D3D11RenderSurface.cpp 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155
  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Graphics/Camera.h"
  23. #include "../../Graphics/Graphics.h"
  24. #include "../../Graphics/GraphicsImpl.h"
  25. #include "../../IO/Log.h"
  26. #include "../../Graphics/Renderer.h"
  27. #include "../../Graphics/RenderSurface.h"
  28. #include "../../Scene/Scene.h"
  29. #include "../../Graphics/Texture.h"
  30. #include "../../DebugNew.h"
  31. namespace Urho3D
  32. {
  33. RenderSurface::RenderSurface(Texture* parentTexture) :
  34. parentTexture_(parentTexture),
  35. renderTargetView_(0),
  36. updateMode_(SURFACE_UPDATEVISIBLE),
  37. updateQueued_(false)
  38. {
  39. }
  40. RenderSurface::~RenderSurface()
  41. {
  42. Release();
  43. }
  44. void RenderSurface::SetNumViewports(unsigned num)
  45. {
  46. viewports_.Resize(num);
  47. }
  48. void RenderSurface::SetViewport(unsigned index, Viewport* viewport)
  49. {
  50. if (index >= viewports_.Size())
  51. viewports_.Resize(index + 1);
  52. viewports_[index] = viewport;
  53. }
  54. void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode)
  55. {
  56. updateMode_ = mode;
  57. }
  58. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  59. {
  60. if (renderTarget != this)
  61. linkedRenderTarget_ = renderTarget;
  62. }
  63. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  64. {
  65. if (depthStencil != this)
  66. linkedDepthStencil_ = depthStencil;
  67. }
  68. void RenderSurface::QueueUpdate()
  69. {
  70. if (!updateQueued_)
  71. {
  72. bool hasValidView = false;
  73. // Verify that there is at least 1 non-null viewport, as otherwise Renderer will not accept the surface and the update flag
  74. // will be left on
  75. for (unsigned i = 0; i < viewports_.Size(); ++i)
  76. {
  77. if (viewports_[i])
  78. {
  79. hasValidView = true;
  80. break;
  81. }
  82. }
  83. if (hasValidView)
  84. {
  85. Renderer* renderer = parentTexture_->GetSubsystem<Renderer>();
  86. if (renderer)
  87. renderer->QueueRenderSurface(this);
  88. updateQueued_ = true;
  89. }
  90. }
  91. }
  92. void RenderSurface::Release()
  93. {
  94. Graphics* graphics = parentTexture_->GetGraphics();
  95. if (!graphics)
  96. return;
  97. if (renderTargetView_)
  98. {
  99. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  100. {
  101. if (graphics->GetRenderTarget(i) == this)
  102. graphics->ResetRenderTarget(i);
  103. }
  104. if (graphics->GetDepthStencil() == this)
  105. graphics->ResetDepthStencil();
  106. ((ID3D11View*)renderTargetView_)->Release();
  107. renderTargetView_ = 0;
  108. }
  109. }
  110. int RenderSurface::GetWidth() const
  111. {
  112. return parentTexture_->GetWidth();
  113. }
  114. int RenderSurface::GetHeight() const
  115. {
  116. return parentTexture_->GetHeight();
  117. }
  118. TextureUsage RenderSurface::GetUsage() const
  119. {
  120. return parentTexture_->GetUsage();
  121. }
  122. Viewport* RenderSurface::GetViewport(unsigned index) const
  123. {
  124. return index < viewports_.Size() ? viewports_[index] : (Viewport*)0;
  125. }
  126. void RenderSurface::WasUpdated()
  127. {
  128. updateQueued_ = false;
  129. }
  130. }