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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "../Scene/Component.h"
- #include "../Network/Connection.h"
- #include "../IO/File.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../IO/MemoryBuffer.h"
- #include "../Network/Network.h"
- #include "../Network/NetworkEvents.h"
- #include "../Network/NetworkPriority.h"
- #include "../IO/PackageFile.h"
- #include "../Core/Profiler.h"
- #include "../Network/Protocol.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- #include "../Scene/SmoothedTransform.h"
- #include <kNet.h>
- #include "../DebugNew.h"
- namespace Atomic
- {
- static const int STATS_INTERVAL_MSEC = 2000;
- PackageDownload::PackageDownload() :
- totalFragments_(0),
- checksum_(0),
- initiated_(false)
- {
- }
- PackageUpload::PackageUpload() :
- fragment_(0),
- totalFragments_(0)
- {
- }
- Connection::Connection(Context* context, bool isClient, kNet::SharedPtr<kNet::MessageConnection> connection) :
- Object(context),
- connection_(connection),
- sendMode_(OPSM_NONE),
- isClient_(isClient),
- connectPending_(false),
- sceneLoaded_(false),
- logStatistics_(false)
- {
- sceneState_.connection_ = this;
-
- // Store address and port now for accurate logging (kNet may already have destroyed the socket on disconnection,
- // in which case we would log a zero address:port on disconnect)
- kNet::EndPoint endPoint = connection_->RemoteEndPoint();
- ///\todo Not IPv6-capable.
- address_ = Atomic::ToString("%d.%d.%d.%d", endPoint.ip[0], endPoint.ip[1], endPoint.ip[2], endPoint.ip[3]);
- port_ = endPoint.port;
- }
- Connection::~Connection()
- {
- // Reset scene (remove possible owner references), as this connection is about to be destroyed
- SetScene(0);
- }
- void Connection::SendMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer& msg, unsigned contentID)
- {
- SendMessage(msgID, reliable, inOrder, msg.GetData(), msg.GetSize(), contentID);
- }
- void Connection::SendMessage(int msgID, bool reliable, bool inOrder, const unsigned char* data, unsigned numBytes,
- unsigned contentID)
- {
- // Make sure not to use kNet internal message ID's
- if (msgID <= 0x4 || msgID >= 0x3ffffffe)
- {
- LOGERROR("Can not send message with reserved ID");
- return;
- }
-
- if (numBytes && !data)
- {
- LOGERROR("Null pointer supplied for network message data");
- return;
- }
-
- kNet::NetworkMessage *msg = connection_->StartNewMessage(msgID, numBytes);
- if (!msg)
- {
- LOGERROR("Can not start new network message");
- return;
- }
-
- msg->reliable = reliable;
- msg->inOrder = inOrder;
- msg->priority = 0;
- msg->contentID = contentID;
- if (numBytes)
- memcpy(msg->data, data, numBytes);
-
- connection_->EndAndQueueMessage(msg);
- }
- void Connection::SendRemoteEvent(StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- RemoteEvent queuedEvent;
- queuedEvent.senderID_ = 0;
- queuedEvent.eventType_ = eventType;
- queuedEvent.eventData_ = eventData;
- queuedEvent.inOrder_ = inOrder;
- remoteEvents_.Push(queuedEvent);
- }
- void Connection::SendRemoteEvent(Node* node, StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- if (!node)
- {
- LOGERROR("Null sender node for remote node event");
- return;
- }
- if (node->GetScene() != scene_)
- {
- LOGERROR("Sender node is not in the connection's scene, can not send remote node event");
- return;
- }
- if (node->GetID() >= FIRST_LOCAL_ID)
- {
- LOGERROR("Sender node has a local ID, can not send remote node event");
- return;
- }
-
- RemoteEvent queuedEvent;
- queuedEvent.senderID_ = node->GetID();
- queuedEvent.eventType_ = eventType;
- queuedEvent.eventData_ = eventData;
- queuedEvent.inOrder_ = inOrder;
- remoteEvents_.Push(queuedEvent);
- }
- void Connection::SetScene(Scene* newScene)
- {
- if (scene_)
- {
- // Remove replication states and owner references from the previous scene
