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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Container/Vector.h>
- #include <Atomic/Container/Str.h>
- #include <Atomic/Container/ArrayPtr.h>
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace CPlusPlus
- {
- class TranslationUnit;
- class Namespace;
- }
- namespace ToolCore
- {
- class JSBModule;
- class JSBHeader : public Object
- {
- OBJECT(JSBHeader)
- public:
- JSBHeader(Context* context, JSBModule* module, const String& filepath);
- virtual ~JSBHeader();
- const String& GetFilePath() { return filepath_; }
- JSBModule* GetModule() { return module_; }
- void Parse();
- void VisitPreprocess();
- void VisitHeader();
- private:
- CPlusPlus::TranslationUnit* translationUnit_;
- CPlusPlus::Namespace* globalNamespace_;
- SharedArrayPtr<char> data_;
- // absolute path to source file
- String filepath_;
- SharedPtr<JSBModule> module_;
- };
- }
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