NETCInterop.cpp 22 KB

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  1. #include <Atomic/Core/Thread.h>
  2. #include <Atomic/Resource/ResourceCache.h>
  3. #include <Atomic/Script/ScriptVariant.h>
  4. #include <Atomic/Script/ScriptVariantMap.h>
  5. #include <Atomic/IPC/IPC.h>
  6. #include <Atomic/Graphics/VertexBuffer.h>
  7. #include <Atomic/Graphics/Viewport.h>
  8. #include <Atomic/Graphics/Graphics.h>
  9. #include <Atomic/Graphics/RenderPath.h>
  10. #include <Atomic/Graphics/Camera.h>
  11. #include <Atomic/Graphics/Light.h>
  12. #include <Atomic/Graphics/Octree.h>
  13. #include <Atomic/Graphics/AnimatedModel.h>
  14. #include <Atomic/Graphics/Material.h>
  15. #include <Atomic/Navigation/NavigationMesh.h>
  16. #include <Atomic/Navigation/CrowdManager.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Scene/ValueAnimation.h>
  19. #include <AtomicNET/NETScript/CSComponent.h>
  20. #include <Atomic/Input/Controls.h>
  21. #include <Atomic/Atomic2D/PhysicsWorld2D.h>
  22. #include <Atomic/Core/Profiler.h>
  23. #include <Atomic/IO/Log.h>
  24. #include "NETCore.h"
  25. #ifdef ATOMIC_PLATFORM_WINDOWS
  26. #define ATOMIC_EXPORT_API __declspec(dllexport)
  27. #else
  28. #define ATOMIC_EXPORT_API
  29. #endif
  30. // TODO: Split into separate module files
  31. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  32. namespace Atomic
  33. {
  34. #ifdef ATOMIC_PLATFORM_IOS
  35. static const char *sdlResourceDir = 0;
  36. static const char *sdlDocumentsDir = 0;
  37. #endif
  38. extern "C"
  39. {
  40. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  41. {
  42. if (!vmap)
  43. return;
  44. (*vmap)[key] = value;
  45. }
  46. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  47. {
  48. if (!refCounted)
  49. return 0;
  50. return refCounted->GetClassID();
  51. }
  52. ATOMIC_EXPORT_API void csi_AtomicEngine_AddRef(RefCounted* refCounted)
  53. {
  54. if (!NETCore::EnsureMainThread("csi_AtomicEngine_AddRef - not on main thread"))
  55. return;
  56. if (!refCounted)
  57. return;
  58. refCounted->AddRef();
  59. }
  60. ATOMIC_EXPORT_API void csi_AtomicEngine_AddRefSilent(RefCounted* refCounted)
  61. {
  62. if (!NETCore::EnsureMainThread("csi_AtomicEngine_AddRefSilent - not on main thread"))
  63. return;
  64. if (!refCounted)
  65. return;
  66. refCounted->AddRefSilent();
  67. }
  68. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  69. {
  70. if (!NETCore::EnsureMainThread("csi_AtomicEngine_ReleaseRef - not on main thread"))
  71. return;
  72. if (!refCounted)
  73. return;
  74. refCounted->ReleaseRef();
  75. }
  76. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRefSilent(RefCounted* refCounted)
  77. {
  78. if (!NETCore::EnsureMainThread("csi_AtomicEngine_ReleaseRefSilent - not on main thread"))
  79. return;
  80. if (!refCounted)
  81. return;
  82. refCounted->ReleaseRefSilent();
  83. }
  84. ATOMIC_EXPORT_API bool csi_AtomicEngine_IsMainThread()
  85. {
  86. return Thread::IsMainThread();
  87. }
  88. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  89. {
  90. return self ? self->GetTypeName().CString() : "(NULL)";
  91. }
  92. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  93. {
  94. if (!self)
  95. return 0;
  96. return self->Refs();
  97. }
  98. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  99. {
  100. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  101. }
  102. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  103. {
  104. if (!obj)
  105. return;
  106. obj->UnsubscribeFromAllEvents();
  107. }
  108. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch,
  109. NETCoreUpdateDispatchFunction updateDispatch,
  110. NETCoreRefCountedDeletedFunction refCountedDeleted,
  111. NETCoreThrowManagedExceptionFunction throwManagedException)
  112. {
  113. Context* context = new Context();
  114. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  115. NETCoreDelegates delegates;
  116. delegates.eventDispatch = eventDispatch;
  117. delegates.updateDispatch = updateDispatch;
  118. delegates.refCountedDeleted = refCountedDeleted;
  119. delegates.throwManagedException = throwManagedException;
  120. NETCore* netCore = new NETCore(context, &delegates);
  121. context->RegisterSubsystem(netCore);
  122. return netCore;
  123. }
  124. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  125. {
