BillboardSet.cpp 27 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Batch.h"
  26. #include "../Graphics/BillboardSet.h"
  27. #include "../Graphics/Camera.h"
  28. #include "../Graphics/Geometry.h"
  29. #include "../Graphics/Graphics.h"
  30. #include "../Graphics/IndexBuffer.h"
  31. #include "../Graphics/OctreeQuery.h"
  32. #include "../Graphics/VertexBuffer.h"
  33. #include "../IO/MemoryBuffer.h"
  34. #include "../Resource/ResourceCache.h"
  35. #include "../Scene/Node.h"
  36. #include "../DebugNew.h"
  37. namespace Atomic
  38. {
  39. extern const char* GEOMETRY_CATEGORY;
  40. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  41. const char* faceCameraModeNames[] =
  42. {
  43. "None",
  44. "Rotate XYZ",
  45. "Rotate Y",
  46. "LookAt XYZ",
  47. "LookAt Y",
  48. "LookAt Mixed",
  49. "Direction",
  50. 0
  51. };
  52. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  53. {
  54. return lhs->sortDistance_ > rhs->sortDistance_;
  55. }
  56. Billboard::Billboard()
  57. {
  58. }
  59. Billboard::~Billboard()
  60. {
  61. }
  62. BillboardSet::BillboardSet(Context* context) :
  63. Drawable(context, DRAWABLE_GEOMETRY),
  64. animationLodBias_(1.0f),
  65. animationLodTimer_(0.0f),
  66. relative_(true),
  67. scaled_(true),
  68. sorted_(false),
  69. fixedScreenSize_(false),
  70. faceCameraMode_(FC_ROTATE_XYZ),
  71. minAngle_(0.0f),
  72. geometry_(new Geometry(context)),
  73. vertexBuffer_(new VertexBuffer(context_)),
  74. indexBuffer_(new IndexBuffer(context_)),
  75. bufferSizeDirty_(true),
  76. bufferDirty_(true),
  77. forceUpdate_(false),
  78. geometryTypeUpdate_(false),
  79. sortThisFrame_(false),
  80. hasOrthoCamera_(false),
  81. sortFrameNumber_(0),
  82. previousOffset_(Vector3::ZERO)
  83. {
  84. geometry_->SetVertexBuffer(0, vertexBuffer_);
  85. geometry_->SetIndexBuffer(indexBuffer_);
  86. batches_.Resize(1);
  87. batches_[0].geometry_ = geometry_;
  88. batches_[0].geometryType_ = GEOM_BILLBOARD;
  89. batches_[0].worldTransform_ = &transforms_[0];
  90. }
  91. BillboardSet::~BillboardSet()
  92. {
  93. }
  94. void BillboardSet::RegisterObject(Context* context)
  95. {
  96. context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
  97. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  98. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()),
  99. AM_DEFAULT);
  100. ATOMIC_ACCESSOR_ATTRIBUTE("Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  101. ATOMIC_ACCESSOR_ATTRIBUTE("Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  102. ATOMIC_ACCESSOR_ATTRIBUTE("Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  103. ATOMIC_ACCESSOR_ATTRIBUTE("Fixed Screen Size", IsFixedScreenSize, SetFixedScreenSize, bool, false, AM_DEFAULT);
  104. ATOMIC_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  105. ATOMIC_ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
  106. ATOMIC_ENUM_ACCESSOR_ATTRIBUTE("Face Camera Mode", GetFaceCameraMode, SetFaceCameraMode, FaceCameraMode, faceCameraModeNames, FC_ROTATE_XYZ, AM_DEFAULT);
  107. ATOMIC_ACCESSOR_ATTRIBUTE("Min Angle", GetMinAngle, SetMinAngle, float, 0.0f, AM_DEFAULT);
  108. ATOMIC_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  109. ATOMIC_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  110. ATOMIC_ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  111. ATOMIC_COPY_BASE_ATTRIBUTES(Drawable);
  112. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector,
  113. AM_FILE);
  114. ATOMIC_ACCESSOR_ATTRIBUTE("Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>,
  115. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  116. }