- scene_->CleanupConnection(this);
- }
-
- scene_ = newScene;
- sceneLoaded_ = false;
- UnsubscribeFromEvent(E_ASYNCLOADFINISHED);
-
- if (!scene_)
- return;
-
- if (isClient_)
- {
- sceneState_.Clear();
-
- // When scene is assigned on the server, instruct the client to load it. This may require downloading packages
- const Vector<SharedPtr<PackageFile> >& packages = scene_->GetRequiredPackageFiles();
- unsigned numPackages = packages.Size();
- msg_.Clear();
- msg_.WriteString(scene_->GetFileName());
- msg_.WriteVLE(numPackages);
- for (unsigned i = 0; i < numPackages; ++i)
- {
- PackageFile* package = packages[i];
- msg_.WriteString(GetFileNameAndExtension(package->GetName()));
- msg_.WriteUInt(package->GetTotalSize());
- msg_.WriteUInt(package->GetChecksum());
- }
- SendMessage(MSG_LOADSCENE, true, true, msg_);
- }
- else
- {
- // Make sure there is no existing async loading
- scene_->StopAsyncLoading();
- SubscribeToEvent(scene_, E_ASYNCLOADFINISHED, HANDLER(Connection, HandleAsyncLoadFinished));
- }
- }
- void Connection::SetIdentity(const VariantMap& identity)
- {
- identity_ = identity;
- }
- void Connection::SetControls(const Controls& newControls)
- {
- controls_ = newControls;
- }
- void Connection::SetPosition(const Vector3& position)
- {
- position_ = position;
- if (sendMode_ == OPSM_NONE)
- sendMode_ = OPSM_POSITION;
- }
- void Connection::SetRotation(const Quaternion& rotation)
- {
- rotation_ = rotation;
- if (sendMode_ != OPSM_POSITION_ROTATION)
- sendMode_ = OPSM_POSITION_ROTATION;
- }
- void Connection::SetConnectPending(bool connectPending)
- {
- connectPending_ = connectPending;
- }
- void Connection::SetLogStatistics(bool enable)
- {
- logStatistics_ = enable;
- }
- void Connection::Disconnect(int waitMSec)
- {
- connection_->Disconnect(waitMSec);
- }
- void Connection::SendServerUpdate()
- {
- if (!scene_ || !sceneLoaded_)
- return;
-
- // Always check the root node (scene) first so that the scene-wide components get sent first,
- // and all other replicated nodes get added to the dirty set for sending the initial state
- unsigned sceneID = scene_->GetID();
- nodesToProcess_.Insert(sceneID);
- ProcessNode(sceneID);
-
- // Then go through all dirtied nodes
- nodesToProcess_.Insert(sceneState_.dirtyNodes_);
- nodesToProcess_.Erase(sceneID); // Do not process the root node twice
-
- while (nodesToProcess_.Size())
- {
- unsigned nodeID = nodesToProcess_.Front();
- ProcessNode(nodeID);
- }
- }
- void Connection::SendClientUpdate()
- {
- if (!scene_ || !sceneLoaded_)
- return;
-
- msg_.Clear();
- msg_.WriteUInt(controls_.buttons_);
- msg_.WriteFloat(controls_.yaw_);
- msg_.WriteFloat(controls_.pitch_);
- msg_.WriteVariantMap(controls_.extraData_);
- if (sendMode_ >= OPSM_POSITION)
- msg_.WriteVector3(position_);
- if (sendMode_ >= OPSM_POSITION_ROTATION)
- msg_.WritePackedQuaternion(rotation_);
- SendMessage(MSG_CONTROLS, false, false, msg_, CONTROLS_CONTENT_ID);
- }
- void Connection::SendRemoteEvents()
- {
- #ifdef ATOMIC_LOGGING
- if (logStatistics_ && statsTimer_.GetMSec(false) > STATS_INTERVAL_MSEC)
- {
- statsTimer_.Reset();
- char statsBuffer[256];
- sprintf(statsBuffer, "RTT %.3f ms Pkt in %d Pkt out %d Data in %.3f KB/s Data out %.3f KB/s", connection_->RoundTripTime(), (int)connection_->PacketsInPerSec(),
- (int)connection_->PacketsOutPerSec(), connection_->BytesInPerSec() / 1000.0f, connection_->BytesOutPerSec() / 1000.0f);
- LOGINFO(statsBuffer);
- }
- #endif
-
- if (remoteEvents_.Empty())
- return;
-
- PROFILE(SendRemoteEvents);
-
- for (Vector<RemoteEvent>::ConstIterator i = remoteEvents_.Begin(); i != remoteEvents_.End(); ++i)
- {
- msg_.Clear();
- if (!i->senderID_)
- {
- msg_.WriteStringHash(i->eventType_);
- msg_.WriteVariantMap(i->eventData_);
- SendMessage(MSG_REMOTEEVENT, true, i->inOrder_, msg_);
