UITextureWidget.cpp 2.9 KB

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  1. #include <TurboBadger/tb_widgets.h>
  2. #include <TurboBadger/tb_widgets_common.h>
  3. #include <Atomic/IO/Log.h>
  4. #include <Atomic/Graphics/Texture.h>
  5. #include "UIEvents.h"
  6. #include "UI.h"
  7. #include "UIRenderer.h"
  8. #include "UITextureWidget.h"
  9. using namespace tb;
  10. namespace Atomic
  11. {
  12. // internal wiget, as we need to override paint
  13. class TBTextureWidget : public tb::TBWidget
  14. {
  15. friend class UITextureWidget;
  16. public:
  17. // For safe typecasting
  18. TBOBJECT_SUBCLASS(UITextureWidget, tb::TBWidget);
  19. TBTextureWidget();
  20. virtual void OnPaint(const PaintProps &paint_props);
  21. private:
  22. WeakPtr<UITextureWidget> uiTextureWidget_;
  23. PODVector<float> vertexData_;
  24. };
  25. UITextureWidget::UITextureWidget(Context* context, bool createWidget) : UIWidget(context, false)
  26. {
  27. UI* ui = GetSubsystem<UI>();
  28. if (createWidget)
  29. {
  30. widget_ = new TBTextureWidget();
  31. ((TBTextureWidget*)widget_)->uiTextureWidget_ = this;
  32. widget_->SetDelegate(this);
  33. ui->WrapWidget(this, widget_);
  34. }
  35. renderer_ = ui->GetRenderer();
  36. }
  37. UITextureWidget::~UITextureWidget()
  38. {
  39. }
  40. void UITextureWidget::SetTexture(Texture *texture)
  41. {
  42. texture_ = texture;
  43. }
  44. Texture* UITextureWidget::GetTexture()
  45. {
  46. return texture_;
  47. }
  48. bool UITextureWidget::OnEvent(const tb::TBWidgetEvent &ev)
  49. {
  50. return UIWidget::OnEvent(ev);
  51. }
  52. TBTextureWidget::TBTextureWidget()
  53. {
  54. vertexData_.Resize(6 * UI_VERTEX_SIZE);
  55. float color;
  56. ((unsigned&)color) = 0xFFFFFFFF;
  57. float* data = &vertexData_[0];
  58. data[2] = 0; data[3] = color; data[4] = 0; data[5] = 0;
  59. data[8] = 0; data[9] = color; data[10] = 1; data[11] = 0;
  60. data[14] = 0; data[15] = color; data[16] = 1; data[17] = 1;
  61. data[20] = 0; data[21] = color; data[22] = 0; data[23] = 0;
  62. data[26] = 0; data[27] = color; data[28] = 1; data[29] = 1;
  63. data[32] = 0; data[33] = color; data[34] = 0; data[35] = 1;
  64. }
  65. void TBTextureWidget::OnPaint(const PaintProps &paint_props)
  66. {
  67. if (uiTextureWidget_.Null() || !uiTextureWidget_->GetTexture())
  68. return;
  69. TBRect rect = GetRect();
  70. rect.x = rect.y = 0;
  71. ConvertToRoot(rect.x, rect.y);
  72. float* data = &vertexData_[0];
  73. float color;
  74. float fopacity = GetOpacity() * uiTextureWidget_->renderer_->GetOpacity();
  75. unsigned char opacity = (unsigned char) (fopacity* 255.0f);
  76. ((unsigned&)color) = (0x00FFFFFF + (((uint32)opacity) << 24));
  77. data[3] = color;
  78. data[9] = color;
  79. data[15] = color;
  80. data[21] = color;
  81. data[27] = color;
  82. data[33] = color;
  83. data[0] = rect.x;
  84. data[1] = rect.y;
  85. data[6] = rect.x + rect.w;
  86. data[7] = rect.y;
  87. data[12] = rect.x + rect.w;
  88. data[13] = rect.y + rect.h;
  89. data[18] = rect.x;
  90. data[19] = rect.y;
  91. data[24] = rect.x + rect.w;
  92. data[25] = rect.y + rect.h;
  93. data[30] = rect.x;
  94. data[31] = rect.y + rect.h;
  95. uiTextureWidget_->GetSubsystem<UI>()->SubmitBatchVertexData(uiTextureWidget_->GetTexture(), vertexData_);
  96. }
  97. }