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- // Portions Copyright (c) 2008-2015 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/Math/MathDefs.h>
- #include <Atomic/Math/Ray.h>
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/Atomic3D/StaticModel.h>
- #include <Atomic/Graphics/Camera.h>
- #include "SceneView3D.h"
- using namespace Atomic;
- namespace Atomic
- {
- class Node;
- }
- namespace AtomicEditor
- {
- class Gizmo3DAxis
- {
- public:
- Ray axisRay_;
- bool selected_;
- bool lastSelected_;
- float t_;
- float d_;
- float lastT_;
- float lastD_;
- Gizmo3DAxis()
- {
- selected_ = false;
- lastSelected_ = false;
- t_ = 0.0;
- d_ = 0.0;
- lastT_ = 0.0;
- lastD_ = 0.0;
- }
- void Update(Ray cameraRay, float scale, bool drag, Node* cameraNode)
- {
- const float axisMaxD = 0.1f;
- const float axisMaxT = 1.0f;
- Vector3 closest = cameraRay.ClosestPoint(axisRay_);
- Vector3 projected = axisRay_.Project(closest);
- d_ = axisRay_.Distance(closest);
- t_ = (projected - axisRay_.origin_).DotProduct(axisRay_.direction_);
- // Determine the sign of d from a plane that goes through the camera position to the axis
- Plane axisPlane(cameraNode->GetPosition(), axisRay_.origin_, axisRay_.origin_ + axisRay_.direction_);
- if (axisPlane.Distance(closest) < 0.0)
- d_ = -d_;
- // Update selected status only when not dragging
- if (!drag)
- {
- selected_ = Abs(d_) < axisMaxD * scale && t_ >= -axisMaxD * scale && t_ <= axisMaxT * scale;
- lastT_ = t_;
- lastD_ = d_;
- }
- }
- void Moved()
- {
- lastT_ = t_;
- lastD_ = d_;
- }
- };
- enum EditMode
- {
- EDIT_SELECT,
- EDIT_MOVE,
- EDIT_ROTATE,
- EDIT_SCALE
- };
- enum AxisMode
- {
- AXIS_WORLD = 0,
- AXIS_LOCAL
- };
- class Gizmo3D: public Object
- {
- OBJECT(Gizmo3D);
- public:
- Gizmo3D(Context* context);
- virtual ~Gizmo3D();
- void SetView(SceneView3D* view3D);
- void SetEditMode(EditMode);
- bool Selected()
- {
- return gizmoAxisX_.selected_ || gizmoAxisY_.selected_ || gizmoAxisZ_.selected_;
- }
- void Show();
- void Hide();
- void Update(Vector<Node*>& editNodes);
- Node* GetGizmoNode() { return gizmoNode_; }
- private:
- void Position();
- void Use();
- void Drag();
- void Moved();
- void CalculateGizmoAxes();
- bool MoveEditNodes(Vector3 adjust);
- bool RotateEditNodes(Vector3 adjust);
- bool ScaleEditNodes(Vector3 adjust);
- SharedPtr<Node> gizmoNode_;
- WeakPtr<SceneView3D> view3D_;
- WeakPtr<Scene> scene_;
- WeakPtr<Camera> camera_;
- WeakPtr<StaticModel> gizmo_;
- Gizmo3DAxis gizmoAxisX_;
- Gizmo3DAxis gizmoAxisY_;
- Gizmo3DAxis gizmoAxisZ_;
- EditMode editMode_;
- EditMode lastEditMode_;
- AxisMode axisMode_;
- Vector<Node *> *editNodes_;
- };
- }
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