Rakefile 16 KB

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  1. include RbConfig
  2. case CONFIG['host_os']
  3. when /mswin|windows|mingw32/i
  4. $HOST_OS = "windows"
  5. when /darwin/i
  6. $HOST_OS = "darwin"
  7. else
  8. abort("Unknown host config: Config::CONFIG['host_os']: #{Config::CONFIG['host_os']}")
  9. end
  10. $RAKE_ROOT = File.dirname(__FILE__)
  11. ATOMICTILED_BUILD_DIR = "#{$RAKE_ROOT}/Artifacts/AtomicTiled_Build"
  12. ATOMICTILED_SOURCE_DIR = "#{$RAKE_ROOT}/../AtomicTiled"
  13. if $HOST_OS == "darwin"
  14. $QT_BIN_DIR = "#{ENV["QT_SDK"]}/bin"
  15. else
  16. $QT_BIN_DIR = "C:\\Qt\\5.4\\msvc2013_64\\bin"
  17. QT_CREATOR_BIN_DIR = "C:\\Qt\\Tools\\QtCreator\\bin"
  18. ENV['PATH'] = "#{QT_CREATOR_BIN_DIR};" + ENV['PATH']
  19. end
  20. namespace :android do
  21. CMAKE_ANDROID_BUILD_FOLDER = "#{$RAKE_ROOT}/Artifacts/Android_Build"
  22. task :player do
  23. if !Dir.exists?("#{CMAKE_ANDROID_BUILD_FOLDER}")
  24. FileUtils.mkdir_p(CMAKE_ANDROID_BUILD_FOLDER)
  25. end
  26. Dir.chdir(CMAKE_ANDROID_BUILD_FOLDER) do
  27. sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  28. sh "make -j8"
  29. end
  30. end
  31. end
  32. namespace :ios do
  33. CMAKE_IOS_BUILD_FOLDER = "#{$RAKE_ROOT}/Artifacts/IOS_Build"
  34. task :player do
  35. if !Dir.exists?("#{CMAKE_IOS_BUILD_FOLDER}")
  36. FileUtils.mkdir_p(CMAKE_IOS_BUILD_FOLDER)
  37. end
  38. Dir.chdir(CMAKE_IOS_BUILD_FOLDER) do
  39. sh "cmake -DIOS=1 -DCMAKE_BUILD_TYPE=Release -G Xcode ../../"
  40. sh "xcodebuild -configuration Release"
  41. end
  42. end
  43. end
  44. namespace :web do
  45. CMAKE_WEB_BUILD_FOLDER = "#{$RAKE_ROOT}/Artifacts/Web_Build"
  46. task :player do
  47. if !Dir.exists?("#{CMAKE_WEB_BUILD_FOLDER}")
  48. FileUtils.mkdir_p(CMAKE_WEB_BUILD_FOLDER)
  49. end
  50. Dir.chdir(CMAKE_WEB_BUILD_FOLDER) do
  51. sh "cmake -DEMSCRIPTEN=1 -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/emscripten.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  52. sh "make -j8"
  53. end
  54. Dir.chdir("#{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer") do
  55. sh "mv AtomicPlayer AtomicPlayer.bc"
  56. sh "emcc -O3 --llvm-lto 1 --memory-init-file 0 -s VERBOSE=0 -s USE_SDL=2 -s ASM_JS=1 -s ASSERTIONS=1 -s OUTLINING_LIMIT=20000 -s TOTAL_MEMORY=520093696 --closure 0 ./AtomicPlayer.bc -o ./AtomicPlayer.html"
  57. end
  58. end
  59. end
  60. namespace :macosx do
  61. ARTIFACTS_FOLDER = "#{$RAKE_ROOT}/Artifacts"
  62. CMAKE_MACOSX_BUILD_FOLDER = "#{$RAKE_ROOT}/Artifacts/MacOSX_Build"
  63. MACOSX_PACKAGE_FOLDER = "#{$RAKE_ROOT}/Artifacts/MacOSX_Package"
  64. task :clean do
  65. folders = ["#{CMAKE_MACOSX_BUILD_FOLDER}", "#{MACOSX_PACKAGE_FOLDER}",
  66. "#{ARTIFACTS_FOLDER}/Android_Build", "#{ARTIFACTS_FOLDER}/Web_Build",
  67. "#{ARTIFACTS_FOLDER}/AtomicExamples", "#{ARTIFACTS_FOLDER}/Docs",
  68. "#{ARTIFACTS_FOLDER}/Examples", "#{ARTIFACTS_FOLDER}/AtomicTiled_Build",
  69. "#{ARTIFACTS_FOLDER}/IOS_Build", "#{ARTIFACTS_FOLDER}/IOSDeploy_Build"]
  70. for index in 0 ... folders.size
  71. if Dir.exists?(folders[index])
  72. puts "rm -rf #{folders[index]}"
  73. sh "rm -rf #{folders[index]}"
  74. end
  75. if Dir.exists?(folders[index])
  76. abort("Unable to clean #{folders[index]}")
  77. end
  78. end
  79. end
  80. task :cmake do
