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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "AETypes.h"
- #include "UIModalOps.h"
- #include <TurboBadger/tb_select.h>
- #include <TurboBadger/tb_select_item.h>
- #include "UIBuildSettingsWindows.h"
- #include "UIBuildSettingsAndroid.h"
- #include "UIBuildSettingsWeb.h"
- #include "UIBuildSettingsIOS.h"
- #include "UIBuildSettingsMac.h"
- namespace AtomicEditor
- {
- class UIBuildSettingsWindows;
- class UIBuildSettings: public UIModalOpWindow
- {
- OBJECT(UIBuildSettings);
- public:
- UIBuildSettings(Context* context);
- virtual ~UIBuildSettings();
- bool OnEvent(const TBWidgetEvent &ev);
- private:
- void HandlePlatformChange(StringHash eventType, VariantMap& eventData);
- void RemoveSettingsWidgets();
- void SelectWindowsSettings();
- void SelectAndroidSettings();
- void SelectMacSettings();
- void SelectWebSettings();
- void SelectIOSSettings();
- void StoreSettings();
- void RefreshSettings();
- void UpdateCurrentPlatform(AEEditorPlatform platform);
- void RequestPlatformChange(TBID id);
- TBGenericStringItemSource platformSource_;
- TBSelectList* platformSelect_;
- TBSkinImage* platformIndicator_;
- SharedPtr<UIBuildSettingsWindows> windowsSettings_;
- SharedPtr<UIBuildSettingsAndroid> androidSettings_;
- SharedPtr<UIBuildSettingsWeb> webSettings_;
- SharedPtr<UIBuildSettingsIOS> iosSettings_;
- SharedPtr<UIBuildSettingsMac> macSettings_;
- };
- }
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