Text3DBitmap.h 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Text3DFontFace.h"
  24. namespace Atomic
  25. {
  26. class Image;
  27. class Serializer;
  28. /// Bitmap font face description.
  29. class ATOMIC_API Text3DBitmap : public Text3DFontFace
  30. {
  31. ATOMIC_REFCOUNTED(Text3DBitmap)
  32. public:
  33. /// Construct.
  34. Text3DBitmap(Text3DFont* font);
  35. /// Destruct.
  36. ~Text3DBitmap();
  37. /// Load font face.
  38. virtual bool Load(const unsigned char* fontData, unsigned fontDataSize, float pointSize);
  39. /// Load from existed font face, pack used glyphs into smallest texture size and smallest number of texture.
  40. bool Load(Text3DFontFace* fontFace, bool usedGlyphs);
  41. /// Save as a new bitmap font type in XML format. Return true if successful.
  42. bool Save(Serializer& dest, int pointSize, const String& indentation = "\t");
  43. private:
  44. /// Convert graphics format to number of components.
  45. unsigned ConvertFormatToNumComponents(unsigned format);
  46. /// Save font face texture as image resource.
  47. SharedPtr<Image> SaveFaceTexture(Texture2D* texture);
  48. /// Save font face texture as image file.
  49. bool SaveFaceTexture(Texture2D* texture, const String& fileName);
  50. /// Blit.
  51. void Blit(Image* dest, int x, int y, int width, int height, Image* source, int sourceX, int sourceY, int components);
  52. };
  53. }