  126. unsigned hash = 0;
  127. if (!str)
  128. return hash;
  129. while (*str)
  130. {
  131. // Perform the actual hashing as case-insensitive
  132. char c = *str;
  133. hash = SDBMHash(hash, (unsigned char)tolower(c));
  134. ++str;
  135. }
  136. return hash;
  137. }
  138. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  139. {
  140. if (!svm)
  141. return;
  142. if (!vm)
  143. {
  144. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  145. return;
  146. }
  147. svm->CopySourceVariantMap(*vm);
  148. }
  149. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  150. {
  151. if (!svm || !key || !strlen(key))
  152. return nullptr;
  153. return svm->GetVoidPtr(key);
  154. }
  155. // IPC
  156. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  157. {
  158. #ifdef ATOMIC_PLATFORM_DESKTOP
  159. if (variantMap)
  160. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  161. else
  162. ipc->SendEventToBroker(eventType);
  163. #endif
  164. }
  165. // Graphics
  166. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  167. {
  168. if (!NETCore::GetContext())
  169. return 0;
  170. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  171. return 0;
  172. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  173. }
  174. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  175. {
  176. if (!vb)
  177. return nullptr;
  178. return vb->Lock(start, count, discard);
  179. }
  180. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  181. {
  182. if (!graphics || !param || !strlen(param))
  183. return;
  184. graphics->SetShaderParameter(param, *matrix);
  185. }
  186. // RenderPath
  187. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  188. {
  189. if (!renderPath || !name || !value)
  190. return;
  191. Vector2 v2 = value->GetVariant().GetVector2();
  192. renderPath->SetShaderParameter(name, value->GetVariant());
  193. }
  194. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  195. {
  196. if (!renderPath || !name || !value)
  197. return;
  198. value->SetVariant(renderPath->GetShaderParameter(name));
  199. }
  200. // Light
  201. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  202. {
  203. if (!parameters)
  204. return;
  205. light->SetShadowBias(*parameters);
  206. }
  207. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  208. {
  209. if (!parameters)
  210. return;
  211. *parameters = light->GetShadowBias();
  212. }
  213. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  214. {
  215. if (!parameters)
  216. return;
  217. light->SetShadowCascade(*parameters);
  218. }
  219. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  220. {
  221. if (!parameters)
  222. return;
  223. *parameters = light->GetShadowCascade();
  224. }
  225. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  226. {
  227. if (!parameters)
  228. return;
  229. light->SetShadowFocus(*parameters);
  230. }
  231. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  232. {
  233. if (!parameters)
  234. return;
  235. *parameters = light->GetShadowFocus();
  236. }
  237. // Camera
  238. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  239. {
  240. if (!camera || !ray)
  241. return;
  242. *ray = camera->GetScreenRay(x, y);
  243. }
  244. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  245. {
  246. if (!camera || !plane)
  247. return;
  248. camera->SetClipPlane(*plane);
  249. }
  250. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  251. {
  252. if (!camera || !plane)
  253. return;
  254. *plane = camera->GetClipPlane();
  255. }
  256. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  257. {
  258. if (!camera || !plane)
  259. return;
  260. camera->SetReflectionPlane(*plane);
  261. }
  262. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  263. {
  264. if (!camera || !plane)
  265. return;
  266. *plane = camera->GetReflectionPlane();
  267. }
  268. // Octree
  269. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  270. {
  271. delete resultVector;
  272. }
  273. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  274. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  275. bool single, void** resultVector, int *count)
  276. {
  277. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  278. *count = 0;
  279. *resultVector = 0;
  280. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  281. if (single)