- }
- else
- {
- msg_.WriteNetID(i->senderID_);
- msg_.WriteStringHash(i->eventType_);
- msg_.WriteVariantMap(i->eventData_);
- SendMessage(MSG_REMOTENODEEVENT, true, i->inOrder_, msg_);
- }
- }
-
- remoteEvents_.Clear();
- }
- void Connection::SendPackages()
- {
- while (!uploads_.Empty() && connection_->NumOutboundMessagesPending() < 1000)
- {
- unsigned char buffer[PACKAGE_FRAGMENT_SIZE];
-
- for (HashMap<StringHash, PackageUpload>::Iterator i = uploads_.Begin(); i != uploads_.End();)
- {
- HashMap<StringHash, PackageUpload>::Iterator current = i++;
- PackageUpload& upload = current->second_;
- unsigned fragmentSize = Min((int)(upload.file_->GetSize() - upload.file_->GetPosition()), (int)PACKAGE_FRAGMENT_SIZE);
- upload.file_->Read(buffer, fragmentSize);
-
- msg_.Clear();
- msg_.WriteStringHash(current->first_);
- msg_.WriteUInt(upload.fragment_++);
- msg_.Write(buffer, fragmentSize);
- SendMessage(MSG_PACKAGEDATA, true, false, msg_);
-
- // Check if upload finished
- if (upload.fragment_ == upload.totalFragments_)
- uploads_.Erase(current);
- }
- }
- }
- void Connection::ProcessPendingLatestData()
- {
- if (!scene_ || !sceneLoaded_)
- return;
-
- // Iterate through pending node data and see if we can find the nodes now
- for (HashMap<unsigned, PODVector<unsigned char> >::Iterator i = nodeLatestData_.Begin(); i != nodeLatestData_.End();)
- {
- HashMap<unsigned, PODVector<unsigned char> >::Iterator current = i++;
- Node* node = scene_->GetNode(current->first_);
- if (node)
- {
- MemoryBuffer msg(current->second_);
- msg.ReadNetID(); // Skip the node ID
- node->ReadLatestDataUpdate(msg);
- // ApplyAttributes() is deliberately skipped, as Node has no attributes that require late applying.
- // Furthermore it would propagate to components and child nodes, which is not desired in this case
- nodeLatestData_.Erase(current);
- }
- }
-
- // Iterate through pending component data and see if we can find the components now
- for (HashMap<unsigned, PODVector<unsigned char> >::Iterator i = componentLatestData_.Begin(); i != componentLatestData_.End();)
- {
- HashMap<unsigned, PODVector<unsigned char> >::Iterator current = i++;
- Component* component = scene_->GetComponent(current->first_);
- if (component)
- {
- MemoryBuffer msg(current->second_);
- msg.ReadNetID(); // Skip the component ID
- component->ReadLatestDataUpdate(msg);
- component->ApplyAttributes();
- componentLatestData_.Erase(current);
- }
- }
- }
- bool Connection::ProcessMessage(int msgID, MemoryBuffer &msg)
- {
- bool processed = true;
-
- switch (msgID)
- {
- case MSG_IDENTITY:
- ProcessIdentity(msgID, msg);
- break;
-
- case MSG_CONTROLS:
- ProcessControls(msgID, msg);
- break;
-
- case MSG_SCENELOADED:
- ProcessSceneLoaded(msgID, msg);
- break;
-
- case MSG_REQUESTPACKAGE:
- case MSG_PACKAGEDATA:
- ProcessPackageDownload(msgID, msg);
- break;
-
- case MSG_LOADSCENE:
- ProcessLoadScene(msgID, msg);
- break;
-
- case MSG_SCENECHECKSUMERROR:
- ProcessSceneChecksumError(msgID, msg);
- break;
-
- case MSG_CREATENODE:
- case MSG_NODEDELTAUPDATE:
- case MSG_NODELATESTDATA:
- case MSG_REMOVENODE:
- case MSG_CREATECOMPONENT:
- case MSG_COMPONENTDELTAUPDATE:
- case MSG_COMPONENTLATESTDATA:
- case MSG_REMOVECOMPONENT:
- ProcessSceneUpdate(msgID, msg);
- break;
-
- case MSG_REMOTEEVENT:
- case MSG_REMOTENODEEVENT:
- ProcessRemoteEvent(msgID, msg);
- break;
- case MSG_PACKAGEINFO:
- ProcessPackageInfo(msgID, msg);
- break;
-
- default:
- processed = false;
- break;
- }
-
- return processed;
- }
- void Connection::ProcessLoadScene(int msgID, MemoryBuffer& msg)
- {
- if (IsClient())
- {
- LOGWARNING("Received unexpected LoadScene message from client " + ToString());
- return;
- }
-
- if (!scene_)
- {
- LOGERROR("Can not handle LoadScene message without an assigned scene");
- return;
- }
-
