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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Poco/File.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include "../Subprocess/SubprocessSystem.h"
- #include "../Project/Project.h"
- #include "../ToolEnvironment.h"
- #include "BuildSystem.h"
- #include "BuildEvents.h"
- #include "BuildBase.h"
- #include "ResourcePackager.h"
- namespace ToolCore
- {
- BuildBase::BuildBase(Context * context, Project* project, PlatformID platform) : Object(context),
- platformID_(platform),
- containsMDL_(false),
- buildFailed_(false)
- {
- if (UseResourcePackager())
- resourcePackager_ = new ResourcePackager(context, this);
- project_ = project;
- }
- BuildBase::~BuildBase()
- {
- for (unsigned i = 0; i < resourceEntries_.Size(); i++)
- {
- delete resourceEntries_[i];
- }
- }
- #ifdef ATOMIC_PLATFORM_WINDOWS
- bool BuildBase::BuildClean(const String& path)
- {
- if (buildFailed_)
- {
- LOGERRORF("BuildBase::BuildClean - Attempt to clean directory of failed build, %s", path.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->DirExists(path))
- return true;
- // On Windows, do a little dance with the folder to avoid issues
- // with deleting folder and immediately recreating it
- String pathName, fileName, ext;
- SplitPath(path, pathName, fileName, ext);
- pathName = AddTrailingSlash(pathName);
- unsigned i = 0;
- while (true)
- {
- String newPath = ToString("%s%s_Temp_%u", pathName.CString(), fileName.CString(), i++);
- if (!fileSystem->DirExists(newPath))
- {
- if (!MoveFileExW(GetWideNativePath(path).CString(), GetWideNativePath(newPath).CString(), MOVEFILE_WRITE_THROUGH))
- {
- FailBuild(ToString("BuildBase::BuildClean: Unable to move directory %s -> ", path.CString(), newPath.CString()));
- return false;
- }
- // Remove the moved directory
- return BuildRemoveDirectory(newPath);
- }
- else
- {
- LOGWARNINGF("BuildBase::BuildClean - temp build folder exists, removing: %s", newPath.CString());
- fileSystem->RemoveDir(newPath, true);
- }
- if (i == 255)
- {
- FailBuild(ToString("BuildBase::BuildClean: Unable to move directory ( i == 255) %s -> ", path.CString(), newPath.CString()));
- return false;
- }
- }
- return false;
- }
- #else
- bool BuildBase::BuildClean(const String& path)
- {
- return BuildRemoveDirectory(path);
- }
- #endif
- bool BuildBase::BuildCreateDirectory(const String& path)
- {
- if (buildFailed_)
- {
- LOGERRORF("BuildBase::BuildCreateDirectory - Attempt to create directory of failed build, %s", path.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(path))
- return true;
- bool result = fileSystem->CreateDir(path);
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildCreateDirectory: Unable to create directory %s", path.CString()));
- return false;
- }
- return true;
- }
- bool BuildBase::BuildCopyFile(const String& srcFileName, const String& destFileName)
- {
- if (buildFailed_)
- {
- LOGERRORF("BuildBase::BuildCopyFile - Attempt to copy file of failed build, %s", srcFileName.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- bool result = fileSystem->Copy(srcFileName, destFileName);
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildCopyFile: Unable to copy file %s -> %s", srcFileName.CString(), destFileName.CString()));
- return false;
- }
- return true;
- }
- bool BuildBase::BuildCopyDir(const String& srcDir, const String& destDir)
- {
- if (buildFailed_)
- {
- LOGERRORF("BuildBase::BuildCopyDir - Attempt to copy directory of failed build, %s", srcDir.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- bool result = fileSystem->CopyDir(srcDir, destDir);
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildCopyDir: Unable to copy dir %s -> %s", srcDir.CString(), destDir.CString()));
- return false;
- }
- return true;
- }
- bool BuildBase::CheckIncludeResourceFile(const String & resourceDir, const String & fileName)
- {
- return (GetExtension(fileName) != ".psd");
- }
- bool BuildBase::BuildRemoveDirectory(const String& path)
- {
- if (buildFailed_)
- {
- LOGERRORF("BuildBase::BuildRemoveDirectory - Attempt to remove directory of failed build, %s", path.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->DirExists(path))
- return true;
- #ifdef ATOMIC_PLATFORM_LINUX