  282. octree->RaycastSingle(query);
  283. else
  284. octree->Raycast(query);
  285. if (results->Size() == 0)
  286. {
  287. delete results;
  288. return NULL;
  289. }
  290. *count = results->Size();
  291. *resultVector = results;
  292. return &(*results)[0];
  293. }
  294. // NavigationMesh
  295. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  296. {
  297. delete resultVector;
  298. }
  299. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  300. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  301. {
  302. PODVector<Vector3>* results = new PODVector<Vector3>();
  303. navMesh->FindPath(*results, *start, *end, *extents);
  304. *count = 0;
  305. *resultVector = 0;
  306. if (results->Size() == 0)
  307. {
  308. delete results;
  309. return NULL;
  310. }
  311. *count = results->Size();
  312. *resultVector = results;
  313. return &(*results)[0];
  314. }
  315. // AnimatedModel
  316. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  317. {
  318. if (!animatedModel)
  319. return 0;
  320. return &animatedModel->GetSkeleton();
  321. }
  322. // Skeleton
  323. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  324. {
  325. if (!skeleton)
  326. return;
  327. skeleton->SetRootBoneIndex(index);
  328. }
  329. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  330. {
  331. if (!skeleton || !src)
  332. return;
  333. skeleton->Define(*src);
  334. }
  335. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  336. {
  337. if (!skeleton)
  338. return;
  339. skeleton->Reset();
  340. }
  341. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  342. {
  343. if (!skeleton)
  344. return;
  345. skeleton->ResetSilent();
  346. }
  347. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  348. {
  349. if (!skeleton)
  350. return;
  351. skeleton->ClearBones();
  352. }
  353. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  354. {
  355. if (!skeleton)
  356. return 0;
  357. return skeleton->GetRootBone();
  358. }
  359. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  360. {
  361. if (!skeleton)
  362. return 0;
  363. if (index >= skeleton->GetNumBones())
  364. return 0;
  365. return skeleton->GetBone(index);
  366. }
  367. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  368. {
  369. if (!skeleton || !name || !strlen(name))
  370. return 0;
  371. return skeleton->GetBone(name);
  372. }
  373. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  374. {
  375. if (!skeleton)
  376. return 0;
  377. return skeleton->GetNumBones();
  378. }
  379. // PhysicsWorld
  380. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  381. {
  382. if (!world || !ray || !result)
  383. return;
  384. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  385. }
  386. // PhysicsWorld2D
  387. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld2D_RaycastSingle(PhysicsWorld2D* world2D, Vector2* startPoint, Vector2* endPoint, unsigned collisionMask, PhysicsRaycastResult2D* result)
  388. {
  389. if (!world2D || !result)
  390. return;
  391. world2D->RaycastSingle(*result, *startPoint, *endPoint, collisionMask);
  392. }
  393. // Controls
  394. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  395. {
  396. return controls->buttons_;
  397. }
  398. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  399. {
  400. controls->buttons_ = value;
  401. }
  402. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  403. {
  404. return controls->yaw_;
  405. }
  406. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  407. {
  408. controls->yaw_ = value;
  409. }
  410. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  411. {
  412. return controls->pitch_;
  413. }
  414. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  415. {
  416. controls->pitch_ = value;
  417. }
  418. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  419. {
  420. _target->Reset();
  421. }
  422. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  423. {
  424. _target->Set(buttons, down);
  425. }
  426. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  427. {
  428. return _target->IsDown(button);
  429. }
  430. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  431. {
  432. return new Controls();
  433. }
  434. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  435. {
  436. if (!controls)
  437. return;
  438. delete controls;
  439. }
