CSharpImporter.cpp 2.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IO/File.h>
  24. #include <Atomic/Resource/ResourceCache.h>
  25. #include "../ToolSystem.h"
  26. #include "../Project/Project.h"
  27. #include "../NETTools/NETBuildSystem.h"
  28. #include "Asset.h"
  29. #include "AssetDatabase.h"
  30. #include "CSharpImporter.h"
  31. namespace ToolCore
  32. {
  33. CSharpImporter::CSharpImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  34. {
  35. requiresCacheFile_ = false;
  36. }
  37. CSharpImporter::~CSharpImporter()
  38. {
  39. }
  40. void CSharpImporter::SetDefaults()
  41. {
  42. AssetImporter::SetDefaults();
  43. }
  44. bool CSharpImporter::Import()
  45. {
  46. using namespace NETBuildAtomicProject;
  47. VariantMap eventData;
  48. eventData[P_PROJECT] = GetSubsystem<ToolSystem>()->GetProject();
  49. // We need to rebuild the project assembly
  50. SendEvent(E_NETBUILDATOMICPROJECT, eventData);
  51. return true;
  52. }
  53. bool CSharpImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  54. {
  55. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  56. return false;
  57. JSONValue import = jsonRoot.Get("CSharpImporter");
  58. return true;
  59. }
  60. bool CSharpImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  61. {
  62. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  63. return false;
  64. JSONValue import;
  65. jsonRoot.Set("CSharpImporter", import);
  66. return true;
  67. }
  68. Resource* CSharpImporter::GetResource(const String& typeName)
  69. {
  70. return 0;
  71. }
  72. }