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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../IO/Log.h"
- #include "../Scene/Node.h"
- #include "../Scene/Scene.h"
- #include "../Atomic2D/Constraint2D.h"
- #include "../Atomic2D/PhysicsUtils2D.h"
- #include "../Atomic2D/RigidBody2D.h"
- #include "../Atomic2D/PhysicsWorld2D.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* ATOMIC2D_CATEGORY;
- Constraint2D::Constraint2D(Context* context) :
- Component(context),
- joint_(0),
- collideConnected_(false)
- {
- }
- Constraint2D::~Constraint2D()
- {
- ReleaseJoint();
- }
- void Constraint2D::RegisterObject(Context* context)
- {
- ATOMIC_ACCESSOR_ATTRIBUTE("Collide Connected", GetCollideConnected, SetCollideConnected, bool, false, AM_DEFAULT);
- }
- void Constraint2D::OnSetEnabled()
- {
- if (IsEnabledEffective())
- CreateJoint();
- else
- ReleaseJoint();
- }
- void Constraint2D::CreateJoint()
- {
- if (joint_)
- return;
- b2JointDef* jointDef = GetJointDef();
- if (jointDef)
- {
- joint_ = physicsWorld_->GetWorld()->CreateJoint(jointDef);
- joint_->SetUserData(this);
- if (ownerBody_)
- ownerBody_->AddConstraint2D(this);
- if (otherBody_)
- otherBody_->AddConstraint2D(this);
- }
- }
- void Constraint2D::ReleaseJoint()
- {
- if (!joint_)
- return;
- if (ownerBody_)
- ownerBody_->RemoveConstraint2D(this);
- if (otherBody_)
- otherBody_->RemoveConstraint2D(this);
- if (physicsWorld_)
- physicsWorld_->GetWorld()->DestroyJoint(joint_);
- joint_ = 0;
- }
- void Constraint2D::SetOtherBody(RigidBody2D* body)
- {
- if (body == otherBody_)
- return;
- otherBody_ = body;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void Constraint2D::SetCollideConnected(bool collideConnected)
- {
- if (collideConnected == collideConnected_)
- return;
- collideConnected_ = collideConnected;
- RecreateJoint();
- MarkNetworkUpdate();
- }
- void Constraint2D::SetAttachedConstraint(Constraint2D* constraint)
- {
- attachedConstraint_ = constraint;
- }
- void Constraint2D::OnNodeSet(Node* node)
- {
- Component::OnNodeSet(node);
- if (node)
- {
- ownerBody_ = node->GetComponent<RigidBody2D>();
- if (!ownerBody_)
- {
- ATOMIC_LOGERROR("No right body component in node, can not create constraint");
- return;
- }
- }
- }
- void Constraint2D::OnSceneSet(Scene* scene)
- {
- if (scene)
- physicsWorld_ = scene->GetOrCreateComponent<PhysicsWorld2D>();
- }
- void Constraint2D::InitializeJointDef(b2JointDef* jointDef)
- {
- jointDef->bodyA = ownerBody_->GetBody();
- jointDef->bodyB = otherBody_->GetBody();
- jointDef->collideConnected = collideConnected_;
- }
- void Constraint2D::RecreateJoint()
- {
- if (attachedConstraint_)
- attachedConstraint_->ReleaseJoint();
- ReleaseJoint();
- CreateJoint();
- if (attachedConstraint_)
- attachedConstraint_->CreateJoint();
- }
- }
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