  117. void BillboardSet::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  118. {
  119. // If no billboard-level testing, use the Drawable test
  120. if (query.level_ < RAY_TRIANGLE)
  121. {
  122. Drawable::ProcessRayQuery(query, results);
  123. return;
  124. }
  125. // Check ray hit distance to AABB before proceeding with billboard-level tests
  126. if (query.ray_.HitDistance(GetWorldBoundingBox()) >= query.maxDistance_)
  127. return;
  128. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  129. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  130. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  131. for (unsigned i = 0; i < billboards_.Size(); ++i)
  132. {
  133. if (!billboards_[i]->enabled_)
  134. continue;
  135. // Approximate the billboards as spheres for raycasting
  136. float size = INV_SQRT_TWO * (billboards_[i]->size_.x_ * billboardScale.x_ + billboards_[i]->size_.y_ * billboardScale.y_);
  137. if (fixedScreenSize_)
  138. size *= billboards_[i]->screenScaleFactor_;
  139. Vector3 center = billboardTransform * billboards_[i]->position_;
  140. Sphere billboardSphere(center, size);
  141. float distance = query.ray_.HitDistance(billboardSphere);
  142. if (distance < query.maxDistance_)
  143. {
  144. // If the code reaches here then we have a hit
  145. RayQueryResult result;
  146. result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
  147. result.normal_ = -query.ray_.direction_;
  148. result.distance_ = distance;
  149. result.drawable_ = this;
  150. result.node_ = node_;
  151. result.subObject_ = i;
  152. results.Push(result);
  153. }
  154. }
  155. }
  156. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  157. {
  158. // If beginning a new frame, assume no sorting first
  159. if (frame.frameNumber_ != sortFrameNumber_)
  160. {
  161. sortThisFrame_ = false;
  162. sortFrameNumber_ = frame.frameNumber_;
  163. }
  164. Vector3 worldPos = node_->GetWorldPosition();
  165. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  166. // Sort if position relative to camera has changed
  167. if (offset != previousOffset_ || frame.camera_->IsOrthographic() != hasOrthoCamera_)
  168. {
  169. if (sorted_)
  170. sortThisFrame_ = true;
  171. if (faceCameraMode_ == FC_DIRECTION)
  172. bufferDirty_ = true;
  173. hasOrthoCamera_ = frame.camera_->IsOrthographic();
  174. // Calculate fixed screen size scale factor for billboards if needed
  175. if (fixedScreenSize_)
  176. CalculateFixedScreenSize(frame);
  177. }
  178. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  179. // Calculate scaled distance for animation LOD
  180. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  181. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  182. if (scale > M_EPSILON)
  183. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  184. else
  185. lodDistance_ = 0.0f;
  186. batches_[0].distance_ = distance_;
  187. batches_[0].numWorldTransforms_ = 2;
  188. // Billboard positioning
  189. transforms_[0] = relative_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  190. // Billboard rotation
  191. transforms_[1] = Matrix3x4(Vector3::ZERO, faceCameraMode_ != FC_NONE ? frame.camera_->GetFaceCameraRotation(
  192. node_->GetWorldPosition(), node_->GetWorldRotation(), faceCameraMode_, minAngle_) : node_->GetWorldRotation(), Vector3::ONE);
  193. }
  194. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  195. {
  196. // If rendering from multiple views and fixed screen size is in use, re-update scale factors before each render
