CubemapGenerator.cpp 8.2 KB

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  1. // Portions Copyright (c) 2008-2015 the Urho3D project.
  2. //
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. // LICENSE: Atomic Game Engine Editor and Tools EULA
  5. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  6. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  7. //
  8. #include <Atomic/Core/Context.h>
  9. #include <Atomic/Core/CoreEvents.h>
  10. #include <Atomic/IO/Log.h>
  11. #include <Atomic/IO/FileSystem.h>
  12. #include <Atomic/IO/File.h>
  13. #include <Atomic/Graphics/Graphics.h>
  14. #include <Atomic/Graphics/Camera.h>
  15. #include <Atomic/Graphics/Viewport.h>
  16. #include <Atomic/Graphics/Texture2D.h>
  17. #include <Atomic/Graphics/TextureCube.h>
  18. #include <Atomic/Resource/ResourceCache.h>
  19. #include <Atomic/Resource/XMLFile.h>
  20. #include <Atomic/Scene/Node.h>
  21. #include <ToolCore/ToolSystem.h>
  22. #include <ToolCore/Project/Project.h>
  23. #include "../Editors/SceneEditor3D/SceneEditor3DEvents.h"
  24. #include "../Editors/SceneEditor3D/SceneEditor3D.h"
  25. #include "CubemapGenerator.h"
  26. namespace AtomicEditor
  27. {
  28. CubemapGenerator::CubemapGenerator(Context *context) : EditorComponent(context),
  29. updateCycle_(0),
  30. imageSize_(512),
  31. namePrefix_("Cubemap")
  32. {
  33. }
  34. CubemapGenerator::~CubemapGenerator()
  35. {
  36. }
  37. bool CubemapGenerator::Render()
  38. {
  39. if(!InitRender())
  40. {
  41. LOGERRORF("Unable to init render");
  42. return false;
  43. }
  44. GetScene()->SendEvent(E_CUBEMAPRENDERBEGIN);
  45. SubscribeToEvent(E_BEGINFRAME, HANDLER(CubemapGenerator, HandleBeginFrame));
  46. SubscribeToEvent(E_ENDFRAME, HANDLER(CubemapGenerator, HandleEndFrame));
  47. return true;
  48. }
  49. bool CubemapGenerator::InitPaths()
  50. {
  51. String scenePath = sceneEditor_->GetFullPath();
  52. String pathName;
  53. String fileName;
  54. String ext;
  55. SplitPath(scenePath, pathName, fileName, ext);
  56. outputPathAbsolute_ = pathName + "Cubemaps/" + fileName + "/";
  57. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  58. if (!fileSystem->DirExists(outputPathAbsolute_))
  59. {
  60. if (!fileSystem->CreateDirs(pathName, "Cubemaps/" + fileName + "/"))
  61. {
  62. LOGERRORF("CubemapGenerator::InitRender - Unable to create path: %s", outputPathAbsolute_.CString());
  63. return false;
  64. }
  65. }
  66. // TODO: There should be a better way of getting the resource path
  67. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  68. Project* project = tsystem->GetProject();
  69. resourcePath_ = outputPathAbsolute_;
  70. resourcePath_.Replace(project->GetResourcePath(), "");
  71. resourcePath_ = AddTrailingSlash(resourcePath_);
  72. return true;
  73. }
  74. bool CubemapGenerator::InitRender()
  75. {
  76. sceneEditor_ = GetSceneEditor();
  77. if (sceneEditor_.Null())
  78. {
  79. LOGERROR("CubemapGenerator::InitRender - unable to get scene editor");
  80. return false;
  81. }
  82. if (!InitPaths())
  83. return false;
  84. cameraNode_ = node_->CreateChild("CubeMapRenderCamera");
  85. cameraNode_->SetTemporary(true);
  86. camera_ = cameraNode_->CreateComponent<Camera>();
  87. camera_->SetTemporary(true);
  88. camera_->SetFov(90.0f);
  89. camera_->SetNearClip(0.0001f);
  90. camera_->SetAspectRatio(1.0f);
  91. RenderPath* renderPath = sceneEditor_->GetSceneView3D()->GetViewport()->GetRenderPath();
  92. viewport_ = new Viewport(context_, GetScene(), camera_, renderPath);
  93. renderImage_ = new Texture2D(context_);
  94. renderImage_->SetSize(imageSize_, imageSize_, Graphics::GetRGBAFormat(), TEXTURE_RENDERTARGET);
  95. renderSurface_ = renderImage_->GetRenderSurface();
  96. renderSurface_->SetViewport(0, viewport_);
  97. renderSurface_->SetUpdateMode(SURFACE_UPDATEALWAYS);
  98. return true;
  99. }
  100. void CubemapGenerator::SaveCubemapXML()
  101. {
  102. SharedPtr<XMLFile> xmlFile(new XMLFile(context_));
  103. XMLElement rootElem = xmlFile->CreateRoot("cubemap");
  104. String prefix = resourcePath_ + namePrefix_ + "_";
  105. String name = prefix + GetFaceName(FACE_POSITIVE_X) + ".png";
  106. rootElem.CreateChild("face").SetAttribute("name", name);
  107. name = prefix + GetFaceName(FACE_NEGATIVE_X) + ".png";
  108. rootElem.CreateChild("face").SetAttribute("name", name);
  109. name = prefix + GetFaceName(FACE_POSITIVE_Y) + ".png";
  110. rootElem.CreateChild("face").SetAttribute("name", name);
