BuildMac.cpp 4.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/FileSystem.h>
  23. #include <Atomic/Resource/ResourceCache.h>
  24. #include "../ToolSystem.h"
  25. #include "../ToolEnvironment.h"
  26. #include "../Project/Project.h"
  27. #include "../Assets/AssetDatabase.h"
  28. #include "BuildEvents.h"
  29. #include "BuildSystem.h"
  30. #include "BuildMac.h"
  31. namespace ToolCore
  32. {
  33. BuildMac::BuildMac(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_MAC)
  34. {
  35. }
  36. BuildMac::~BuildMac()
  37. {
  38. }
  39. void BuildMac::Initialize()
  40. {
  41. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  42. Project* project = tsystem->GetProject();
  43. Vector<String> defaultResourcePaths;
  44. GetDefaultResourcePaths(defaultResourcePaths);
  45. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  46. {
  47. AddResourceDir(defaultResourcePaths[i]);
  48. }
  49. BuildDefaultResourceEntries();
  50. // TODO: smart filtering of cache
  51. String projectResources = project->GetResourcePath();
  52. AddProjectResourceDir(projectResources);
  53. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  54. String cachePath = db->GetCachePath();
  55. AddProjectResourceDir(cachePath);
  56. BuildProjectResourceEntries();
  57. }
  58. bool BuildMac::CheckIncludeResourceFile(const String& resourceDir, const String& fileName)
  59. {
  60. // #623 BEGIN TODO: Skip files that have a converted version in the cache
  61. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  62. String cachePath = db->GetCachePath();
  63. if (resourceDir != cachePath)
  64. {
  65. String ext = GetExtension(fileName);
  66. if (ext == ".jpg" || ext == ".png" || ext == ".tga")
  67. {
  68. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  69. String compressedPath = cachePath + "DDS/" + fileName + ".dds";
  70. if (fileSystem->FileExists(compressedPath))
  71. return false;
  72. }
  73. }
  74. // #623 END TODO
  75. return BuildBase::CheckIncludeResourceFile(resourceDir, fileName);
  76. }
  77. void BuildMac::Build(const String& buildPath)
  78. {
  79. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  80. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  81. BuildLog("Starting Mac Deployment");
  82. Initialize();
  83. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  84. if (!BuildRemoveDirectory(buildPath_))
  85. return;
  86. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  87. String appSrcPath = tenv->GetPlayerAppFolder();
  88. if (!BuildCreateDirectory(buildPath_))
  89. return;
  90. buildPath_ += "/AtomicPlayer.app";
  91. if (!BuildCreateDirectory(buildPath_))
  92. return;
  93. if (!BuildCreateDirectory(buildPath_ + "/Contents"))
  94. return;
  95. if (!BuildCreateDirectory(buildPath_ + "/Contents/MacOS"))
  96. return;
  97. if (!BuildCreateDirectory(buildPath_ + "/Contents/Resources"))
  98. return;
  99. String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources" + PAK_EXTENSION;
  100. GenerateResourcePackage(resourcePackagePath);
  101. if (!BuildCopyFile(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns"))
  102. return;
  103. if (!BuildCopyFile(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist"))
  104. return;
  105. if (!BuildCopyFile(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer"))
  106. return;
  107. #ifdef ATOMIC_PLATFORM_OSX
  108. Vector<String> args;
  109. args.Push("+x");
  110. args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
  111. fileSystem->SystemRun("chmod", args);
  112. #endif
  113. BuildLog("Mac Deployment Complete");
  114. buildPath_ = buildPath + "/Mac-Build";
  115. buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_);
  116. }
  117. }