SceneEditor3DEvents.h 213 B

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  1. #pragma once
  2. #include <Atomic/Core/Object.h>
  3. namespace AtomicEditor
  4. {
  5. /// Variable timestep scene update.
  6. EVENT(E_GIZMOEDITMODECHANGED, GizmoEditModeChanged)
  7. {
  8. PARAM(P_MODE, MODE); // int
  9. }
  10. }