AEPlayerMode.h 811 B

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  1. #pragma once
  2. #include <Atomic/Core/Object.h>
  3. #include <Atomic/IPC/IPC.h>
  4. #include <Atomic/IPC/IPCTypes.h>
  5. using namespace Atomic;
  6. namespace AtomicEditor
  7. {
  8. /// PlayerMode subsystem
  9. class PlayerMode : public Object
  10. {
  11. friend class AEPlayerApplication;
  12. OBJECT(PlayerMode);
  13. public:
  14. /// Construct.
  15. PlayerMode(Context* context);
  16. /// Destruct.
  17. virtual ~PlayerMode();
  18. bool launchedByEditor() { return launchedByEditor_; }
  19. private:
  20. void ProcessArguments();
  21. void HandleJSError(StringHash eventType, VariantMap& eventData);
  22. void HandleLogMessage(StringHash eventType, VariantMap& eventData);
  23. void HandleIPCInitialize(StringHash eventType, VariantMap& eventData);
  24. IPCHandle fd_[2];
  25. WeakPtr<IPC> ipc_;
  26. bool brokerActive_;
  27. bool launchedByEditor_;
  28. };
  29. }