  81. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  82. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  83. sh "cmake ../../ -DCMAKE_BUILD_TYPE=Release"
  84. end
  85. end
  86. task :generate_javascript_bindings => "macosx:cmake" do
  87. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  88. sh "make -j8 JSBind"
  89. sh "./Source/Tools/JSBind/JSBind #{$RAKE_ROOT}"
  90. end
  91. end
  92. task :generate_docs => "macosx:generate_javascript_bindings" do
  93. Dir.chdir("#{$RAKE_ROOT}/Docs") do
  94. if Dir.exists?("out")
  95. sh "rm -rf out"
  96. end
  97. # add the generated JS bindings
  98. sh "./gendocs.sh"
  99. sh "cp -r out #{$RAKE_ROOT}/Artifacts/Docs"
  100. end
  101. end
  102. task :generate_examples do
  103. Dir.chdir("#{$RAKE_ROOT}/Artifacts") do
  104. if Dir.exists?("AtomicExamples")
  105. sh "rm -rf AtomicExamples"
  106. end
  107. if Dir.exists?("Examples")
  108. sh "rm -rf Examples"
  109. end
  110. sh "mkdir Examples"
  111. sh "git clone https://github.com/AtomicGameEngine/AtomicExamples"
  112. Dir.chdir("AtomicExamples") do
  113. sh "git archive master | tar -x -C #{$RAKE_ROOT}/Artifacts/Examples"
  114. end
  115. end
  116. end
  117. task :player => "macosx:generate_javascript_bindings" do
  118. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  119. # add the generated JS bindings
  120. sh "cmake ../../ -DCMAKE_BUILD_TYPE=Release"
  121. sh "make -j8 AtomicPlayer"
  122. end
  123. end
  124. task :editor => ["macosx:player"] do
  125. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  126. sh "make -j8 AtomicEditor"
  127. end
  128. end
  129. end
  130. namespace :package do
  131. task :macosx_preflight => ['macosx:clean',
  132. 'iosdeploy',
  133. #'web:player',
  134. 'android:player',
  135. 'ios:player',
  136. "atomictiled:osx",
  137. 'macosx:editor',
  138. 'macosx:generate_examples',
  139. 'macosx:generate_docs'] do
  140. FileUtils.mkdir_p(MACOSX_PACKAGE_FOLDER)
  141. MAC_PLAYER_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.app"
  142. MAC_EDITOR_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicEditor/AtomicEditor.app"
  143. # Resources
  144. COREDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicPlayer/Resources/CoreData"
  145. DATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicPlayer/Resources/Data"
  146. EDITORRESOURCES_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor/Resources/EditorData"
  147. EDITORAPPLICATIONDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor"
  148. # Project Templates
  149. PROJECTTEMPLATES_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ProjectTemplates"
  150. #Examples
  151. #Example info could possibly go in the AtomicExamples repo
  152. EXAMPLEINFO_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ExampleInfo"
  153. EXAMPLES_FOLDER_SRC = "#{$RAKE_ROOT}/Artifacts/Examples"
  154. #Docs
  155. DOCS_FOLDER_SRC = "#{$RAKE_ROOT}/Artifacts/Docs"
  156. MAC_EDITOR_APP_FOLDER_DST = "#{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app"
  157. MAC_EDITOR_APP_RESOURCE_FOLDER_DST = "#{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app/Contents/Resources"
  158. # Copy the Editor application
  159. sh "cp -r #{MAC_EDITOR_APP_FOLDER_SRC} #{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app"
  160. DEPLOYMENT_FOLDER_DST = "#{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Deployment"
