SceneEditor3D.cpp 13 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneSelection.h"
  29. #include "SceneEditHistory.h"
  30. #include "SceneEditor3DEvents.h"
  31. using namespace ToolCore;
  32. namespace AtomicEditor
  33. {
  34. Vector<WeakPtr<SceneEditor3D>> SceneEditor3D::sceneEditors_;
  35. SceneEditor3D::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  36. ResourceEditor(context, fullpath, container),
  37. cubemapRenderCount_(0)
  38. {
  39. // store a local reference to user project prefs
  40. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  41. Project* project = tsystem->GetProject();
  42. userPrefs_ = project->GetUserPrefs();
  43. ResourceCache* cache = GetSubsystem<ResourceCache>();
  44. scene_ = new Scene(context_);
  45. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  46. if (GetExtension(fullpath) == ".scene")
  47. scene_->LoadXML(*xmlFile);
  48. else
  49. scene_->Load(*xmlFile);
  50. scene_->SetUpdateEnabled(false);
  51. selection_ = new SceneSelection(context, this);
  52. sceneView_ = new SceneView3D(context_, this);
  53. editHistory_ = new SceneEditHistory(context, this);
  54. // EARLY ACCESS
  55. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  56. {
  57. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  58. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  59. sceneView_->SetYaw(q.YawAngle());
  60. sceneView_->SetPitch(q.PitchAngle());
  61. sceneView_->GetCameraNode()->SetWorldRotation(q);
  62. }
  63. else
  64. {
  65. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  66. if (playerSpawn)
  67. {
  68. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  69. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  70. }
  71. }
  72. sceneView_->SetGravity(UI_GRAVITY_ALL);
  73. rootContentWidget_->AddChild(sceneView_);
  74. gizmo3D_ = new Gizmo3D(context_);
  75. gizmo3D_->SetView(sceneView_);
  76. gizmo3D_->Show();
  77. UpdateGizmoSnapSettings();
  78. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  79. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  80. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  81. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  82. // future size changes will be handled automatically
  83. IntRect rect = container_->GetContentRoot()->GetRect();
  84. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  85. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  86. SubscribeToEvent(scene_, E_SCENEEDITNODECREATED, HANDLER(SceneEditor3D, HandleSceneEditNodeCreated));
  87. SubscribeToEvent(E_EDITORPLAYERSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  88. SubscribeToEvent(E_EDITORPLAYERSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  89. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  90. SubscribeToEvent(scene_, E_CUBEMAPRENDERBEGIN, HANDLER(SceneEditor3D, HandleCubemapRenderBegin));
  91. SubscribeToEvent(scene_, E_CUBEMAPRENDEREND, HANDLER(SceneEditor3D, HandleCubemapRenderEnd));
  92. RegisterSceneEditor();
  93. }
  94. SceneEditor3D::~SceneEditor3D()
  95. {
  96. }
  97. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  98. {
  99. if (ev.type == EVENT_TYPE_KEY_UP)
  100. {
  101. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  102. {
  103. selection_->Delete();
  104. }
  105. }
  106. if (ev.type == EVENT_TYPE_SHORTCUT)
  107. {
  108. if (ev.ref_id == TBIDC("copy"))
  109. {
  110. selection_->Copy();
  111. return true;
  112. }
  113. else if (ev.ref_id == TBIDC("paste"))
  114. {
  115. selection_->Paste();
  116. return true;
  117. }
  118. else if (ev.ref_id == TBIDC("close"))
  119. {
  120. RequestClose();
  121. return true;
  122. }
  123. else if (ev.ref_id == TBIDC("undo"))
  124. {
  125. Undo();
  126. return true;
  127. }
  128. else if (ev.ref_id == TBIDC("redo"))
  129. {
  130. Redo();
  131. return true;
  132. }
  133. }
  134. if (ev.type == EVENT_TYPE_CLICK)
  135. {
  136. SetFocus();
  137. if (ev.target)
  138. {
  139. if (ev.target->GetID() == TBIDC("3d_translate"))
  140. {
  141. gizmo3D_->SetEditMode(EDIT_MOVE);
  142. return false;
  143. }
  144. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  145. {
  146. gizmo3D_->SetEditMode(EDIT_ROTATE);
  147. return false;
  148. }
  149. else if (ev.target->GetID() == TBIDC("3d_scale"))
  150. {
  151. gizmo3D_->SetEditMode(EDIT_SCALE);
  152. return false;
  153. }
  154. }
  155. }
  156. return false;
  157. }
  158. void SceneEditor3D::SetFocus()
  159. {
  160. sceneView_->SetFocus();
  161. }
  162. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  163. {
  164. if (!cubemapRenderCount_)
  165. gizmo3D_->Update();
  166. }
  167. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  168. {
  169. sceneView_->Disable();
  170. }
  171. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  172. {
  173. sceneView_->Enable();
  174. }
  175. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  176. {
  177. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  178. gizmo3D_->SetEditMode(mode);
  179. }
  180. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  181. {
  182. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  183. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  184. if (toggle)
  185. {
  186. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  187. VariantMap neventData;
  188. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  189. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  190. }
  191. else
  192. gizmo3D_->SetAxisMode(mode);
  193. }
  194. void SceneEditor3D::Close(bool navigateToAvailableResource)
  195. {
  196. VariantMap data;
  197. data["Scene"] = scene_;
  198. SendEvent("EditorSceneClosed", data);
  199. ResourceEditor::Close(navigateToAvailableResource);
  200. }
  201. bool SceneEditor3D::Save()