  197. if (fixedScreenSize_ && viewCameras_.Size() > 1)
  198. CalculateFixedScreenSize(frame);
  199. // If using camera facing, re-update the rotation for the current view now
  200. if (faceCameraMode_ != FC_NONE)
  201. {
  202. transforms_[1] = Matrix3x4(Vector3::ZERO, frame.camera_->GetFaceCameraRotation(node_->GetWorldPosition(),
  203. node_->GetWorldRotation(), faceCameraMode_, minAngle_), Vector3::ONE);
  204. }
  205. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  206. UpdateBufferSize();
  207. if (bufferDirty_ || sortThisFrame_ || vertexBuffer_->IsDataLost())
  208. UpdateVertexBuffer(frame);
  209. }
  210. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  211. {
  212. // If using camera facing, always need some kind of geometry update, in case the billboard set is rendered from several views
  213. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost() || sortThisFrame_ ||
  214. faceCameraMode_ != FC_NONE || fixedScreenSize_)
  215. return UPDATE_MAIN_THREAD;
  216. else
  217. return UPDATE_NONE;
  218. }
  219. void BillboardSet::SetMaterial(Material* material)
  220. {
  221. batches_[0].material_ = material;
  222. MarkNetworkUpdate();
  223. }
  224. void BillboardSet::SetNumBillboards(unsigned num)
  225. {
  226. // Prevent negative value being assigned from the editor
  227. if (num > M_MAX_INT)
  228. num = 0;
  229. if (num > MAX_BILLBOARDS)
  230. num = MAX_BILLBOARDS;
  231. unsigned oldNum = billboards_.Size();
  232. if (num == oldNum)
  233. return;
  234. billboards_.Resize(num);
  235. // Set default values to new billboards
  236. for (unsigned i = oldNum; i < num; ++i)
  237. {
  238. Billboard *bb = new Billboard();
  239. billboards_[i] = bb;
  240. bb->position_ = Vector3::ZERO;
  241. bb->size_ = Vector2::ONE;
  242. bb->uv_ = Rect::POSITIVE;
  243. bb->color_ = Color(1.0f, 1.0f, 1.0f);
  244. bb->rotation_ = 0.0f;
  245. bb->direction_ = Vector3::UP;
  246. bb->enabled_ = false;
  247. bb->screenScaleFactor_ = 1.0f;
  248. }
  249. bufferSizeDirty_ = true;
  250. Commit();
  251. }
  252. void BillboardSet::SetRelative(bool enable)
  253. {
  254. relative_ = enable;
  255. Commit();
  256. }
  257. void BillboardSet::SetScaled(bool enable)
  258. {
  259. scaled_ = enable;
  260. Commit();
  261. }
  262. void BillboardSet::SetSorted(bool enable)
  263. {
  264. sorted_ = enable;
  265. Commit();
  266. }
  267. void BillboardSet::SetFixedScreenSize(bool enable)
  268. {
  269. fixedScreenSize_ = enable;
  270. Commit();
  271. }
  272. void BillboardSet::SetFaceCameraMode(FaceCameraMode mode)
  273. {
  274. if ((faceCameraMode_ != FC_DIRECTION && mode == FC_DIRECTION) || (faceCameraMode_ == FC_DIRECTION && mode != FC_DIRECTION))
  275. {
  276. faceCameraMode_ = mode;
  277. if (faceCameraMode_ == FC_DIRECTION)
  278. batches_[0].geometryType_ = GEOM_DIRBILLBOARD;
  279. else
  280. batches_[0].geometryType_ = GEOM_BILLBOARD;
  281. geometryTypeUpdate_ = true;
  282. bufferSizeDirty_ = true;
  283. Commit();
  284. }
  285. else
  286. {
  287. faceCameraMode_ = mode;
  288. MarkNetworkUpdate();
  289. }
  290. }
  291. void BillboardSet::SetMinAngle(float angle)
  292. {
  293. minAngle_ = angle;
  294. MarkNetworkUpdate();
  295. }
  296. void BillboardSet::SetAnimationLodBias(float bias)
  297. {
  298. animationLodBias_ = Max(bias, 0.0f);
  299. MarkNetworkUpdate();
  300. }
  301. void BillboardSet::Commit()
  302. {
  303. MarkPositionsDirty();
  304. MarkNetworkUpdate();
  305. }
  306. Material* BillboardSet::GetMaterial() const
  307. {
  308. return batches_[0].material_;
  309. }
