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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Text3DFontFace.h"
- namespace Atomic
- {
- class Image;
- class Serializer;
- /// Bitmap font face description.
- class ATOMIC_API Text3DBitmap : public Text3DFontFace
- {
- ATOMIC_REFCOUNTED(Text3DBitmap)
- public:
- /// Construct.
- Text3DBitmap(Text3DFont* font);
- /// Destruct.
- ~Text3DBitmap();
- /// Load font face.
- virtual bool Load(const unsigned char* fontData, unsigned fontDataSize, float pointSize);
- /// Load from existed font face, pack used glyphs into smallest texture size and smallest number of texture.
- bool Load(Text3DFontFace* fontFace, bool usedGlyphs);
- /// Save as a new bitmap font type in XML format. Return true if successful.
- bool Save(Serializer& dest, int pointSize, const String& indentation = "\t");
- private:
- /// Convert graphics format to number of components.
- unsigned ConvertFormatToNumComponents(unsigned format);
- /// Save font face texture as image resource.
- SharedPtr<Image> SaveFaceTexture(Texture2D* texture);
- /// Save font face texture as image file.
- bool SaveFaceTexture(Texture2D* texture, const String& fileName);
- /// Blit.
- void Blit(Image* dest, int x, int y, int width, int height, Image* source, int sourceX, int sourceY, int components);
- };
- }
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