  202. {
  203. File file(context_);
  204. if (file.Open(fullpath_, FILE_WRITE))
  205. {
  206. scene_->SaveXML(file);
  207. file.Close();
  208. }
  209. SetModified(false);
  210. return true;
  211. }
  212. void SceneEditor3D::RegisterNode(Node * node)
  213. {
  214. VariantMap eventData;
  215. eventData[SceneEditAddRemoveNodes::P_END] = false;
  216. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  217. // generate scene edit event
  218. VariantMap nodeAddedEventData;
  219. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  220. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  221. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  222. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  223. eventData[SceneEditAddRemoveNodes::P_END] = true;
  224. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  225. }
  226. void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
  227. {
  228. VariantMap eventData;
  229. eventData[SceneEditAddRemoveNodes::P_END] = false;
  230. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  231. // generate scene edit event
  232. for (unsigned i = 0; i < nodes.Size(); i++)
  233. {
  234. Node* node = nodes[i];
  235. VariantMap nodeAddedEventData;
  236. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  237. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  238. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  239. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  240. }
  241. eventData[SceneEditAddRemoveNodes::P_END] = true;
  242. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  243. }
  244. void SceneEditor3D::Undo()
  245. {
  246. editHistory_->Undo();
  247. }
  248. void SceneEditor3D::Redo()
  249. {
  250. editHistory_->Redo();
  251. }
  252. void SceneEditor3D::Cut()
  253. {
  254. selection_->Cut();
  255. }
  256. void SceneEditor3D::Copy()
  257. {
  258. selection_->Copy();
  259. }
  260. void SceneEditor3D::Paste()
  261. {
  262. selection_->Paste();
  263. }
  264. void SceneEditor3D::HandleSceneEditNodeCreated(StringHash eventType, VariantMap& eventData)
  265. {
  266. PODVector<Node*> nodes;
  267. nodes.Push(static_cast<Node*>(eventData[SceneEditNodeCreated::P_NODE].GetPtr()));
  268. RegisterNodes(nodes);
  269. selection_->AddNode(nodes[0], true);
  270. }
  271. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  272. {
  273. SetModified(true);
  274. }
  275. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  276. {
  277. UpdateGizmoSnapSettings();
  278. }
  279. void SceneEditor3D::UpdateGizmoSnapSettings()
  280. {
  281. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  282. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  283. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  284. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  285. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  286. }
  287. void SceneEditor3D::InvokeShortcut(const String& shortcut)
  288. {
  289. if (shortcut == "frameselected")
  290. {
  291. sceneView_->FrameSelection();
  292. return;
  293. }
  294. ResourceEditor::InvokeShortcut(shortcut);
  295. }
  296. void SceneEditor3D::ReparentNode(Node* node, Node* newParent)
  297. {
  298. // can't parent to self
  299. if (node == newParent)
  300. return;
  301. // already parented
  302. Node* oldParent = node->GetParent();
  303. if (oldParent == newParent)
  304. return;
  305. // must be in same scene
  306. if (node->GetScene() != newParent->GetScene())
  307. {
  308. return;
  309. }
  310. // check if dropping on child of ourselves
  311. Node* parent = newParent;
  312. while (parent)
  313. {
  314. if (parent == node)
  315. {
  316. return;
  317. }
  318. parent = parent->GetParent();
  319. }
  320. selection_->AddNode(node, true);
  321. Matrix3x4 transform = node->GetWorldTransform();
  322. newParent->AddChild(node);
  323. node->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
  324. scene_->SendEvent(E_SCENEEDITEND);
  325. PODVector<Node*> nodes;
  326. node->GetChildren(nodes, true);
  327. nodes.Insert(0, node);
  328. VariantMap evData;
  329. for (unsigned i = 0; i < nodes.Size(); i++)
  330. {
  331. evData[SceneEditNodeReparent::P_NODE] = nodes[i];
  332. evData[SceneEditNodeReparent::P_ADDED] = false;
  333. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  334. }
  335. evData[SceneEditNodeReparent::P_NODE] = node;
  336. evData[SceneEditNodeReparent::P_ADDED] = true;
  337. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  338. selection_->AddNode(node, true);
  339. }
  340. void SceneEditor3D::RegisterSceneEditor()
  341. {
  342. // prune released scene editors
  343. for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
  344. {
  345. if (*i)
  346. {
  347. ++i;
  348. }
  349. else
  350. {
  351. i = sceneEditors_.Erase(i);
  352. }
  353. }
  354. sceneEditors_.Push(WeakPtr<SceneEditor3D>(this));
  355. }
  356. SceneEditor3D* SceneEditor3D::GetSceneEditor(Scene* scene)
  357. {
  358. for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
  359. {
  360. if (*i && scene == (*i)->GetScene())
  361. return *i;
  362. i++;
  363. }
  364. return NULL;
  365. }
  366. void SceneEditor3D::HandleCubemapRenderBegin(StringHash eventType, VariantMap& eventData)
  367. {
  368. cubemapRenderCount_++;
  369. if (cubemapRenderCount_ == 1)
  370. {
  371. // first time
  372. sceneView_->GetDebugRenderer()->SetEnabled(false);
  373. gizmo3D_->Hide();
  374. }
  375. }
  376. void SceneEditor3D::HandleCubemapRenderEnd(StringHash eventType, VariantMap& eventData)
  377. {
  378. cubemapRenderCount_--;
  379. if (cubemapRenderCount_ == 0)
  380. {
  381. // last one
  382. sceneView_->GetDebugRenderer()->SetEnabled(true);
  383. gizmo3D_->Show();
  384. }
  385. }
  386. }