  161. # Make Deployment folder
  162. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}")
  163. # Copy Resources
  164. sh "cp -r #{COREDATA_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/CoreData"
  165. sh "cp -r #{DATA_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Data"
  166. sh "cp -r #{EDITORRESOURCES_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/EditorData"
  167. # Copy Deployment
  168. # MacOS deployment
  169. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}/MacOS")
  170. sh "cp -r #{MAC_PLAYER_APP_FOLDER_SRC} #{DEPLOYMENT_FOLDER_DST}/MacOS/AtomicPlayer.app"
  171. # Android Deployment
  172. sh "cp -r #{EDITORAPPLICATIONDATA_FOLDER_SRC}/Deployment/Android #{DEPLOYMENT_FOLDER_DST}/Android"
  173. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}/Android/libs/armeabi-v7a")
  174. sh "cp #{CMAKE_ANDROID_BUILD_FOLDER}/Source/AtomicPlayer/libAtomicPlayer.so #{DEPLOYMENT_FOLDER_DST}/Android/libs/armeabi-v7a/libAtomicPlayer.so"
  175. # iOS Deployment
  176. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}/IOS/AtomicPlayer.app")
  177. sh "cp #{CMAKE_IOS_BUILD_FOLDER}/Source/AtomicPlayer/Release-iphoneos/AtomicPlayer.app/AtomicPlayer #{DEPLOYMENT_FOLDER_DST}/IOS/AtomicPlayer.app/AtomicPlayer"
  178. sh "cp #{CMAKE_IOS_BUILD_FOLDER}/Source/AtomicPlayer/Release-iphoneos/AtomicPlayer.app/PkgInfo #{DEPLOYMENT_FOLDER_DST}/IOS/AtomicPlayer.app/PkgInfo"
  179. # Web Deployment
  180. sh "cp -r #{EDITORAPPLICATIONDATA_FOLDER_SRC}/Deployment/Web #{DEPLOYMENT_FOLDER_DST}/Web"
  181. sh "cp #{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.js #{DEPLOYMENT_FOLDER_DST}/Web/AtomicPlayer.js"
  182. sh "cp -r #{EXAMPLES_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Examples"
  183. sh "cp -r #{DOCS_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Docs"
  184. sh "cp -r #{PROJECTTEMPLATES_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/ProjectTemplates"
  185. sh "cp -r #{EXAMPLEINFO_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/ExampleInfo"
  186. # DEPLOY TILED
  187. APPLICATIONS_FOLDER_DST = "#{MAC_EDITOR_APP_FOLDER_DST}/Contents/Applications"
  188. FileUtils.mkdir_p(APPLICATIONS_FOLDER_DST)
  189. FileUtils.cp_r("#{ATOMICTILED_BUILD_DIR}/bin/Tiled.app", "#{APPLICATIONS_FOLDER_DST}/Tiled.app")
  190. Dir.chdir(ATOMICTILED_DEPLOYED_DIR) do
  191. sh "#{$QT_BIN_DIR}/macdeployqt #{APPLICATIONS_FOLDER_DST}/Tiled.app"
  192. end
  193. FileUtils.mkdir_p("#{APPLICATIONS_FOLDER_DST}/CommandLine")
  194. FileUtils.cp("#{CMAKE_IOSDEPLOY_BUILD_FOLDER}/ios-deploy", "#{APPLICATIONS_FOLDER_DST}/CommandLine/ios-deploy")
  195. end
  196. task :macosx_editor do
  197. EDITOR_APP_FOLDER = "#{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app"
  198. if (!File.file?("#{EDITOR_APP_FOLDER}/Contents/Resources/Deployment/Win64/AtomicPlayer.exe"))
  199. abort("Missing Windows player, please run rake package:windows_editor from Windows")
  200. end
  201. Dir.chdir("#{MACOSX_PACKAGE_FOLDER}") do
  202. if (File.file?("AtomicEditor_MacOSX.zip"))
  203. sh "rm AtomicEditor_MacOSX.zip"
  204. end
  205. if (File.file?("AtomicEditor_MacOSX.zip"))
  206. abort ("Couldn't remove editor")
  207. end
  208. sh "zip -r AtomicEditor_MacOSX.zip ./AtomicEditor.app"
  209. sh "zip -T AtomicEditor_MacOSX.zip"
  210. end
  211. end
  212. task :windows_preflight => ['windows:clean',
