NETEventDispatcher.cpp 2.7 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/CoreEvents.h>
  23. #include <Atomic/Physics/PhysicsEvents.h>
  24. #include <Atomic/Script/ScriptPhysics.h>
  25. #include "NETCore.h"
  26. #include "NETEventDispatcher.h"
  27. namespace Atomic
  28. {
  29. NETEventDispatcher::NETEventDispatcher(Context* context) :
  30. Object(context)
  31. {
  32. }
  33. NETEventDispatcher::~NETEventDispatcher()
  34. {
  35. }
  36. void NETEventDispatcher::BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  37. {
  38. if (eventType == E_UPDATE)
  39. {
  40. NETCore::DispatchUpdateEvent(eventData[Update::P_TIMESTEP].GetFloat());
  41. }
  42. if (!netEvents_.Contains(eventType))
  43. return;
  44. // Do any conversion that is necessary, will probably want to factor this into something better
  45. if (eventType == E_NODECOLLISION)
  46. {
  47. VariantMap ncEventData = eventData;
  48. SharedPtr<PhysicsNodeCollision> nodeCollison(new PhysicsNodeCollision());
  49. nodeCollison->SetFromNodeCollisionEvent(eventData);
  50. ncEventData[StringHash("PhysicsNodeCollision")] = nodeCollison;
  51. ncEventData[eventType] = ncEventData;
  52. NETCore::DispatchEvent(sender, eventType.Value(), &ncEventData);
  53. return;
  54. }
  55. NETCore::DispatchEvent(sender, eventType.Value(), &eventData);
  56. }
  57. void NETEventDispatcher::EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  58. {
  59. if (!netEvents_.Contains(eventType))
  60. return;
  61. }
  62. }