CommandParser.cpp 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "CommandParser.h"
  23. #include "NewProjectCmd.h"
  24. #include "BuildCmd.h"
  25. #include "ImportCmd.h"
  26. #include "PlayCmd.h"
  27. #include "EditCmd.h"
  28. #include "BindCmd.h"
  29. #include "NETCmd.h"
  30. #include "ProjectCmd.h"
  31. namespace ToolCore
  32. {
  33. CommandParser::CommandParser(Context* context) : Object(context)
  34. {
  35. }
  36. CommandParser::~CommandParser()
  37. {
  38. }
  39. Command* CommandParser::Parse(const Vector<String>& arguments)
  40. {
  41. Command* cmd = NULL;
  42. for (unsigned i = 0; i < arguments.Size(); ++i)
  43. {
  44. if (arguments[i].Length())
  45. {
  46. String argument = arguments[i].ToLower();
  47. if (argument == "new")
  48. {
  49. cmd = new NewProjectCmd(context_);
  50. }
  51. else if (argument == "build")
  52. {
  53. cmd = new BuildCmd(context_);
  54. }
  55. else if (argument == "import")
  56. {
  57. cmd = new ImportCmd(context_);
  58. }
  59. else if (argument == "play")
  60. {
  61. cmd = new PlayCmd(context_);
  62. }
  63. else if (argument == "edit")
  64. {
  65. cmd = new EditCmd(context_);
  66. }
  67. else if (argument == "bind")
  68. {
  69. cmd = new BindCmd(context_);
  70. }
  71. else if (argument == "net")
  72. {
  73. cmd = new NETCmd(context_);
  74. }
  75. else if (argument == "project")
  76. {
  77. cmd = new ProjectCmd(context_);
  78. }
  79. }
  80. if (cmd)
  81. {
  82. if (cmd->Parse(arguments, i, errorMsg_))
  83. return cmd;
  84. break;
  85. }
  86. }
  87. return NULL;
  88. }
  89. }