  213. 'windows:editor',
  214. 'atomictiled:windows' ] do
  215. EDITOR_APP_FOLDER_DST = "#{WINDOWS_PACKAGE_FOLDER}/AtomicEditor"
  216. FileUtils.mkdir_p(EDITOR_APP_FOLDER_DST)
  217. PLAYER_APP_EXE_SRC = "#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.exe"
  218. EDITOR_APP_EXE_SRC = "#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicEditor/AtomicEditor.exe"
  219. DEPLOYMENT_FOLDER = "#{EDITOR_APP_FOLDER_DST}/Deployment/Win64"
  220. # Resources
  221. COREDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicPlayer/Resources/CoreData"
  222. DATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicPlayer/Resources/Data"
  223. EDITORRESOURCES_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor/Resources/EditorData"
  224. EDITORAPPLICATIONDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor"
  225. # Project Templates
  226. PROJECTTEMPLATES_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ProjectTemplates"
  227. #Examples
  228. #Example info could possibly go in the AtomicExamples repo
  229. EXAMPLEINFO_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ExampleInfo"
  230. FileUtils.cp_r("#{COREDATA_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/CoreData")
  231. FileUtils.cp_r("#{DATA_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/Data")
  232. FileUtils.cp_r("#{EDITORRESOURCES_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/EditorData")
  233. FileUtils.cp_r("#{PROJECTTEMPLATES_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/ProjectTemplates")
  234. FileUtils.cp_r("#{EXAMPLEINFO_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/ExampleInfo")
  235. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER}")
  236. FileUtils.cp("#{PLAYER_APP_EXE_SRC}", "#{DEPLOYMENT_FOLDER}/AtomicPlayer.exe")
  237. FileUtils.cp("#{EDITOR_APP_EXE_SRC}", "#{EDITOR_APP_FOLDER_DST}/AtomicEditor.exe")
  238. # DEPLOY TILED
  239. ATOMICTILED_DEPLOYED_DIR = "#{EDITOR_APP_FOLDER_DST}/Applications/AtomicTiled"
  240. FileUtils.mkdir_p(ATOMICTILED_DEPLOYED_DIR)
  241. FileUtils.cp("#{ATOMICTILED_BUILD_DIR}/tiled.exe", "#{ATOMICTILED_DEPLOYED_DIR}")
  242. FileUtils.cp("#{ATOMICTILED_BUILD_DIR}/tiled.dll", "#{ATOMICTILED_DEPLOYED_DIR}")
  243. ENV['PATH'] = "#{$QT_BIN_DIR};" + ENV['PATH']
  244. Dir.chdir(ATOMICTILED_DEPLOYED_DIR) do
  245. sh "windeployqt.exe --release #{ATOMICTILED_DEPLOYED_DIR}/tiled.exe"
  246. end
  247. end
  248. task :windows_editor do
  249. MAC_ARTIFACTS_SRC = "Z:/Artifacts/MacOSX_Package/AtomicEditor.app/Contents/Resources"
  250. EDITOR_APP_FOLDER_DST = "#{WINDOWS_PACKAGE_FOLDER}/AtomicEditor"
  251. Dir.chdir("#{WINDOWS_PACKAGE_FOLDER}") do
  252. if (File.exists?("AtomicEditor_Windows.zip"))
  253. FileUtils.rm("AtomicEditor_Windows.zip")
  254. end
  255. if (File.exists?("AtomicEditor_Windows.zip"))
  256. abort("Unable to remove AtomicEditor_Windows.zip")
  257. end
  258. end
  259. DEPLOYMENT_FOLDER = "#{EDITOR_APP_FOLDER_DST}/Deployment"
  260. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Deployment/Android", "#{EDITOR_APP_FOLDER_DST}/Deployment/Android")
  261. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Deployment/MacOS", "#{EDITOR_APP_FOLDER_DST}/Deployment/MacOS")
  262. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Docs", "#{EDITOR_APP_FOLDER_DST}/Docs")
