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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "UIModalOps.h"
- #include <TurboBadger/tb_select.h>
- #include <TurboBadger/tb_select_item.h>
- namespace AtomicEditor
- {
- class UINewProject: public UIModalOpWindow
- {
- OBJECT(UINewProject);
- public:
- UINewProject(Context* context);
- virtual ~UINewProject();
- bool OnEvent(const TBWidgetEvent &ev);
- private:
- bool CreateEmptyProject(const String& projectPath, const String &filename);
- bool Create2DProject(const String& projectPath, const String &filename);
- bool Create3DProject(const String& projectPath, const String &filename);
- };
- }
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