  310. Billboard* BillboardSet::GetBillboard(unsigned index)
  311. {
  312. return index < billboards_.Size() ? billboards_[index] : (Billboard*)0;
  313. }
  314. void BillboardSet::SetMaterialAttr(const ResourceRef& value)
  315. {
  316. ResourceCache* cache = GetSubsystem<ResourceCache>();
  317. SetMaterial(cache->GetResource<Material>(value.name_));
  318. }
  319. void BillboardSet::SetBillboardsAttr(const VariantVector& value)
  320. {
  321. unsigned index = 0;
  322. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  323. SetNumBillboards(numBillboards);
  324. // Dealing with old billboard format
  325. if (value.Size() == billboards_.Size() * 6 + 1)
  326. {
  327. for (Vector<SharedPtr<Billboard>>::Iterator ii = billboards_.Begin(); ii != billboards_.End() && index < value.Size(); ++ii)
  328. {
  329. Billboard* i = *ii;
  330. i->position_ = value[index++].GetVector3();
  331. i->size_ = value[index++].GetVector2();
  332. Vector4 uv = value[index++].GetVector4();
  333. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  334. i->color_ = value[index++].GetColor();
  335. i->rotation_ = value[index++].GetFloat();
  336. i->enabled_ = value[index++].GetBool();
  337. }
  338. }
  339. // New billboard format
  340. else
  341. {
  342. for (Vector<SharedPtr<Billboard>>::Iterator ii = billboards_.Begin(); ii != billboards_.End() && index < value.Size(); ++ii)
  343. {
  344. Billboard* i = *ii;
  345. i->position_ = value[index++].GetVector3();
  346. i->size_ = value[index++].GetVector2();
  347. Vector4 uv = value[index++].GetVector4();
  348. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  349. i->color_ = value[index++].GetColor();
  350. i->rotation_ = value[index++].GetFloat();
  351. i->direction_ = value[index++].GetVector3();
  352. i->enabled_ = value[index++].GetBool();
  353. }
  354. }
  355. Commit();
  356. }
  357. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  358. {
  359. MemoryBuffer buf(value);
  360. unsigned numBillboards = buf.ReadVLE();
  361. SetNumBillboards(numBillboards);
  362. for (Vector<SharedPtr<Billboard>>::Iterator ii = billboards_.Begin(); ii != billboards_.End(); ++ii)
  363. {
  364. Billboard* i = *ii;
  365. i->position_ = buf.ReadVector3();
  366. i->size_ = buf.ReadVector2();
  367. i->uv_ = buf.ReadRect();
  368. i->color_ = buf.ReadColor();
  369. i->rotation_ = buf.ReadFloat();
  370. i->direction_ = buf.ReadVector3();
  371. i->enabled_ = buf.ReadBool();
  372. }
  373. Commit();
  374. }
  375. ResourceRef BillboardSet::GetMaterialAttr() const
  376. {
  377. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  378. }
  379. VariantVector BillboardSet::GetBillboardsAttr() const
  380. {
  381. VariantVector ret;
  382. ret.Reserve(billboards_.Size() * 7 + 1);
  383. ret.Push(billboards_.Size());
  384. for (Vector<SharedPtr<Billboard>>::ConstIterator ii = billboards_.Begin(); ii != billboards_.End(); ++ii)
  385. {
  386. const Billboard* i = *ii;
  387. ret.Push(i->position_);
  388. ret.Push(i->size_);
  389. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  390. ret.Push(i->color_);
  391. ret.Push(i->rotation_);
  392. ret.Push(i->direction_);
  393. ret.Push(i->enabled_);
  394. }
  395. return ret;
  396. }
  397. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  398. {
  399. attrBuffer_.Clear();
  400. attrBuffer_.WriteVLE(billboards_.Size());
  401. for (Vector<SharedPtr<Billboard>>::ConstIterator ii = billboards_.Begin(); ii != billboards_.End(); ++ii)
  402. {
  403. const Billboard* i = *ii;
  404. attrBuffer_.WriteVector3(i->position_);
  405. attrBuffer_.WriteVector2(i->size_);
