SceneEditOps.cpp 2.2 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Scene/Node.h>
  3. #include <Atomic/Scene/Component.h>
  4. #include "SceneEditOps.h"
  5. #include "SceneEditor3DEvents.h"
  6. namespace AtomicEditor
  7. {
  8. NodeEditOp::NodeEditOp(Node* node)
  9. {
  10. node_ = node;
  11. // parent at the time of the operation
  12. parent_ = node->GetParent();
  13. }
  14. NodeAddedRemovedOp::NodeAddedRemovedOp(Node* node, bool added) : NodeEditOp(node),
  15. added_(added)
  16. {
  17. type_ = SCENEEDIT_NODE_ADDED_REMOVED;
  18. }
  19. bool NodeAddedRemovedOp::Undo()
  20. {
  21. if (added_)
  22. {
  23. node_->Remove();
  24. }
  25. else
  26. {
  27. parent_->AddChild(node_);
  28. }
  29. return true;
  30. }
  31. bool NodeAddedRemovedOp::Redo()
  32. {
  33. if (added_)
  34. {
  35. parent_->AddChild(node_);
  36. }
  37. else
  38. {
  39. node_->Remove();
  40. }
  41. return true;
  42. }
  43. SerializableEditOp::SerializableEditOp(Serializable* serializable, const VectorBuffer& beginState, const VectorBuffer& endState) : SceneEditOp(),
  44. serializable_(serializable),
  45. beginState_(beginState),
  46. endState_(endState)
  47. {
  48. type_ = SCENEEDIT_SERIALIZABLE_EDIT;
  49. if (!beginState_.GetSize())
  50. {
  51. LOGERRORF("Zero size beginState");
  52. }
  53. if (!endState_.GetSize())
  54. {
  55. LOGERRORF("Zero size endState");
  56. }
  57. }
  58. bool SerializableEditOp::Undo()
  59. {
  60. if (!serializable_->Serializable::Load(beginState_))
  61. {
  62. LOGERRORF("Error loading beginState");
  63. }
  64. beginState_.Seek(0);
  65. VariantMap eventData;
  66. eventData[SceneEditSerializableUndoRedo::P_SERIALIZABLE] = serializable_;
  67. eventData[SceneEditSerializableUndoRedo::P_UNDO] = true;
  68. eventData[SceneEditSerializableUndoRedo::P_STATE] = beginState_;
  69. serializable_->SendEvent(E_SCENEEDITSERIALIZABLEUNDOREDO, eventData);
  70. return true;
  71. }
  72. bool SerializableEditOp::Redo()
  73. {
  74. if (!serializable_->Serializable::Load(endState_))
  75. {
  76. LOGERRORF("Error loading endState");
  77. }
  78. endState_.Seek(0);
  79. VariantMap eventData;
  80. eventData[SceneEditSerializableUndoRedo::P_SERIALIZABLE] = serializable_;
  81. eventData[SceneEditSerializableUndoRedo::P_UNDO] = false;
  82. eventData[SceneEditSerializableUndoRedo::P_STATE] = endState_;
  83. serializable_->SendEvent(E_SCENEEDITSERIALIZABLEUNDOREDO, eventData);
  84. return true;
  85. }
  86. }