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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Scene/Component.h"
- #include "../Navigation/DetourCrowdManager.h"
- namespace Atomic
- {
- enum CrowdTargetState
- {
- CROWD_AGENT_TARGET_NONE = 0,
- CROWD_AGENT_TARGET_FAILED,
- CROWD_AGENT_TARGET_VALID,
- CROWD_AGENT_TARGET_REQUESTING,
- CROWD_AGENT_TARGET_WAITINGFORPATH,
- CROWD_AGENT_TARGET_WAITINGFORQUEUE,
- CROWD_AGENT_TARGET_VELOCITY,
- CROWD_AGENT_TARGET_ARRIVED
- };
- enum CrowdAgentState
- {
- CROWD_AGENT_INVALID = 0, ///< The agent is not in a valid state.
- CROWD_AGENT_READY, ///< The agent is traversing a normal navigation mesh polygon.
- CROWD_AGENT_TRAVERSINGLINK ///< The agent is traversing an off-mesh connection.
- };
- /// DetourCrowd Agent, requires a DetourCrowdManager in the scene. Agent's radius and height is set through the navigation mesh.
- class ATOMIC_API CrowdAgent : public Component
- {
- OBJECT(CrowdAgent);
- friend class DetourCrowdManager;
- public:
- /// Construct.
- CrowdAgent(Context* context);
- /// Destruct.
- virtual ~CrowdAgent();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Handle enabled/disabled state change.
- virtual void OnSetEnabled();
- /// Draw debug geometry.
- void DrawDebugGeometry(bool);
- /// Draw debug feelers.
- virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest);
- /// Set the navigation filter type the agent will use.
- void SetNavigationFilterType(unsigned filterTypeID);
- /// Submit a new move request for this agent.
- bool SetMoveTarget(const Vector3& position);
- /// Submit a new move velocity request for this agent.
- bool SetMoveVelocity(const Vector3& velocity);
- /// Update the node position. When set to false, the node position should be updated by other means (e.g. using Physics) in response to the E_CROWD_AGENT_REPOSITION event.
- void SetUpdateNodePosition(bool unodepos);
- /// Set the agent's max acceleration.
- void SetMaxAccel(float val);
- /// Set the agent's max velocity.
- void SetMaxSpeed(float val);
- /// Set the agent's radius.
- void SetRadius(float val);
- /// Set the agent's height.
- void SetHeight(float val);
- /// Set the agent's navigation quality.
- void SetNavigationQuality(NavigationQuality val);
- /// Set the agent's navigation pushiness.
- void SetNavigationPushiness(NavigationPushiness val);
- /// Get the navigation filter type this agent is using.
- unsigned GetNavigationFilterType() const { return filterType_; }
- /// Return the agent's position.
- Vector3 GetPosition() const;
- /// Return the agent's desired velocity.
- Vector3 GetDesiredVelocity() const;
- /// Return the agent's actual velocity.
- Vector3 GetActualVelocity() const;
- /// Return the agent's target position.
- const Vector3& GetTargetPosition() const { return targetPosition_; }
- /// Return the agent's state.
- CrowdAgentState GetAgentState() const;
- /// Return the agent's target state.
- CrowdTargetState GetTargetState() const;
- /// Return true when the node's position should be updated by the CrowdManager.
- bool GetUpdateNodePosition() const { return updateNodePosition_; }
- /// Return the agent id.
- int GetAgentCrowdId() const { return agentCrowdId_; }
- /// Get the agent's max velocity.
- float GetMaxSpeed() const { return maxSpeed_; }
- /// Get the agent's max acceleration.
- float GetMaxAccel() const { return maxAccel_; }
- /// Get the agent's radius.
- float GetRadius() const { return radius_; }
- /// Get the agent's height.
- float GetHeight() const { return height_; }
- /// Get the agent's navigation quality.
- NavigationQuality GetNavigationQuality() const {return navQuality_; }
- /// Get the agent's navigation pushiness.
- NavigationPushiness GetNavigationPushiness() const {return navPushiness_; }
- /// Get serialized data of internal state.
- PODVector<unsigned char> GetAgentDataAttr() const;
- /// Set serialized data of internal state.
- void SetAgentDataAttr(const PODVector<unsigned char>& value);
- protected:
- /// Update the nodes position if updateNodePosition is set. Is called in DetourCrowdManager::Update().
- virtual void OnCrowdAgentReposition(const Vector3& newPos, const Vector3& newDirection);
- /// Handle node being assigned.
- virtual void OnNodeSet(Node* node);
- /// \todo Handle node transform being dirtied.
- virtual void OnMarkedDirty(Node* node);
- private:
- /// Create or re-add.
- void AddAgentToCrowd();
- /// Remove.
- void RemoveAgentFromCrowd();
- /// Detour crowd manager.
- WeakPtr<DetourCrowdManager> crowdManager_;
- /// Flag indicating agent is in DetourCrowd.
- bool inCrowd_;
- /// DetourCrowd reference to this agent.
- int agentCrowdId_;
- /// Reference to poly closest to requested target position.
- unsigned int targetRef_;
- /// Actual target position, closest to that requested.
- Vector3 targetPosition_;
- /// Flag indicating the node's position should be updated by Detour crowd manager.
- bool updateNodePosition_;
- /// Agent's max acceleration.
- float maxAccel_;
- /// Agent's max Velocity.
- float maxSpeed_;
- /// Agent's radius, if 0 the navigation mesh's setting will be used.
- float radius_;
- /// Agent's height, if 0 the navigation mesh's setting will be used.
- float height_;
- /// Agent's assigned navigation filter type, the actual filter is owned by the DetourCrowdManager the agent belongs to.
- unsigned filterType_;
- /// Agent's NavigationAvoidanceQuality.
- NavigationQuality navQuality_;
- /// Agent's Navigation Pushiness.
- NavigationPushiness navPushiness_;
- /// Agent's previous target state used to check for state changes.
- CrowdTargetState previousTargetState_;
- /// Agent's previous agent state used to check for state changes.
- CrowdAgentState previousAgentState_;
- /// Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition().
- bool ignoreTransformChanges_;
- };
- }
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