CreateComponentButton.ts 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. var audioCreateSource = new Atomic.UIMenuItemSource();
  8. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundListener", "SoundListener"));
  9. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundSource", "SoundSource"));
  10. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundSource3D", "SoundSource3D"));
  11. var _2DCreateSource = new Atomic.UIMenuItemSource();
  12. _2DCreateSource.addItem(new Atomic.UIMenuItem("PhysicsWorld2D", "PhysicsWorld2D"));
  13. _2DCreateSource.addItem(new Atomic.UIMenuItem("StaticSprite2D", "StaticSprite2D"));
  14. _2DCreateSource.addItem(new Atomic.UIMenuItem("AnimatedSprite2D", "AnimatedSprite2D"));
  15. _2DCreateSource.addItem(new Atomic.UIMenuItem("ParticleEmitter2D", "ParticleEmitter2D"));
  16. _2DCreateSource.addItem(new Atomic.UIMenuItem("PointLight2D", "PointLight2D"));
  17. _2DCreateSource.addItem(new Atomic.UIMenuItem("DirectionalLight2D", "DirectionalLight2D"));
  18. _2DCreateSource.addItem(new Atomic.UIMenuItem("RigidBody2D", "RigidBody2D"));
  19. _2DCreateSource.addItem(new Atomic.UIMenuItem("CollisionBox2D", "CollisionBox2D"));
  20. _2DCreateSource.addItem(new Atomic.UIMenuItem("CollisionCircle2D", "CollisionCircle2D"));
  21. _2DCreateSource.addItem(new Atomic.UIMenuItem("TileMap2D", "TileMap2D"));
  22. var geometryCreateSource = new Atomic.UIMenuItemSource();
  23. geometryCreateSource.addItem(new Atomic.UIMenuItem("StaticModel", "StaticModel"));
  24. geometryCreateSource.addItem(new Atomic.UIMenuItem("AnimatedModel", "AnimatedModel"));
  25. geometryCreateSource.addItem(new Atomic.UIMenuItem("AnimationController", "AnimationController"));
  26. geometryCreateSource.addItem(new Atomic.UIMenuItem("BillboardSet", "create component"));
  27. geometryCreateSource.addItem(new Atomic.UIMenuItem("CustomGeometry", "create component"));
  28. geometryCreateSource.addItem(new Atomic.UIMenuItem("ParticleEmitter", "create component"));
  29. geometryCreateSource.addItem(new Atomic.UIMenuItem("Skybox", "SkyBox"));
  30. geometryCreateSource.addItem(new Atomic.UIMenuItem("StaticModelGroup", "create component"));
  31. geometryCreateSource.addItem(new Atomic.UIMenuItem("Terrain", "create component"));
  32. geometryCreateSource.addItem(new Atomic.UIMenuItem("Text3D", "create component"));
  33. geometryCreateSource.addItem(new Atomic.UIMenuItem("Water", "create component"));
  34. var logicCreateSource = new Atomic.UIMenuItemSource();
  35. logicCreateSource.addItem(new Atomic.UIMenuItem("JSComponent", "JSComponent"));
  36. logicCreateSource.addItem(new Atomic.UIMenuItem("CSComponent", "CSComponent"));
  37. logicCreateSource.addItem(new Atomic.UIMenuItem("AnimationController", "create component"));
  38. logicCreateSource.addItem(new Atomic.UIMenuItem("SplinePath", "create component"));
  39. var navigationCreateSource = new Atomic.UIMenuItemSource();
  40. navigationCreateSource.addItem(new Atomic.UIMenuItem("Navigable", "create component"));
  41. navigationCreateSource.addItem(new Atomic.UIMenuItem("NavigationMesh", "create component"));
  42. navigationCreateSource.addItem(new Atomic.UIMenuItem("OffMeshConnection", "create component"));
  43. var networkCreateSource = new Atomic.UIMenuItemSource();
  44. networkCreateSource.addItem(new Atomic.UIMenuItem("Network Priority", "create component"));
  45. var physicsCreateSource = new Atomic.UIMenuItemSource();
  46. physicsCreateSource.addItem(new Atomic.UIMenuItem("CollisionShape", "CollisionShape"));
  47. physicsCreateSource.addItem(new Atomic.UIMenuItem("Constraint", "create component"));
  48. physicsCreateSource.addItem(new Atomic.UIMenuItem("RigidBody", "RigidBody"));
  49. var sceneCreateSource = new Atomic.UIMenuItemSource();
  50. sceneCreateSource.addItem(new Atomic.UIMenuItem("Camera", "Camera"));
  51. sceneCreateSource.addItem(new Atomic.UIMenuItem("Light", "Light"));
  52. sceneCreateSource.addItem(new Atomic.UIMenuItem("Zone", "Zone"));
  53. var subsystemCreateSource = new Atomic.UIMenuItemSource();
  54. subsystemCreateSource.addItem(new Atomic.UIMenuItem("DebugRenderer", "create component"));
  55. subsystemCreateSource.addItem(new Atomic.UIMenuItem("Octree", "create component"));
  56. subsystemCreateSource.addItem(new Atomic.UIMenuItem("PhysicsWorld", "create component"));
  57. var editorCreateSource = new Atomic.UIMenuItemSource();
  58. editorCreateSource.addItem(new Atomic.UIMenuItem("CubemapGenerator", "CubemapGenerator"));
  59. var componentCreateSource = new Atomic.UIMenuItemSource();
  60. var sources = {
  61. Audio: audioCreateSource,
  62. "2D": _2DCreateSource,
  63. Geometry: geometryCreateSource,
  64. Logic: logicCreateSource,
  65. Navigation: navigationCreateSource,
  66. Network: networkCreateSource,
  67. Physics: physicsCreateSource,
  68. Scene: sceneCreateSource,
  69. SubSystem: subsystemCreateSource,
  70. Editor : editorCreateSource
  71. }
  72. for (var sub in sources) {
  73. var item = new Atomic.UIMenuItem(sub);
  74. item.subSource = sources[sub];
  75. componentCreateSource.addItem(item);
  76. }
  77. class CreateComponentButton extends Atomic.UIButton {
  78. constructor() {
  79. super();
  80. this.fd.id = "Vera";
  81. this.fd.size = 11;
  82. this.text = "Create Component";
  83. this.subscribeToEvent("WidgetEvent", (data) => this.handleWidgetEvent(data));
  84. }
  85. // note instance method
  86. onClick = () => {
  87. var menu = new Atomic.UIMenuWindow(this, "create component popup");
  88. menu.fontDescription = this.fd;
  89. menu.show(componentCreateSource);
  90. }
  91. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  92. if (ev.type != Atomic.UI_EVENT_TYPE_CLICK)
  93. return;
  94. if (ev.target && ev.target.id == "create component popup") {
  95. this.sendEvent("SelectionCreateComponent", { componentTypeName : ev.refid});
  96. return true;
  97. }
  98. }
  99. fd: Atomic.UIFontDescription = new Atomic.UIFontDescription();
  100. }
  101. export = CreateComponentButton;