ScriptComponent.cpp 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Core/Context.h"
  23. #include "ScriptComponentFile.h"
  24. #include "ScriptComponent.h"
  25. namespace Atomic
  26. {
  27. ScriptComponent::ScriptComponent(Context* context) : Component(context),
  28. loading_(false)
  29. {
  30. }
  31. void ScriptComponent::RegisterObject(Context* context)
  32. {
  33. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  34. ATOMIC_ACCESSOR_ATTRIBUTE("FieldValues", GetFieldValuesAttr, SetFieldValuesAttr, VariantMap, Variant::emptyVariantMap, AM_FILE);
  35. }
  36. ScriptComponent::~ScriptComponent()
  37. {
  38. }
  39. bool ScriptComponent::Load(Deserializer& source, bool setInstanceDefault)
  40. {
  41. loading_ = true;
  42. bool success = Component::Load(source, setInstanceDefault);
  43. loading_ = false;
  44. return success;
  45. }
  46. bool ScriptComponent::LoadXML(const XMLElement& source, bool setInstanceDefault)
  47. {
  48. loading_ = true;
  49. bool success = Component::LoadXML(source, setInstanceDefault);
  50. loading_ = false;
  51. return success;
  52. }
  53. const VariantMap& ScriptComponent::GetFieldValuesAttr() const
  54. {
  55. return fieldValues_;
  56. }
  57. void ScriptComponent::SetFieldValuesAttr(const VariantMap& value)
  58. {
  59. fieldValues_ = value;
  60. }
  61. }