- // Store the scene file name we need to eventually load
- sceneFileName_ = msg.ReadString();
-
- // Clear previous pending latest data and package downloads if any
- nodeLatestData_.Clear();
- componentLatestData_.Clear();
- downloads_.Clear();
-
- // In case we have joined other scenes in this session, remove first all downloaded package files from the resource system
- // to prevent resource conflicts
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- const String& packageCacheDir = GetSubsystem<Network>()->GetPackageCacheDir();
-
- Vector<SharedPtr<PackageFile> > packages = cache->GetPackageFiles();
- for (unsigned i = 0; i < packages.Size(); ++i)
- {
- PackageFile* package = packages[i];
- if (!package->GetName().Find(packageCacheDir))
- cache->RemovePackageFile(package, true);
- }
-
- // Now check which packages we have in the resource cache or in the download cache, and which we need to download
- unsigned numPackages = msg.ReadVLE();
- if (!RequestNeededPackages(numPackages, msg))
- {
- OnSceneLoadFailed();
- return;
- }
-
- // If no downloads were queued, can load the scene directly
- if (downloads_.Empty())
- OnPackagesReady();
- }
- void Connection::ProcessSceneChecksumError(int msgID, MemoryBuffer& msg)
- {
- if (IsClient())
- {
- LOGWARNING("Received unexpected SceneChecksumError message from client " + ToString());
- return;
- }
-
- LOGERROR("Scene checksum error");
- OnSceneLoadFailed();
- }
- void Connection::ProcessSceneUpdate(int msgID, MemoryBuffer& msg)
- {
- /// \todo On mobile devices processing this message may potentially cause a crash if it attempts to load new GPU resources
- /// while the application is minimized
- if (IsClient())
- {
- LOGWARNING("Received unexpected SceneUpdate message from client " + ToString());
- return;
- }
-
- if (!scene_)
- return;
-
- switch (msgID)
- {
- case MSG_CREATENODE:
- {
- unsigned nodeID = msg.ReadNetID();
- // In case of the root node (scene), it should already exist. Do not create in that case
- Node* node = scene_->GetNode(nodeID);
- if (!node)
- {
- // Add initially to the root level. May be moved as we receive the parent attribute
- node = scene_->CreateChild(nodeID, REPLICATED);
- // Create smoothed transform component
- node->CreateComponent<SmoothedTransform>(LOCAL);
- }
-
- // Read initial attributes, then snap the motion smoothing immediately to the end
- node->ReadDeltaUpdate(msg);
- SmoothedTransform* transform = node->GetComponent<SmoothedTransform>();
- if (transform)
- transform->Update(1.0f, 0.0f);
-
- // Read initial user variables
- unsigned numVars = msg.ReadVLE();
- while (numVars)
- {
- StringHash key = msg.ReadStringHash();
- node->SetVar(key, msg.ReadVariant());
- --numVars;
- }
-
- // Read components
- unsigned numComponents = msg.ReadVLE();
- while (numComponents)
- {
- --numComponents;
-
- StringHash type = msg.ReadStringHash();
- unsigned componentID = msg.ReadNetID();
-
- // Check if the component by this ID and type already exists in this node
- Component* component = scene_->GetComponent(componentID);
- if (!component || component->GetType() != type || component->GetNode() != node)
- {
- if (component)
- component->Remove();
- component = node->CreateComponent(type, REPLICATED, componentID);
- }
-
- // If was unable to create the component, would desync the message and therefore have to abort
- if (!component)
- {
- LOGERROR("CreateNode message parsing aborted due to unknown component");
- return;
- }
-
- // Read initial attributes and apply
- component->ReadDeltaUpdate(msg);
- component->ApplyAttributes();
- }
- }
- break;
-
- case MSG_NODEDELTAUPDATE:
- {
- unsigned nodeID = msg.ReadNetID();
- Node* node = scene_->GetNode(nodeID);
- if (node)
- {
- node->ReadDeltaUpdate(msg);
- // ApplyAttributes() is deliberately skipped, as Node has no attributes that require late applying.
