AssetDatabase.h 1.2 KB

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  1. #pragma once
  2. #include <Atomic/Core/Object.h>
  3. #include <Atomic/Container/List.h>
  4. #include "Asset.h"
  5. using namespace Atomic;
  6. namespace ToolCore
  7. {
  8. class Project;
  9. class AssetDatabase : public Object
  10. {
  11. OBJECT(AssetDatabase);
  12. public:
  13. /// Construct.
  14. AssetDatabase(Context* context);
  15. virtual ~AssetDatabase();
  16. Asset* GetAssetByGUID(const String& guid);
  17. Asset* GetAssetByPath(const String& path);
  18. String GenerateAssetGUID();
  19. void RegisterGUID(const String& guid);
  20. String GetCachePath();
  21. void DeleteAsset(Asset* asset);
  22. void Scan();
  23. void GetFolderAssets(String folder, PODVector<Asset*>& assets) const;
  24. void GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const;
  25. void GetDirtyAssets(PODVector<Asset*>& assets);
  26. String GetDotAssetFilename(const String& path);
  27. private:
  28. void HandleProjectLoaded(StringHash eventType, VariantMap& eventData);
  29. void AddAsset(SharedPtr<Asset>& asset);
  30. void PruneOrphanedDotAssetFiles();
  31. void Import(const String& path);
  32. void ImportDirtyAssets();
  33. void PreloadAssets();
  34. SharedPtr<Project> project_;
  35. List<SharedPtr<Asset>> assets_;
  36. Vector<String> usedGUID_;
  37. };
  38. }