  111. name = prefix + GetFaceName(FACE_NEGATIVE_Y) + ".png";
  112. rootElem.CreateChild("face").SetAttribute("name", name);
  113. name = prefix + GetFaceName(FACE_POSITIVE_Z) + ".png";
  114. rootElem.CreateChild("face").SetAttribute("name", name);
  115. name = prefix + GetFaceName(FACE_NEGATIVE_Z) + ".png";
  116. rootElem.CreateChild("face").SetAttribute("name", name);
  117. String xmlPath = outputPathAbsolute_ + namePrefix_ + ".xml";
  118. SharedPtr<File> file(new File(context_, xmlPath, FILE_WRITE));
  119. xmlFile->Save(*file, " ");
  120. file->Close();
  121. ResourceCache* cache = GetSubsystem<ResourceCache>();
  122. TextureCube* texcube = cache->GetResource<TextureCube>(resourcePath_ + namePrefix_ + ".xml");
  123. if (texcube)
  124. cache->ReloadResource(texcube);
  125. }
  126. void CubemapGenerator::EndRender()
  127. {
  128. UnsubscribeFromEvent(E_BEGINFRAME);
  129. UnsubscribeFromEvent(E_ENDFRAME);
  130. SaveCubemapXML();
  131. cameraNode_->Remove();
  132. cameraNode_ = 0;
  133. camera_ = 0;
  134. viewport_ = 0;
  135. renderImage_ = 0;
  136. assert(renderSurface_->Refs() == 1);
  137. renderSurface_ = 0;
  138. updateCycle_ = 0;
  139. GetScene()->SendEvent(E_CUBEMAPRENDEREND);
  140. }
  141. void CubemapGenerator::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  142. {
  143. updateCycle_++;
  144. if (updateCycle_ < 7)
  145. cameraNode_->SetWorldRotation(RotationOf(GetFaceForCycle(updateCycle_)));
  146. else
  147. {
  148. EndRender();
  149. }
  150. }
  151. void CubemapGenerator::HandleEndFrame(StringHash eventType, VariantMap& eventData)
  152. {
  153. SharedPtr<Image> image(GetImage(renderImage_));
  154. String path = outputPathAbsolute_;
  155. if (namePrefix_.Length())
  156. path += namePrefix_;
  157. path.AppendWithFormat("_%s.png", GetFaceName(GetFaceForCycle(updateCycle_)).CString());
  158. image->SavePNG(path);
  159. }
  160. SharedPtr<Image> CubemapGenerator::GetImage(Texture2D* tex2d)
  161. {
  162. Image* rawImage = new Image(tex2d->GetContext());
  163. const unsigned format = tex2d->GetFormat();
  164. if (format == Graphics::GetRGBAFormat() || format == Graphics::GetRGBA16Format() || format == Graphics::GetRGBAFloat32Format())
  165. rawImage->SetSize(tex2d->GetWidth(), tex2d->GetHeight(), 4);
  166. else if (format == Graphics::GetRGBFormat())
  167. rawImage->SetSize(tex2d->GetWidth(), tex2d->GetHeight(), 3);
  168. else
  169. return SharedPtr<Image>();
  170. tex2d->GetData(0, rawImage->GetData());
  171. return SharedPtr<Image>(rawImage);
  172. }
  173. CubeMapFace CubemapGenerator::GetFaceForCycle(int cycle)
  174. {
  175. switch (cycle)
  176. {
  177. case 1:
  178. return FACE_POSITIVE_X;
  179. case 2:
  180. return FACE_POSITIVE_Y;
  181. case 3:
  182. return FACE_POSITIVE_Z;
  183. case 4:
  184. return FACE_NEGATIVE_X;
  185. case 5:
  186. return FACE_NEGATIVE_Y;
  187. case 6:
  188. return FACE_NEGATIVE_Z;
  189. }
  190. return FACE_POSITIVE_X;
  191. }
  192. String CubemapGenerator::GetFaceName(CubeMapFace face)
  193. {
  194. switch (face)
  195. {
  196. case FACE_POSITIVE_X:
  197. return "PosX";
  198. case FACE_POSITIVE_Y:
  199. return "PosY";
  200. case FACE_POSITIVE_Z:
  201. return "PosZ";
  202. case FACE_NEGATIVE_X:
  203. return "NegX";
  204. case FACE_NEGATIVE_Y:
  205. return "NegY";
  206. case FACE_NEGATIVE_Z:
  207. return "NegZ";
  208. default:
  209. break;
  210. }
  211. return "PosX";
  212. }
  213. Quaternion CubemapGenerator::RotationOf(CubeMapFace face)
  214. {
  215. Quaternion result;
  216. switch (face)
  217. {
  218. // Rotate camera according to probe rotation
  219. case FACE_POSITIVE_X:
  220. result = Quaternion(0, 90, 0);
  221. break;
  222. case FACE_NEGATIVE_X:
  223. result = Quaternion(0, -90, 0);
  224. break;
  225. case FACE_POSITIVE_Y:
  226. result = Quaternion(-90, 0, 0);
  227. break;
  228. case FACE_NEGATIVE_Y:
  229. result = Quaternion(90, 0, 0);
  230. break;
  231. case FACE_POSITIVE_Z:
  232. result = Quaternion(0, 0, 0);
  233. break;
  234. case FACE_NEGATIVE_Z:
  235. result = Quaternion(0, 180, 0);
  236. break;
  237. default:
  238. break;
  239. }
  240. return result;
  241. }
  242. void CubemapGenerator::RegisterObject(Context* context)
  243. {
  244. context->RegisterFactory<CubemapGenerator>();
  245. ATTRIBUTE("Name Prefix", String, namePrefix_, "Cubemap", AM_DEFAULT);
  246. ATTRIBUTE("Image Size", int, imageSize_, 512, AM_DEFAULT);
  247. }
  248. }