| 123456789101112131415161718192021222324252627282930313233343536373839 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/Resource/JSONFile.h>
- using namespace Atomic;
- namespace ToolCore
- {
- class NETToolSystem : public Object
- {
- OBJECT(NETToolSystem);
- public:
- NETToolSystem(Context* context);
- virtual ~NETToolSystem();
- bool InspectAssembly(const String& pathToAssembly, JSONValue& json);
- private:
- void HandleProjectLoaded(StringHash eventType, VariantMap& eventData);
- typedef const char* (*InpectAssemblyFuctionPtr)(const char* path);
- InpectAssemblyFuctionPtr inspectAssemblyFunction_;
- };
- }
|