TileMap2D.cpp 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../Scene/Node.h"
  26. #include "../Resource/ResourceCache.h"
  27. #include "../Scene/Scene.h"
  28. #include "../Atomic2D/TileMap2D.h"
  29. #include "../Atomic2D/TileMapLayer2D.h"
  30. #include "../Atomic2D/TmxFile2D.h"
  31. #include "../DebugNew.h"
  32. namespace Atomic
  33. {
  34. extern const float PIXEL_SIZE;
  35. extern const char* ATOMIC2D_CATEGORY;
  36. TileMap2D::TileMap2D(Context* context) :
  37. Component(context)
  38. {
  39. }
  40. TileMap2D::~TileMap2D()
  41. {
  42. }
  43. void TileMap2D::RegisterObject(Context* context)
  44. {
  45. context->RegisterFactory<TileMap2D>(ATOMIC2D_CATEGORY);
  46. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  47. MIXED_ACCESSOR_ATTRIBUTE("Tmx File", GetTmxFileAttr, SetTmxFileAttr, ResourceRef, ResourceRef(TmxFile2D::GetTypeStatic()), AM_DEFAULT);
  48. }
  49. void TileMap2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  50. {
  51. const Color& color = Color::RED;
  52. float mapW = info_.GetMapWidth();
  53. float mapH = info_.GetMapHeight();
  54. switch (info_.orientation_)
  55. {
  56. case O_ORTHOGONAL:
  57. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  58. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  59. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  60. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  61. break;
  62. case O_ISOMETRIC:
  63. debug->AddLine(Vector2(0.0f, mapH * 0.5f), Vector2(mapW * 0.5f, 0.0f), color);
  64. debug->AddLine(Vector2(mapW * 0.5f, 0.0f), Vector2(mapW, mapH * 0.5f), color);
  65. debug->AddLine(Vector2(mapW, mapH * 0.5f), Vector2(mapW * 0.5f, mapH), color);
  66. debug->AddLine(Vector2(mapW * 0.5f, mapH), Vector2(0.0f, mapH * 0.5f), color);
  67. break;
  68. case O_STAGGERED:
  69. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  70. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  71. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  72. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  73. break;
  74. }
  75. for (unsigned i = 0; i < layers_.Size(); ++i)
  76. layers_[i]->DrawDebugGeometry(debug, depthTest);
  77. }
  78. void TileMap2D::DrawDebugGeometry()
  79. {
  80. Scene* scene = GetScene();
  81. if (!scene)
  82. return;
  83. DebugRenderer* debug = scene->GetComponent<DebugRenderer>();
  84. if (!debug)
  85. return;
  86. DrawDebugGeometry(debug, false);
  87. }
  88. void TileMap2D::SetTmxFile(TmxFile2D* tmxFile)
  89. {
  90. if (tmxFile == tmxFile_)
  91. return;
  92. if (rootNode_)
  93. rootNode_->RemoveAllChildren();
  94. layers_.Clear();
  95. tmxFile_ = tmxFile;
  96. if (!tmxFile_)
  97. return;
  98. info_ = tmxFile_->GetInfo();
  99. if (!rootNode_)
  100. {
  101. rootNode_ = GetNode()->CreateChild("_root_", LOCAL);
  102. rootNode_->SetTemporary(true);
  103. }
  104. unsigned numLayers = tmxFile_->GetNumLayers();
  105. layers_.Resize(numLayers);
  106. for (unsigned i = 0; i < numLayers; ++i)
  107. {
  108. const TmxLayer2D* tmxLayer = tmxFile_->GetLayer(i);
  109. Node* layerNode(rootNode_->CreateChild(tmxLayer->GetName(), LOCAL));
  110. layerNode->SetTemporary(true);
  111. TileMapLayer2D* layer = layerNode->CreateComponent<TileMapLayer2D>();
  112. layer->Initialize(this, tmxLayer);
  113. layer->SetDrawOrder(i * 10);
  114. layers_[i] = layer;
  115. }
  116. }
  117. TmxFile2D* TileMap2D::GetTmxFile() const
  118. {
  119. return tmxFile_;
  120. }
  121. TileMapLayer2D* TileMap2D::GetLayer(unsigned index) const
  122. {
  123. if (index >= layers_.Size())
  124. return 0;
  125. return layers_[index];
  126. }
  127. TileMapLayer2D* TileMap2D::GetLayerByName(const String& name) const
  128. {
  129. for (unsigned i = 0; i < layers_.Size(); i++)
  130. {
  131. if (layers_[i]->GetName() == name)
  132. return layers_[i];
  133. }
  134. return 0;
  135. }
  136. Vector2 TileMap2D::TileIndexToPosition(int x, int y) const
  137. {
  138. return info_.TileIndexToPosition(x, y);
  139. }
  140. bool TileMap2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  141. {
  142. return info_.PositionToTileIndex(x, y, position);
  143. }
  144. void TileMap2D::SetTmxFileAttr(const ResourceRef& value)
  145. {
  146. ResourceCache* cache = GetSubsystem<ResourceCache>();
  147. SetTmxFile(cache->GetResource<TmxFile2D>(value.name_));
  148. }
  149. ResourceRef TileMap2D::GetTmxFileAttr() const
  150. {
  151. return GetResourceRef(tmxFile_, TmxFile2D::GetTypeStatic());
  152. }
  153. void TileMap2D::OnNodeSet(Node* node)
  154. {
  155. if (!node)
  156. {
  157. if (rootNode_)
  158. rootNode_->Remove();
  159. rootNode_ = 0;
  160. layers_.Clear();
  161. }
  162. }
  163. }