- // Furthermore it would propagate to components and child nodes, which is not desired in this case
- unsigned changedVars = msg.ReadVLE();
- while (changedVars)
- {
- StringHash key = msg.ReadStringHash();
- node->SetVar(key, msg.ReadVariant());
- --changedVars;
- }
- }
- else
- LOGWARNING("NodeDeltaUpdate message received for missing node " + String(nodeID));
- }
- break;
-
- case MSG_NODELATESTDATA:
- {
- unsigned nodeID = msg.ReadNetID();
- Node* node = scene_->GetNode(nodeID);
- if (node)
- {
- node->ReadLatestDataUpdate(msg);
- // ApplyAttributes() is deliberately skipped, as Node has no attributes that require late applying.
- // Furthermore it would propagate to components and child nodes, which is not desired in this case
- }
- else
- {
- // Latest data messages may be received out-of-order relative to node creation, so cache if necessary
- PODVector<unsigned char>& data = nodeLatestData_[nodeID];
- data.Resize(msg.GetSize());
- memcpy(&data[0], msg.GetData(), msg.GetSize());
- }
- }
- break;
-
- case MSG_REMOVENODE:
- {
- unsigned nodeID = msg.ReadNetID();
- Node* node = scene_->GetNode(nodeID);
- if (node)
- node->Remove();
- nodeLatestData_.Erase(nodeID);
- }
- break;
-
- case MSG_CREATECOMPONENT:
- {
- unsigned nodeID = msg.ReadNetID();
- Node* node = scene_->GetNode(nodeID);
- if (node)
- {
- StringHash type = msg.ReadStringHash();
- unsigned componentID = msg.ReadNetID();
-
- // Check if the component by this ID and type already exists in this node
- Component* component = scene_->GetComponent(componentID);
- if (!component || component->GetType() != type || component->GetNode() != node)
- {
- if (component)
- component->Remove();
- component = node->CreateComponent(type, REPLICATED, componentID);
- }
-
- // If was unable to create the component, would desync the message and therefore have to abort
- if (!component)
- {
- LOGERROR("CreateComponent message parsing aborted due to unknown component");
- return;
- }
-
- // Read initial attributes and apply
- component->ReadDeltaUpdate(msg);
- component->ApplyAttributes();
- }
- else
- LOGWARNING("CreateComponent message received for missing node " + String(nodeID));
- }
- break;
-
- case MSG_COMPONENTDELTAUPDATE:
- {
- unsigned componentID = msg.ReadNetID();
- Component* component = scene_->GetComponent(componentID);
- if (component)
- {
- component->ReadDeltaUpdate(msg);
- component->ApplyAttributes();
- }
- else
- LOGWARNING("ComponentDeltaUpdate message received for missing component " + String(componentID));
- }
- break;
-
- case MSG_COMPONENTLATESTDATA:
- {
- unsigned componentID = msg.ReadNetID();
- Component* component = scene_->GetComponent(componentID);
- if (component)
- {
- component->ReadLatestDataUpdate(msg);
- component->ApplyAttributes();
- }
- else
- {
- // Latest data messages may be received out-of-order relative to component creation, so cache if necessary
- PODVector<unsigned char>& data = componentLatestData_[componentID];
- data.Resize(msg.GetSize());
- memcpy(&data[0], msg.GetData(), msg.GetSize());
- }
- }
- break;
-
- case MSG_REMOVECOMPONENT:
- {
- unsigned componentID = msg.ReadNetID();
- Component* component = scene_->GetComponent(componentID);
- if (component)
- component->Remove();
- componentLatestData_.Erase(componentID);
- }
- break;
- }
- }
- void Connection::ProcessPackageDownload(int msgID, MemoryBuffer& msg)
- {
- switch (msgID)
- {
- case MSG_REQUESTPACKAGE:
- if (!IsClient())
- {
- LOGWARNING("Received unexpected RequestPackage message from server");
