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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Object.h"
- namespace Atomic
- {
- /// Complete rebuild of navigation mesh.
- EVENT(E_NAVIGATION_MESH_REBUILT, NavigationMeshRebuilt)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_MESH, Mesh); // NavigationMesh pointer
- }
- /// Partial bounding box rebuild of navigation mesh.
- EVENT(E_NAVIGATION_AREA_REBUILT, NavigationAreaRebuilt)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_MESH, Mesh); // NavigationMesh pointer
- PARAM(P_BOUNDSMIN, BoundsMin); // Vector3
- PARAM(P_BOUNDSMAX, BoundsMax); // Vector3
- }
- /// Crowd agent has been repositioned.
- EVENT(E_CROWD_AGENT_REPOSITION, CrowdAgentReposition)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- PARAM(P_POSITION, Position); // Vector3
- PARAM(P_VELOCITY, Velocity); // Vector3
- PARAM(P_ARRIVED, Arrived); // bool
- }
- /// Crowd agent's internal state has become invalidated.
- EVENT(E_CROWD_AGENT_FAILURE, CrowdAgentFailure)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- PARAM(P_POSITION, Position); // Vector3
- PARAM(P_VELOCITY, Velocity); // Vector3
- PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
- PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
- }
- /// Crowd agent's state has been changed.
- EVENT(E_CROWD_AGENT_STATE_CHANGED, CrowdAgentStateChanged)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- PARAM(P_POSITION, Position); // Vector3
- PARAM(P_VELOCITY, Velocity); // Vector3
- PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
- PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
- }
- /// Addition of obstacle to dynamic navigation mesh.
- EVENT(E_NAVIGATION_OBSTACLE_ADDED, NavigationObstacleAdded)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_OBSTACLE, Obstacle); // Obstacle pointer
- PARAM(P_POSITION, Position); // Vector3
- PARAM(P_RADIUS, Radius); // float
- PARAM(P_HEIGHT, Height); // float
- }
- /// Removal of obstacle from dynamic navigation mesh.
- EVENT(E_NAVIGATION_OBSTACLE_REMOVED, NavigationObstacleRemoved)
- {
- PARAM(P_NODE, Node); // Node pointer
- PARAM(P_OBSTACLE, Obstacle); // Obstacle pointer
- PARAM(P_POSITION, Position); // Vector3
- PARAM(P_RADIUS, Radius); // float
- PARAM(P_HEIGHT, Height); // float
- }
- }
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