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- #pragma once
- #include <Atomic/Core/Object.h>
- #include "AEEditorEvents.h"
- namespace Atomic
- {
- class IPCBroker;
- }
- using namespace Atomic;
- namespace AtomicEditor
- {
- /// EditorMode subsystem
- class EditorMode : public Object
- {
- OBJECT(EditorMode);
- public:
- /// Construct.
- EditorMode(Context* context);
- /// Destruct.
- virtual ~EditorMode();
- bool PlayProject();
- private:
- void HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData);
- void HandleIPCJSError(StringHash eventType, VariantMap& eventData);
- void HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData);
- void HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData);
- SharedPtr<IPCBroker> playerBroker_;
- };
- }
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