  406. attrBuffer_.WriteRect(i->uv_);
  407. attrBuffer_.WriteColor(i->color_);
  408. attrBuffer_.WriteFloat(i->rotation_);
  409. attrBuffer_.WriteVector3(i->direction_);
  410. attrBuffer_.WriteBool(i->enabled_);
  411. }
  412. return attrBuffer_.GetBuffer();
  413. }
  414. void BillboardSet::OnWorldBoundingBoxUpdate()
  415. {
  416. unsigned enabledBillboards = 0;
  417. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  418. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  419. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  420. BoundingBox worldBox;
  421. for (unsigned i = 0; i < billboards_.Size(); ++i)
  422. {
  423. if (!billboards_[i]->enabled_)
  424. continue;
  425. float size = INV_SQRT_TWO * (billboards_[i]->size_.x_ * billboardScale.x_ + billboards_[i]->size_.y_ * billboardScale.y_);
  426. if (fixedScreenSize_)
  427. size *= billboards_[i]->screenScaleFactor_;
  428. Vector3 center = billboardTransform * billboards_[i]->position_;
  429. Vector3 edge = Vector3::ONE * size;
  430. worldBox.Merge(BoundingBox(center - edge, center + edge));
  431. ++enabledBillboards;
  432. }
  433. // Always merge the node's own position to ensure particle emitter updates continue when the relative mode is switched
  434. worldBox.Merge(node_->GetWorldPosition());
  435. worldBoundingBox_ = worldBox;
  436. }
  437. void BillboardSet::UpdateBufferSize()
  438. {
  439. unsigned numBillboards = billboards_.Size();
  440. if (vertexBuffer_->GetVertexCount() != numBillboards * 4 || geometryTypeUpdate_)
  441. {
  442. if (faceCameraMode_ == FC_DIRECTION)
  443. {
  444. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_NORMAL | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  445. geometry_->SetVertexBuffer(0, vertexBuffer_);
  446. }
  447. else
  448. {
  449. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  450. geometry_->SetVertexBuffer(0, vertexBuffer_);
  451. }
  452. geometryTypeUpdate_ = false;
  453. }
  454. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  455. indexBuffer_->SetSize(numBillboards * 6, false);
  456. bufferSizeDirty_ = false;
  457. bufferDirty_ = true;
  458. forceUpdate_ = true;
  459. if (!numBillboards)
  460. return;
  461. // Indices do not change for a given billboard capacity
  462. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  463. if (!dest)
  464. return;
  465. unsigned vertexIndex = 0;
  466. while (numBillboards--)
  467. {
  468. dest[0] = (unsigned short)vertexIndex;
  469. dest[1] = (unsigned short)(vertexIndex + 1);
  470. dest[2] = (unsigned short)(vertexIndex + 2);
  471. dest[3] = (unsigned short)(vertexIndex + 2);
  472. dest[4] = (unsigned short)(vertexIndex + 3);
  473. dest[5] = (unsigned short)vertexIndex;
  474. dest += 6;
  475. vertexIndex += 4;
  476. }
  477. indexBuffer_->Unlock();
  478. indexBuffer_->ClearDataLost();
  479. }
  480. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  481. {
  482. // If using animation LOD, accumulate time and see if it is time to update
  483. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  484. {
  485. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  486. if (animationLodTimer_ >= lodDistance_)
  487. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  488. else
  489. {
  490. // No LOD if immediate update forced
  491. if (!forceUpdate_)
  492. return;
  493. }
  494. }
  495. unsigned numBillboards = billboards_.Size();
  496. unsigned enabledBillboards = 0;
  497. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  498. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  499. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  500. // First check number of enabled billboards