  263. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Examples", "#{EDITOR_APP_FOLDER_DST}/Examples")
  264. # copy windows player to mac
  265. PLAYER_APP_EXE_SRC = "#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.exe"
  266. FileUtils.mkdir_p("#{MAC_ARTIFACTS_SRC}/Deployment/Win64")
  267. FileUtils.cp("#{PLAYER_APP_EXE_SRC}", "#{MAC_ARTIFACTS_SRC}/Deployment/Win64/AtomicPlayer.exe")
  268. Dir.chdir("#{WINDOWS_PACKAGE_FOLDER}") do
  269. sh "\"C:\\Program Files\\7-Zip\\7z.exe\" a -tzip AtomicEditor_Windows.zip AtomicEditor"
  270. sh "\"C:\\Program Files\\7-Zip\\7z.exe\" t AtomicEditor_Windows.zip"
  271. end
  272. end
  273. end
  274. namespace :windows do
  275. CMAKE_WINDOWS_BUILD_FOLDER = "#{$RAKE_ROOT}/Artifacts/Windows_Build"
  276. WINDOWS_PACKAGE_FOLDER = "#{$RAKE_ROOT}/Artifacts/Windows_Package"
  277. task :clean do
  278. folders = ["#{CMAKE_WINDOWS_BUILD_FOLDER}", "#{WINDOWS_PACKAGE_FOLDER}",
  279. "#{ARTIFACTS_FOLDER}/AtomicExamples", "#{ARTIFACTS_FOLDER}/Docs",
  280. "#{ARTIFACTS_FOLDER}/Examples", "#{ARTIFACTS_FOLDER}/AtomicTiled_Build"]
  281. for index in 0 ... folders.size
  282. if Dir.exists?(folders[index])
  283. FileUtils.rmtree(folders[index])
  284. end
  285. if Dir.exists?(folders[index])
  286. abort("Unable to clean #{folders[index]}")
  287. end
  288. end
  289. end
  290. task :cmake do
  291. FileUtils.mkdir_p(CMAKE_WINDOWS_BUILD_FOLDER)
  292. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  293. sh "cmake ../../ -G\"NMake Makefiles JOM\" -DCMAKE_BUILD_TYPE=Release"
  294. end
  295. end
  296. task :generate_javascript_bindings => "windows:cmake" do
  297. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  298. sh "jom -j4 JSBind"
  299. sh "./Source/Tools/JSBind/JSBind.exe #{$RAKE_ROOT}"
  300. end
  301. end
  302. task :player => "windows:generate_javascript_bindings" do
  303. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  304. # add the generated JS bindings
  305. sh "cmake ../../ -G\"NMake Makefiles JOM\" -DCMAKE_BUILD_TYPE=Release"
  306. sh "jom -j4 AtomicPlayer"
  307. end
  308. end
  309. task :editor => "windows:player" do
  310. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  311. sh "jom -j4 AtomicEditor"
  312. end
  313. end
  314. end
  315. task :iosdeploy do
  316. CMAKE_IOSDEPLOY_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/ios-deploy"
  317. if Dir.exists?(CMAKE_IOSDEPLOY_BUILD_FOLDER)
  318. FileUtils.rmtree(CMAKE_IOSDEPLOY_BUILD_FOLDER)
  319. end
  320. Dir.chdir("#{$RAKE_ROOT}/Artifacts") do
  321. sh "git clone https://github.com/AtomicGameEngine/ios-deploy"
  322. Dir.chdir("ios-deploy") do
  323. sh "make"
  324. end
  325. end
  326. end
  327. namespace :atomictiled do
  328. task :windows do
  329. ENV['PATH'] = "#{$QT_BIN_DIR};" + ENV['PATH']
  330. FileUtils.mkdir_p(ATOMICTILED_BUILD_DIR)
  331. Dir.chdir(ATOMICTILED_BUILD_DIR) do
  332. sh "qmake.exe -r \"#{ATOMICTILED_SOURCE_DIR}\\tiled.pro\" \"CONFIG+=release\" \"QMAKE_CXXFLAGS+=-DBUILD_INFO_VERSION=ATOMIC_BUILD\""
  333. sh "#{QT_CREATOR_BIN_DIR}\\jom.exe -j8"
  334. end
  335. end
  336. task :osx do
  337. FileUtils.mkdir_p(ATOMICTILED_BUILD_DIR)
  338. Dir.chdir(ATOMICTILED_BUILD_DIR) do
  339. sh "#{$QT_BIN_DIR}/qmake -r \"#{ATOMICTILED_SOURCE_DIR}/tiled.pro\" \"CONFIG+=release\" \"QMAKE_CXXFLAGS+=-DBUILD_INFO_VERSION=ATOMIC_BUILD\""
  340. sh "make -j8"
  341. end
  342. end
  343. end