A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson d79e317628 Fix macro %!s(int64=10) %!d(string=hai) anos
Artifacts e925c9e466 Adding Makefile %!s(int64=11) %!d(string=hai) anos
Bin b8f839bcf0 Update %!s(int64=11) %!d(string=hai) anos
Build ba53c172fc Per platform binding generation %!s(int64=11) %!d(string=hai) anos
CLI 2fcdbbcc73 Working on Atomic web player %!s(int64=11) %!d(string=hai) anos
CMake d79e317628 Fix macro %!s(int64=10) %!d(string=hai) anos
Data 7954b08d31 Initialize AtomicTool from configuration JSON (if available), add GetDefaultResourcePaths to BuildBase %!s(int64=10) %!d(string=hai) anos
Docs f8ba78f98d Set viewport rect for deployed apps %!s(int64=11) %!d(string=hai) anos
Source 92fccc0854 Windows IPC work in progress %!s(int64=10) %!d(string=hai) anos
.gitignore 636d7fd24e Ignore cached HLSL shaders %!s(int64=10) %!d(string=hai) anos
CMakeLists.txt 833b76fb7d Visual Studio source grouping macro %!s(int64=10) %!d(string=hai) anos
Credits.md 8233c1dd70 Update %!s(int64=11) %!d(string=hai) anos
LICENSE.md 1fbc4abaaa Update %!s(int64=11) %!d(string=hai) anos
README.md 2300ad178b Update README.md %!s(int64=11) %!d(string=hai) anos
Rakefile 8afd597a63 Some tweaks to the Web Player build %!s(int64=10) %!d(string=hai) anos
THIRDPARTY_LICENSE.md 60dbc1aacf Update %!s(int64=11) %!d(string=hai) anos

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine