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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "AEWidget.h"
- #include "UIMenubar.h"
- #include <Atomic/Scene/Scene.h>
- using namespace Atomic;
- namespace tb
- {
- class TBLayout;
- class TBMenuWindow;
- class TBInlineSelect;
- }
- namespace AtomicEditor
- {
- class ListView;
- class ListViewItem;
- class InspectorDataBinding;
- class InspectorFrame : public AEWidget
- {
- OBJECT(InspectorFrame);
- public:
- /// Construct.
- InspectorFrame(Context* context);
- /// Destruct.
- virtual ~InspectorFrame();
- bool OnEvent(const TBWidgetEvent &ev);
- private:
- void InitializeSources();
- void InspectNode(Node* node);
- void HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData);
- TBLayout* inspectorContainer_;
- Vector<InspectorDataBinding*> dataBindings_;
- SharedPtr<Node> node_;
- MenubarItemSource componentCreateSource;
- MenubarItemSource audioCreateSource;
- MenubarItemSource geometryCreateSource;
- MenubarItemSource logicCreateSource;
- MenubarItemSource navigationCreateSource;
- MenubarItemSource networkCreateSource;
- MenubarItemSource physicsCreateSource;
- MenubarItemSource sceneCreateSource;
- MenubarItemSource subsystemCreateSource;
- };
- }
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