- return;
- }
- else
- {
- String name = msg.ReadString();
-
- if (!scene_)
- {
- LOGWARNING("Received a RequestPackage message without an assigned scene from client " + ToString());
- return;
- }
-
- // The package must be one of those required by the scene
- const Vector<SharedPtr<PackageFile> >& packages = scene_->GetRequiredPackageFiles();
- for (unsigned i = 0; i < packages.Size(); ++i)
- {
- PackageFile* package = packages[i];
- String packageFullName = package->GetName();
- if (!GetFileNameAndExtension(packageFullName).Compare(name, false))
- {
- StringHash nameHash(name);
-
- // Do not restart upload if already exists
- if (uploads_.Contains(nameHash))
- {
- LOGWARNING("Received a request for package " + name + " already in transfer");
- return;
- }
-
- // Try to open the file now
- SharedPtr<File> file(new File(context_, packageFullName));
- if (!file->IsOpen())
- {
- LOGERROR("Failed to transmit package file " + name);
- SendPackageError(name);
- return;
- }
-
- LOGINFO("Transmitting package file " + name + " to client " + ToString());
-
- uploads_[nameHash].file_ = file;
- uploads_[nameHash].fragment_ = 0;
- uploads_[nameHash].totalFragments_ = (file->GetSize() + PACKAGE_FRAGMENT_SIZE - 1) / PACKAGE_FRAGMENT_SIZE;
- return;
- }
- }
-
- LOGERROR("Client requested an unexpected package file " + name);
- // Send the name hash only to indicate a failed download
- SendPackageError(name);
- return;
- }
- break;
-
- case MSG_PACKAGEDATA:
- if (IsClient())
- {
- LOGWARNING("Received unexpected PackageData message from client");
- return;
- }
- else
- {
- StringHash nameHash = msg.ReadStringHash();
-
- HashMap<StringHash, PackageDownload>::Iterator i = downloads_.Find(nameHash);
- // In case of being unable to create the package file into the cache, we will still receive all data from the server.
- // Simply disregard it
- if (i == downloads_.End())
- return;
-
- PackageDownload& download = i->second_;
-
- // If no further data, this is an error reply
- if (msg.IsEof())
- {
- OnPackageDownloadFailed(download.name_);
- return;
- }
-
- // If file has not yet been opened, try to open now. Prepend the checksum to the filename to allow multiple versions
- if (!download.file_)
- {
- download.file_ = new File(context_, GetSubsystem<Network>()->GetPackageCacheDir() + ToStringHex(download.checksum_) + "_" + download.name_, FILE_WRITE);
- if (!download.file_->IsOpen())
- {
- OnPackageDownloadFailed(download.name_);
- return;
- }
- }
-
- // Write the fragment data to the proper index
- unsigned char buffer[PACKAGE_FRAGMENT_SIZE];
- unsigned index = msg.ReadUInt();
- unsigned fragmentSize = msg.GetSize() - msg.GetPosition();
-
- msg.Read(buffer, fragmentSize);
- download.file_->Seek(index * PACKAGE_FRAGMENT_SIZE);
- download.file_->Write(buffer, fragmentSize);
- download.receivedFragments_.Insert(index);
-
- // Check if all fragments received
- if (download.receivedFragments_.Size() == download.totalFragments_)
- {
- LOGINFO("Package " + download.name_ + " downloaded successfully");
-
- // Instantiate the package and add to the resource system, as we will need it to load the scene
- download.file_->Close();
- GetSubsystem<ResourceCache>()->AddPackageFile(download.file_->GetName(), true);
-
- // Then start the next download if there are more
- downloads_.Erase(i);
- if (downloads_.Empty())
- OnPackagesReady();
- else
- {
- PackageDownload& nextDownload = downloads_.Begin()->second_;
-
- LOGINFO("Requesting package " + nextDownload.name_ + " from server");