  501. for (unsigned i = 0; i < numBillboards; ++i)
  502. {
  503. if (billboards_[i]->enabled_)
  504. ++enabledBillboards;
  505. }
  506. sortedBillboards_.Resize(enabledBillboards);
  507. unsigned index = 0;
  508. // Then set initial sort order and distances
  509. for (unsigned i = 0; i < numBillboards; ++i)
  510. {
  511. Billboard* billboard = billboards_[i];
  512. if (billboard->enabled_)
  513. {
  514. sortedBillboards_[index++] = billboard;
  515. if (sorted_)
  516. billboard->sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i]->position_);
  517. }
  518. }
  519. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  520. bufferDirty_ = false;
  521. forceUpdate_ = false;
  522. if (!enabledBillboards)
  523. return;
  524. if (sorted_)
  525. {
  526. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  527. Vector3 worldPos = node_->GetWorldPosition();
  528. // Store the "last sorted position" now
  529. previousOffset_ = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  530. }
  531. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  532. if (!dest)
  533. return;
  534. if (faceCameraMode_ != FC_DIRECTION)
  535. {
  536. for (unsigned i = 0; i < enabledBillboards; ++i)
  537. {
  538. Billboard& billboard = *sortedBillboards_[i];
  539. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  540. unsigned color = billboard.color_.ToUInt();
  541. if (fixedScreenSize_)
  542. size *= billboard.screenScaleFactor_;
  543. float rotationMatrix[2][2];
  544. SinCos(billboard.rotation_, rotationMatrix[0][1], rotationMatrix[0][0]);
  545. rotationMatrix[1][0] = -rotationMatrix[0][1];
  546. rotationMatrix[1][1] = rotationMatrix[0][0];
  547. dest[0] = billboard.position_.x_;
  548. dest[1] = billboard.position_.y_;
  549. dest[2] = billboard.position_.z_;
  550. ((unsigned&)dest[3]) = color;
  551. dest[4] = billboard.uv_.min_.x_;
  552. dest[5] = billboard.uv_.min_.y_;
  553. dest[6] = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  554. dest[7] = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  555. dest[8] = billboard.position_.x_;
  556. dest[9] = billboard.position_.y_;
  557. dest[10] = billboard.position_.z_;
  558. ((unsigned&)dest[11]) = color;
  559. dest[12] = billboard.uv_.max_.x_;
  560. dest[13] = billboard.uv_.min_.y_;
  561. dest[14] = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  562. dest[15] = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  563. dest[16] = billboard.position_.x_;
  564. dest[17] = billboard.position_.y_;
  565. dest[18] = billboard.position_.z_;
  566. ((unsigned&)dest[19]) = color;
  567. dest[20] = billboard.uv_.max_.x_;
  568. dest[21] = billboard.uv_.max_.y_;
  569. dest[22] = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  570. dest[23] = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  571. dest[24] = billboard.position_.x_;
  572. dest[25] = billboard.position_.y_;
  573. dest[26] = billboard.position_.z_;
  574. ((unsigned&)dest[27]) = color;
  575. dest[28] = billboard.uv_.min_.x_;
  576. dest[29] = billboard.uv_.max_.y_;
  577. dest[30] = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  578. dest[31] = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  579. dest += 32;
  580. }
  581. }
  582. else
  583. {
  584. for (unsigned i = 0; i < enabledBillboards; ++i)
  585. {
  586. Billboard& billboard = *sortedBillboards_[i];
  587. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  588. unsigned color = billboard.color_.ToUInt();