  440. // CrowdManager
  441. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  442. {
  443. if (!manager || !parms)
  444. return;
  445. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  446. }
  447. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  448. {
  449. if (!manager || !parms)
  450. return;
  451. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  452. }
  453. // ValueAnimation
  454. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  455. {
  456. if (!self || !variant)
  457. return false;
  458. return self->SetKeyFrame(time, variant->GetVariant());
  459. }
  460. // File
  461. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Read(File* self, void* dest, unsigned size)
  462. {
  463. return self->Read(dest, size);
  464. }
  465. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Write(File* self, void* data, unsigned offset, unsigned size)
  466. {
  467. unsigned char* bytes = (unsigned char*) data;
  468. bytes += offset;
  469. return self->Write(bytes, size);
  470. }
  471. // Material
  472. ATOMIC_EXPORT_API void csi_Atomic_Material_SetShaderParameter(Material* self, const char* name, ScriptVariant* variant)
  473. {
  474. if (!self || !variant || !name || !strlen(name))
  475. return;
  476. self->SetShaderParameter(name, variant->GetVariant());
  477. }
  478. // CSComponent
  479. ATOMIC_EXPORT_API CSComponent* csi_Atomic_CSComponent_Constructor()
  480. {
  481. return new CSComponent(NETCore::GetContext());
  482. }
  483. // Frustum
  484. ATOMIC_EXPORT_API void csi_Atomic_Frustum_Define(Frustum* self, float fov, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  485. {
  486. if (!self || !position || !rotation)
  487. {
  488. return;
  489. }
  490. self->Define(fov, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  491. }
  492. ATOMIC_EXPORT_API void csi_Atomic_Frustum_DefineOrtho(Frustum* self, float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  493. {
  494. if (!self || !position || !rotation)
  495. {
  496. return;
  497. }
  498. self->DefineOrtho(orthoSize, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  499. }
  500. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_Vector3(Frustum* self, Vector3* point)
  501. {
  502. if (!self || !point)
  503. {
  504. return OUTSIDE;
  505. }
  506. return self->IsInside(*point);
  507. }
  508. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_BoundingBox(Frustum* self, BoundingBox* bbox)
  509. {
  510. if (!self || !bbox)
  511. {
  512. return OUTSIDE;
  513. }
  514. return self->IsInside(*bbox);
  515. }
  516. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInsideFast_BoundingBox(Frustum* self, BoundingBox* bbox)
  517. {
  518. if (!self || !bbox)
  519. {
  520. return OUTSIDE;
  521. }
  522. return self->IsInsideFast(*bbox);
  523. }
  524. ATOMIC_EXPORT_API float csi_Atomic_Frustum_Distance(Frustum* self, Vector3* point)
  525. {
  526. if (!self || !point)
  527. {
  528. return 0.0f;
  529. }
  530. return self->Distance(*point);
  531. }
  532. // Native method is suppressed from automated bindings, for additional GC logic in C# version of method
  533. ATOMIC_EXPORT_API void csi_Atomic_ResourceCache_ReleaseAllResources(ResourceCache* self, bool force)
  534. {
  535. if (!self)
  536. {
  537. return;
  538. }
  539. self->ReleaseAllResources(force);
  540. }
  541. #ifdef ATOMIC_PLATFORM_IOS
  542. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  543. {
  544. sdlResourceDir = resourceDir;
  545. sdlDocumentsDir = documentsDir;
  546. }
  547. #endif
  548. ATOMIC_EXPORT_API void csi_Atomic_Profiler_BeginBlock(Profiler* profiler, const char* name, const char* file, int line, unsigned int argb, unsigned char status)
  549. {
  550. #if ATOMIC_PROFILING
  551. if (!profiler)
  552. return;
  553. profiler->BeginBlock(name, file, line, argb, status);
  554. #else
  555. static bool warned = false;
  556. if (!warned)
  557. {
  558. warned = true;
  559. ATOMIC_LOGWARNING("Engine is built without profiler support.");
  560. }
  561. #endif
  562. }
  563. }
  564. }
  565. #ifdef ATOMIC_PLATFORM_IOS
  566. //FileSystem.cpp uses these functions as external.
  567. const char* SDL_IOS_GetResourceDir()
  568. {
  569. return Atomic::sdlResourceDir;
  570. }
  571. const char* SDL_IOS_GetDocumentsDir()
  572. {
  573. return Atomic::sdlDocumentsDir;
  574. }
  575. #endif