AEPlayerMode.cpp 7.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/IOEvents.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/Input/InputEvents.h>
  25. #include <Atomic/Core/ProcessUtils.h>
  26. #include <Atomic/Core/CoreEvents.h>
  27. #include <Atomic/Graphics/GraphicsEvents.h>
  28. #include <Atomic/Graphics/Graphics.h>
  29. #include <Atomic/Graphics/Camera.h>
  30. #include <Atomic/UI/SystemUI/DebugHud.h>
  31. #include <Atomic/UI/SystemUI/SystemUIEvents.h>
  32. #include <Atomic/UI/UI.h>
  33. #include <Atomic/IPC/IPCEvents.h>
  34. #include <Atomic/IPC/IPCWorker.h>
  35. #include <AtomicJS/Javascript/JSVM.h>
  36. #include <AtomicJS/Javascript/JSEvents.h>
  37. #include <AtomicJS/Javascript/JSIPCEvents.h>
  38. #include <AtomicPlayer/Player.h>
  39. #include "AEPlayerEvents.h"
  40. #include "AEPlayerMode.h"
  41. #ifdef ATOMIC_PLATFORM_WINDOWS
  42. #include <windows.h>
  43. #endif
  44. namespace AtomicEditor
  45. {
  46. PlayerMode::PlayerMode(Context* context) :
  47. Object(context),
  48. brokerActive_(false),
  49. launchedByEditor_(false)
  50. {
  51. fd_[0] = INVALID_IPCHANDLE_VALUE;
  52. fd_[1] = INVALID_IPCHANDLE_VALUE;
  53. ipc_ = GetSubsystem<IPC>();
  54. SubscribeToEvent(E_LOGMESSAGE, HANDLER(PlayerMode, HandleLogMessage));
  55. SubscribeToEvent(E_JSERROR, HANDLER(PlayerMode, HandleJSError));
  56. SubscribeToEvent(E_EXITREQUESTED, HANDLER(PlayerMode, HandleExitRequest));
  57. SubscribeToEvent(E_SCREENMODE, HANDLER(PlayerMode, HandlePlayerWindowChanged));
  58. SubscribeToEvent(E_WINDOWPOS, HANDLER(PlayerMode, HandlePlayerWindowChanged));
  59. SubscribeToEvent(E_UPDATESPAUSEDRESUMED, HANDLER(PlayerMode, HandleUpdatesPausedResumed));
  60. }
  61. PlayerMode::~PlayerMode()
  62. {
  63. }
  64. bool PlayerMode::Start()
  65. {
  66. if (!scenePath_.Length())
  67. {
  68. JSVM* vm = JSVM::GetJSVM(0);
  69. if (!vm->ExecuteMain())
  70. {
  71. return false;
  72. }
  73. }
  74. else
  75. {
  76. GetSubsystem<AtomicPlayer::Player>()->LoadScene(scenePath_);
  77. }
  78. return true;
  79. }
  80. void PlayerMode::HandleIPCInitialize(StringHash eventType, VariantMap& eventData)
  81. {
  82. brokerActive_ = true;
  83. if (!Start())
  84. {
  85. SendEvent(E_EXITREQUESTED);
  86. return;
  87. }
  88. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  89. if (debugHud)
  90. debugHud->SetMode(eventData["debugHudMode"].GetUInt());
  91. }
  92. void PlayerMode::ProcessArguments() {
  93. const Vector<String>& arguments = GetArguments();
  94. int id = -1;
  95. for (unsigned i = 0; i < arguments.Size(); ++i)
  96. {
  97. if (arguments[i].Length() > 1)
  98. {
  99. String argument = arguments[i].ToLower();
  100. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  101. if (argument.StartsWith("--ipc-id="))
  102. {
  103. Vector<String> idc = argument.Split(argument.CString(), '=');
  104. if (idc.Size() == 2)
  105. id = ToInt(idc[1].CString());
  106. }
  107. else if (argument.StartsWith("--ipc-server=") || argument.StartsWith("--ipc-client="))
  108. {
  109. LOGINFOF("Starting IPCWorker %s", argument.CString());
  110. Vector<String> ipc = argument.Split(argument.CString(), '=');
  111. if (ipc.Size() == 2)
  112. {
  113. if (argument.StartsWith("--ipc-server="))
  114. {
  115. #ifdef ATOMIC_PLATFORM_WINDOWS
  116. // clientRead
