;
  92. };
  93. /// Rendering path command.
  94. struct RenderPathCommand
  95. {
  96. /// Construct.
  97. RenderPathCommand() :
  98. clearFlags_(0),
  99. blendMode_(BLEND_REPLACE),
  100. enabled_(true),
  101. useFogColor_(false),
  102. markToStencil_(false),
  103. useLitBase_(true),
  104. vertexLights_(false)
  105. {
  106. }
  107. /// Read from an XML element.
  108. void Load(const XMLElement& element);
  109. /// Set a texture resource name. Can also refer to a rendertarget defined in the rendering path.
  110. void SetTextureName(TextureUnit unit, const String& name);
  111. /// Set a shader parameter.
  112. void SetShaderParameter(const String& name, const Variant& value);
  113. /// Remove a shader parameter.
  114. void RemoveShaderParameter(const String& name);
  115. /// Set number of output rendertargets.
  116. void SetNumOutputs(unsigned num);
  117. /// Set output rendertarget name and face index for cube maps.
  118. void SetOutput(unsigned index, const String& name, CubeMapFace face = FACE_POSITIVE_X);
  119. /// Set output rendertarget name.
  120. void SetOutputName(unsigned index, const String& name);
  121. /// Set output rendertarget face index for cube maps.
  122. void SetOutputFace(unsigned index, CubeMapFace face);
  123. /// Set depth-stencil output name. When empty, will assign a depth-stencil buffer automatically.
  124. void SetDepthStencilName(const String& name);
  125. /// Return texture resource name.
  126. const String& GetTextureName(TextureUnit unit) const;
  127. /// Return shader parameter.
  128. const Variant& GetShaderParameter(const String& name) const;
  129. /// Return number of output rendertargets.
  130. unsigned GetNumOutputs() const { return outputs_.Size(); }
  131. /// Return output rendertarget name.
  132. const String& GetOutputName(unsigned index) const;
  133. /// Return output rendertarget face index.
  134. CubeMapFace GetOutputFace(unsigned index) const;
  135. /// Return depth-stencil output name.
  136. const String& GetDepthStencilName() const { return depthStencilName_; }
  137. /// Tag name.
  138. String tag_;
  139. /// Command type.
  140. RenderCommandType type_;
  141. /// Sorting mode.
  142. RenderCommandSortMode sortMode_;
  143. /// Scene pass name.
  144. String pass_;
  145. /// Scene pass index. Filled by View.
  146. unsigned passIndex_;
  147. /// Command/pass metadata.
  148. String metadata_;
  149. /// Vertex shader name.
  150. String vertexShaderName_;
  151. /// Pixel shader name.
  152. String pixelShaderName_;
  153. /// Vertex shader defines.
  154. String vertexShaderDefines_;
  155. /// Pixel shader defines.
  156. String pixelShaderDefines_;
  157. /// Textures.
  158. String textureNames_[MAX_TEXTURE_UNITS];
  159. /// %Shader parameters.
  160. HashMap<StringHash, Variant> shaderParameters_;
  161. /// Output rendertarget names and faces.
  162. Vector<Pair<String, CubeMapFace> > outputs_;
  163. /// Depth-stencil output name.
  164. String depthStencilName_;
  165. /// Clear flags. Affects clear command only.
  166. unsigned clearFlags_;
  167. /// Clear color. Affects clear command only.
  168. Color clearColor_;
  169. /// Clear depth. Affects clear command only.
  170. float clearDepth_;
  171. /// Clear stencil value. Affects clear command only.
  172. unsigned clearStencil_;
  173. /// Blend mode. Affects quad command only.
  174. BlendMode blendMode_;
  175. /// Enabled flag.
  176. bool enabled_;
  177. /// Use fog color for clearing.
  178. bool useFogColor_;
  179. /// Mark to stencil flag.
  180. bool markToStencil_;
  181. /// Use lit base pass optimization for forward per-pixel lights.
  182. bool useLitBase_;
  183. /// Vertex lights flag.
  184. bool vertexLights_;
  185. };
  186. /// Rendering path definition.
  187. class ATOMIC_API RenderPath : public RefCounted
  188. {
  189. REFCOUNTED(RenderPath)
  190. public:
  191. /// Construct.
  192. RenderPath();
  193. /// Destruct.
  194. ~RenderPath();
  195. /// Clone the rendering path.
  196. SharedPtr<RenderPath> Clone();
  197. /// Clear existing data and load from an XML file. Return true if successful.
  198. bool Load(XMLFile* file);
  199. /// Append data from an XML file. Return true if successful.
  200. bool Append(XMLFile* file);
  201. /// Enable/disable commands and rendertargets by tag.
  202. void SetEnabled(const String& tag, bool active);
  203. /// Toggle enabled state of commands and rendertargets by tag.
  204. void ToggleEnabled(const String& tag);
  205. /// Assign rendertarget at index.
  206. void SetRenderTarget(unsigned index, const RenderTargetInfo& info);
  207. /// Add a rendertarget.
  208. void AddRenderTarget(const RenderTargetInfo& info);
  209. /// Remove a rendertarget by index.
  210. void RemoveRenderTarget(unsigned index);
  211. /// Remove a rendertarget by name.
  212. void RemoveRenderTarget(const String& name);
  213. /// Remove rendertargets by tag name.
  214. void RemoveRenderTargets(const String& tag);
  215. /// Assign command at index.
  216. void SetCommand(unsigned index, const RenderPathCommand& command);
  217. /// Add a command to the end of the list.
  218. void AddCommand(const RenderPathCommand& command);
  219. /// Insert a command at a position.
  220. void InsertCommand(unsigned index, const RenderPathCommand& command);
  221. /// Remove a command by index.
  222. void RemoveCommand(unsigned index);
  223. /// Remove commands by tag name.
  224. void RemoveCommands(const String& tag);
  225. /// Set a shader parameter in all commands that define it.
  226. void SetShaderParameter(const String& name, const Variant& value);
  227. /// Return number of rendertargets.
  228. unsigned GetNumRenderTargets() const { return renderTargets_.Size(); }
  229. /// Return number of commands.
  230. unsigned GetNumCommands() const { return commands_.Size(); }
  231. /// Return command at index, or null if does not exist.
  232. RenderPathCommand* GetCommand(unsigned index) { return index < commands_.Size() ? &commands_[index] : (RenderPathCommand*)0; }
  233. /// Return a shader parameter (first appearance in any command.)
  234. const Variant& GetShaderParameter(const String& name) const;
  235. /// Rendertargets.
  236. Vector<RenderTargetInfo> renderTargets_;
  237. /// Rendering commands.
  238. Vector<RenderPathCommand> commands_;
  239. };
  240. }