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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Profiler.h"
- #include "../IO/File.h"
- #include "../IO/Log.h"
- #include "../Resource/Resource.h"
- namespace Atomic
- {
- Resource::Resource(Context* context) :
- Object(context),
- memoryUse_(0),
- asyncLoadState_(ASYNC_DONE)
- {
- }
- bool Resource::Load(Deserializer& source)
- {
- // Because BeginLoad() / EndLoad() can be called from worker threads, where profiling would be a no-op,
- // create a type name -based profile block here
- #if ATOMIC_PROFILING
- String profileBlockName("Load" + GetTypeName());
- ATOMIC_PROFILE_SCOPED(profileBlockName.CString(), PROFILER_COLOR_RESOURCES);
- #endif
- // If we are loading synchronously in a non-main thread, behave as if async loading (for example use
- // GetTempResource() instead of GetResource() to load resource dependencies)
- SetAsyncLoadState(Thread::IsMainThread() ? ASYNC_DONE : ASYNC_LOADING);
- bool success = BeginLoad(source);
- if (success)
- success &= EndLoad();
- SetAsyncLoadState(ASYNC_DONE);
- return success;
- }
- bool Resource::BeginLoad(Deserializer& source)
- {
- // This always needs to be overridden by subclasses
- return false;
- }
- bool Resource::EndLoad()
- {
- // If no GPU upload step is necessary, no override is necessary
- return true;
- }
- bool Resource::Save(Serializer& dest) const
- {
- ATOMIC_LOGERROR("Save not supported for " + GetTypeName());
- return false;
- }
- bool Resource::LoadFile(const String& fileName)
- {
- File file(context_);
- return file.Open(fileName, FILE_READ) && Load(file);
- }
- bool Resource::SaveFile(const String& fileName) const
- {
- File file(context_);
- return file.Open(fileName, FILE_WRITE) && Save(file);
- }
- void Resource::SetName(const String& name)
- {
- name_ = name;
- nameHash_ = name;
- }
- void Resource::SetMemoryUse(unsigned size)
- {
- memoryUse_ = size;
- }
- void Resource::ResetUseTimer()
- {
- useTimer_.Reset();
- }
- void Resource::SetAsyncLoadState(AsyncLoadState newState)
- {
- asyncLoadState_ = newState;
- }
- unsigned Resource::GetUseTimer()
- {
- // If more references than the resource cache, return always 0 & reset the timer
- if (Refs() > 1)
- {
- useTimer_.Reset();
- return 0;
- }
- else
- return useTimer_.GetMSec(false);
- }
- }
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