AEEditorMode.cpp 2.7 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/IPC/IPC.h>
  3. #include <Atomic/IPC/IPCEvents.h>
  4. #include <Atomic/IPC/IPCBroker.h>
  5. #include <ToolCore/ToolEnvironment.h>
  6. #include <ToolCore/ToolSystem.h>
  7. #include <ToolCore/Project/Project.h>
  8. #include <AtomicJS/Javascript/JSIPCEvents.h>
  9. #include "AEEditorMode.h"
  10. using namespace ToolCore;
  11. namespace AtomicEditor
  12. {
  13. EditorMode::EditorMode(Context* context) :
  14. Object(context)
  15. {
  16. SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  17. }
  18. EditorMode::~EditorMode()
  19. {
  20. }
  21. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  22. {
  23. VariantMap startupData;
  24. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  25. SendEvent("EditorPlayerStarted");
  26. }
  27. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  28. {
  29. //SendEvent(E_EDITORPLAYSTOP);
  30. }
  31. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  32. {
  33. using namespace IPCWorkerLog;
  34. // convert to a player log
  35. VariantMap playerLogData;
  36. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  37. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  38. SendEvent("EditorPlayerLog", playerLogData);
  39. }
  40. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  41. {
  42. }
  43. bool EditorMode::PlayProject()
  44. {
  45. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  46. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  47. const String& editorBinary = env->GetEditorBinary();
  48. Project* project = tsystem->GetProject();
  49. if (!project)
  50. return false;
  51. Vector<String> paths;
  52. paths.Push(env->GetCoreDataDir());
  53. paths.Push(env->GetPlayerDataDir());
  54. paths.Push(project->GetResourcePath());
  55. // fixme: this is for loading from cache
  56. paths.Push(project->GetProjectPath());
  57. paths.Push(project->GetProjectPath() + "Cache");
  58. String resourcePaths;
  59. resourcePaths.Join(paths, "!");
  60. Vector<String> vargs;
  61. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  62. vargs = args.Split(' ');
  63. String dump;
  64. dump.Join(vargs, " ");
  65. LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
  66. IPC* ipc = GetSubsystem<IPC>();
  67. playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
  68. if (playerBroker_)
  69. {
  70. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  71. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  72. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  73. }
  74. return playerBroker_.NotNull();
  75. }
  76. }