  589. if (fixedScreenSize_)
  590. size *= billboard.screenScaleFactor_;
  591. float rot2D[2][2];
  592. SinCos(billboard.rotation_, rot2D[0][1], rot2D[0][0]);
  593. rot2D[1][0] = -rot2D[0][1];
  594. rot2D[1][1] = rot2D[0][0];
  595. dest[0] = billboard.position_.x_;
  596. dest[1] = billboard.position_.y_;
  597. dest[2] = billboard.position_.z_;
  598. dest[3] = billboard.direction_.x_;
  599. dest[4] = billboard.direction_.y_;
  600. dest[5] = billboard.direction_.z_;
  601. ((unsigned&)dest[6]) = color;
  602. dest[7] = billboard.uv_.min_.x_;
  603. dest[8] = billboard.uv_.min_.y_;
  604. dest[9] = -size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
  605. dest[10] = -size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
  606. dest[11] = billboard.position_.x_;
  607. dest[12] = billboard.position_.y_;
  608. dest[13] = billboard.position_.z_;
  609. dest[14] = billboard.direction_.x_;
  610. dest[15] = billboard.direction_.y_;
  611. dest[16] = billboard.direction_.z_;
  612. ((unsigned&)dest[17]) = color;
  613. dest[18] = billboard.uv_.max_.x_;
  614. dest[19] = billboard.uv_.min_.y_;
  615. dest[20] = size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
  616. dest[21] = size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
  617. dest[22] = billboard.position_.x_;
  618. dest[23] = billboard.position_.y_;
  619. dest[24] = billboard.position_.z_;
  620. dest[25] = billboard.direction_.x_;
  621. dest[26] = billboard.direction_.y_;
  622. dest[27] = billboard.direction_.z_;
  623. ((unsigned&)dest[28]) = color;
  624. dest[29] = billboard.uv_.max_.x_;
  625. dest[30] = billboard.uv_.max_.y_;
  626. dest[31] = size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
  627. dest[32] = size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
  628. dest[33] = billboard.position_.x_;
  629. dest[34] = billboard.position_.y_;
  630. dest[35] = billboard.position_.z_;
  631. dest[36] = billboard.direction_.x_;
  632. dest[37] = billboard.direction_.y_;
  633. dest[38] = billboard.direction_.z_;
  634. ((unsigned&)dest[39]) = color;
  635. dest[40] = billboard.uv_.min_.x_;
  636. dest[41] = billboard.uv_.max_.y_;
  637. dest[42] = -size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
  638. dest[43] = -size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
  639. dest += 44;
  640. }
  641. }
  642. vertexBuffer_->Unlock();
  643. vertexBuffer_->ClearDataLost();
  644. }
  645. void BillboardSet::MarkPositionsDirty()
  646. {
  647. Drawable::OnMarkedDirty(node_);
  648. bufferDirty_ = true;
  649. }
  650. void BillboardSet::CalculateFixedScreenSize(const FrameInfo& frame)
  651. {
  652. float invViewHeight = 1.0f / frame.viewSize_.y_;
  653. float halfViewWorldSize = frame.camera_->GetHalfViewSize();
  654. if (!frame.camera_->IsOrthographic())
  655. {
  656. Matrix4 viewProj(frame.camera_->GetProjection() * frame.camera_->GetView());
  657. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  658. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  659. for (unsigned i = 0; i < billboards_.Size(); ++i)
  660. {
  661. Vector4 projPos(viewProj * Vector4(billboardTransform * billboards_[i]->position_, 1.0f));
  662. billboards_[i]->screenScaleFactor_ = invViewHeight * halfViewWorldSize * projPos.w_;
  663. }
  664. }
  665. else
  666. {
  667. for (unsigned i = 0; i < billboards_.Size(); ++i)
  668. billboards_[i]->screenScaleFactor_ = invViewHeight * halfViewWorldSize;
  669. }
  670. bufferDirty_ = true;
  671. forceUpdate_ = true;
  672. worldBoundingBoxDirty_ = true;
  673. }
  674. }