- bool result = true; // fileSystem->RemoveDir(path, true); crashes on linux
- Poco::File dirs(buildPath_.CString());
- dirs.remove(true);
- if (fileSystem->DirExists(buildPath_))
- result = false;
- #else
- bool result = fileSystem->RemoveDir(path, true);
- #endif
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildRemoveDirectory: Unable to remove directory %s", path.CString()));
- return false;
- }
- return true;
- }
- void BuildBase::BuildLog(const String& message, bool sendEvent)
- {
- buildLog_.Push(message);
- if (sendEvent)
- {
- String colorMsg = ToString("<color #D4FB79>%s</color>\n", message.CString());
- VariantMap buildOutput;
- buildOutput[BuildOutput::P_TEXT] = colorMsg;
- SendEvent(E_BUILDOUTPUT, buildOutput);
- }
- }
- void BuildBase::BuildWarn(const String& warning, bool sendEvent)
- {
- buildWarnings_.Push(warning);
- if (sendEvent)
- {
- String colorMsg = ToString("<color #FFFF00>%s</color>\n", warning.CString());
- VariantMap buildOutput;
- buildOutput[BuildOutput::P_TEXT] = colorMsg;
- SendEvent(E_BUILDOUTPUT, buildOutput);
- }
- }
- void BuildBase::BuildError(const String& error, bool sendEvent)
- {
- buildErrors_.Push(error);
- if (sendEvent)
- {
- String colorMsg = ToString("<color #FF0000>%s</color>\n", error.CString());
- VariantMap buildOutput;
- buildOutput[BuildOutput::P_TEXT] = colorMsg;
- SendEvent(E_BUILDOUTPUT, buildOutput);
- }
- }
- void BuildBase::FailBuild(const String& message)
- {
- if (buildFailed_)
- {
- LOGERRORF("BuildBase::FailBuild - Attempt to fail already failed build: %s", message.CString());
- return;
- }
- buildFailed_ = true;
- BuildError(message);
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- buildSystem->BuildComplete(platformID_, buildPath_, false, message);
- }
- void BuildBase::HandleSubprocessOutputEvent(StringHash eventType, VariantMap& eventData)
- {
- // E_SUBPROCESSOUTPUT
- const String& text = eventData[SubprocessOutput::P_TEXT].GetString();
- // convert to a build output event and forward to subscribers
- VariantMap buildOutputData;
- buildOutputData[BuildOutput::P_TEXT] = text;
- SendEvent(E_BUILDOUTPUT, buildOutputData);
- }
- void BuildBase::GetDefaultResourcePaths(Vector<String>& paths)
- {
- paths.Clear();
- ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
- paths.Push(AddTrailingSlash(tenv->GetCoreDataDir()));
- paths.Push(AddTrailingSlash(tenv->GetPlayerDataDir()));
- }
- String BuildBase::GetSettingsDirectory()
- {
- return project_->GetProjectPath() + "/Settings";
- }
- void BuildBase::ScanResourceDirectory(const String& resourceDir)
- {
- Vector<String> fileNames;
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- fileSystem->ScanDir(fileNames, resourceDir, "*.*", SCAN_FILES, true);
- for (unsigned i = 0; i < fileNames.Size(); i++)
- {
- const String& filename = fileNames[i];
- for (unsigned j = 0; j < resourceEntries_.Size(); j++)
- {
- const BuildResourceEntry* entry = resourceEntries_[j];
- if (entry->packagePath_ == filename)
- {
- BuildWarn(ToString("Resource Path: %s already exists", filename.CString()));
- continue;
- }
- }
- if (!CheckIncludeResourceFile(resourceDir, filename))
- continue;
- BuildResourceEntry* newEntry = new BuildResourceEntry;
- // BEGIN LICENSE MANAGEMENT
- if (GetExtension(filename) == ".mdl")
- {
- containsMDL_ = true;
- }
- // END LICENSE MANAGEMENT
- newEntry->absolutePath_ = resourceDir + filename;
- newEntry->resourceDir_ = resourceDir;
- newEntry->packagePath_ = filename;
- resourceEntries_.Push(newEntry);
- //LOGINFOF("Adding resource: %s : %s", newEntry->absolutePath_.CString(), newEntry->packagePath_.CString());
- }
- }
- void BuildBase::BuildResourceEntries()
- {
- for (unsigned i = 0; i < resourceDirs_.Size(); i++)
- {
- ScanResourceDirectory(resourceDirs_[i]);
- }
- if (resourcePackager_.NotNull())
- {
- for (unsigned i = 0; i < resourceEntries_.Size(); i++)
- {
- BuildResourceEntry* entry = resourceEntries_[i];
- resourcePackager_->AddResourceEntry(entry);
- }
- }
- }
- void BuildBase::GenerateResourcePackage(const String& resourcePackagePath)
- {
- resourcePackager_->GeneratePackage(resourcePackagePath);
- }
- void BuildBase::AddResourceDir(const String& dir)
- {
- assert(!resourceDirs_.Contains(dir));
- resourceDirs_.Push(dir);
- }
- }
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