  117. WString wipc(ipc[1]);
  118. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  119. fd_[0] = pipe;
  120. #else
  121. int fd = ToInt(ipc[1].CString());
  122. fd_[0] = fd;
  123. #endif
  124. }
  125. else
  126. {
  127. #ifdef ATOMIC_PLATFORM_WINDOWS
  128. // clientWrite
  129. WString wipc(ipc[1]);
  130. HANDLE pipe = reinterpret_cast<HANDLE>(_wtoi64(wipc.CString()));
  131. fd_[1] = pipe;
  132. #else
  133. int fd = ToInt(ipc[1].CString());
  134. fd_[1] = fd;
  135. #endif
  136. }
  137. }
  138. }
  139. else if (argument == "--scene" && value.Length())
  140. {
  141. scenePath_ = value;
  142. }
  143. }
  144. }
  145. if (id > 0 && fd_[0] != INVALID_IPCHANDLE_VALUE && fd_[1] != INVALID_IPCHANDLE_VALUE)
  146. {
  147. launchedByEditor_ = true;
  148. SubscribeToEvent(E_IPCINITIALIZE, HANDLER(PlayerMode, HandleIPCInitialize));
  149. ipc_->InitWorker((unsigned) id, fd_[0], fd_[1]);
  150. }
  151. }
  152. void PlayerMode::HandleJSError(StringHash eventType, VariantMap& eventData)
  153. {
  154. if (brokerActive_)
  155. {
  156. if (ipc_.Null())
  157. return;
  158. String errName = eventData[JSError::P_ERRORNAME].GetString();
  159. String errStack = eventData[JSError::P_ERRORSTACK].GetString();
  160. String errMessage = eventData[JSError::P_ERRORMESSAGE].GetString();
  161. String errFilename = eventData[JSError::P_ERRORFILENAME].GetString();
  162. int errLineNumber = eventData[JSError::P_ERRORLINENUMBER].GetInt();
  163. VariantMap ipcErrorData;
  164. ipcErrorData[IPCJSError::P_ERRORNAME] = errName;
  165. ipcErrorData[IPCJSError::P_ERRORSTACK] = errStack;
  166. ipcErrorData[IPCJSError::P_ERRORMESSAGE] = errMessage;
  167. ipcErrorData[IPCJSError::P_ERRORFILENAME] = errFilename;
  168. ipcErrorData[IPCJSError::P_ERRORLINENUMBER] = errLineNumber;
  169. ipc_->SendEventToBroker(E_IPCJSERROR, ipcErrorData);
  170. LOGERROR("SENDING E_IPCJSERROR");
  171. }
  172. }
  173. void PlayerMode::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  174. {
  175. using namespace LogMessage;
  176. if (brokerActive_)
  177. {
  178. if (ipc_.Null())
  179. return;
  180. VariantMap logEvent;
  181. logEvent[IPCWorkerLog::P_LEVEL] = eventData[P_LEVEL].GetInt();
  182. logEvent[IPCWorkerLog::P_MESSAGE] = eventData[P_MESSAGE].GetString();
  183. ipc_->SendEventToBroker(E_IPCWORKERLOG, logEvent);
  184. }
  185. }
  186. void PlayerMode::HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData)
  187. {
  188. Graphics* graphics = GetSubsystem<Graphics>();
  189. using namespace IPCPlayerWindowChanged;
  190. VariantMap data;
  191. data[P_POSX] = graphics->GetWindowPosition().x_;
  192. data[P_POSY] = graphics->GetWindowPosition().y_;
  193. data[P_WIDTH] = graphics->GetWidth();
  194. data[P_HEIGHT] = graphics->GetHeight();
  195. data[P_MONITOR] = graphics->GetCurrentMonitor();
  196. data[P_MAXIMIZED] = graphics->GetMaximized();
  197. ipc_->SendEventToBroker(E_IPCPLAYERWINDOWCHANGED, data);
  198. }
  199. void PlayerMode::HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  200. {
  201. ipc_->SendEventToBroker(E_IPCPLAYERUPDATESPAUSEDRESUMED, eventData);
  202. }
  203. void PlayerMode::HandleExitRequest(StringHash eventType, VariantMap& eventData)
  204. {
  205. UnsubscribeFromEvent(E_LOGMESSAGE);
  206. SendEvent(E_PLAYERQUIT);
  207. }
  208. }