- msg_.Clear();
- msg_.WriteString(nextDownload.name_);
- SendMessage(MSG_REQUESTPACKAGE, true, true, msg_);
- nextDownload.initiated_ = true;
- }
- }
- }
- break;
- }
- }
- void Connection::ProcessIdentity(int msgID, MemoryBuffer& msg)
- {
- if (!IsClient())
- {
- LOGWARNING("Received unexpected Identity message from server");
- return;
- }
-
- identity_ = msg.ReadVariantMap();
-
- using namespace ClientIdentity;
-
- VariantMap eventData = identity_;
- eventData[P_CONNECTION] = this;
- eventData[P_ALLOW] = true;
- SendEvent(E_CLIENTIDENTITY, eventData);
-
- // If connection was denied as a response to the identity event, disconnect now
- if (!eventData[P_ALLOW].GetBool())
- Disconnect();
- }
- void Connection::ProcessControls(int msgID, MemoryBuffer& msg)
- {
- if (!IsClient())
- {
- LOGWARNING("Received unexpected Controls message from server");
- return;
- }
-
- Controls newControls;
- newControls.buttons_ = msg.ReadUInt();
- newControls.yaw_ = msg.ReadFloat();
- newControls.pitch_ = msg.ReadFloat();
- newControls.extraData_ = msg.ReadVariantMap();
-
- SetControls(newControls);
- // Client may or may not send observer position & rotation for interest management
- if (!msg.IsEof())
- position_ = msg.ReadVector3();
- if (!msg.IsEof())
- rotation_ = msg.ReadPackedQuaternion();
- }
- void Connection::ProcessSceneLoaded(int msgID, MemoryBuffer& msg)
- {
- if (!IsClient())
- {
- LOGWARNING("Received unexpected SceneLoaded message from server");
- return;
- }
-
- if (!scene_)
- {
- LOGWARNING("Received a SceneLoaded message without an assigned scene from client " + ToString());
- return;
- }
-
- unsigned checksum = msg.ReadUInt();
-
- if (checksum != scene_->GetChecksum())
- {
- LOGINFO("Scene checksum error from client " + ToString());
- msg_.Clear();
- SendMessage(MSG_SCENECHECKSUMERROR, true, true, msg_);
- OnSceneLoadFailed();
- }
- else
- {
- sceneLoaded_ = true;
-
- using namespace ClientSceneLoaded;
-
- VariantMap& eventData = GetEventDataMap();
- eventData[P_CONNECTION] = this;
- SendEvent(E_CLIENTSCENELOADED, eventData);
- }
- }
- void Connection::ProcessRemoteEvent(int msgID, MemoryBuffer& msg)
- {
- using namespace RemoteEventData;
-
- if (msgID == MSG_REMOTEEVENT)
- {
- StringHash eventType = msg.ReadStringHash();
- if (!GetSubsystem<Network>()->CheckRemoteEvent(eventType))
- {
- LOGWARNING("Discarding not allowed remote event " + eventType.ToString());
- return;
- }
-
- VariantMap eventData = msg.ReadVariantMap();
- eventData[P_CONNECTION] = this;
- SendEvent(eventType, eventData);
- }
- else
- {
- if (!scene_)
- {
- LOGERROR("Can not receive remote node event without an assigned scene");
- return;
- }
-
- unsigned nodeID = msg.ReadNetID();
- StringHash eventType = msg.ReadStringHash();
- if (!GetSubsystem<Network>()->CheckRemoteEvent(eventType))
- {
- LOGWARNING("Discarding not allowed remote event " + eventType.ToString());
- return;
- }
-
- VariantMap eventData = msg.ReadVariantMap();
- Node* sender = scene_->GetNode(nodeID);
- if (!sender)
- {
- LOGWARNING("Missing sender for remote node event, discarding");
- return;
- }
- eventData[P_CONNECTION] = this;
- sender->SendEvent(eventType, eventData);
- }
- }
- kNet::MessageConnection* Connection::GetMessageConnection() const
- {
- return const_cast<kNet::MessageConnection*>(connection_.ptr());
- }
- Scene* Connection::GetScene() const
- {
- return scene_;
- }
- bool Connection::IsConnected() const
- {
- return connection_->GetConnectionState() == kNet::ConnectionOK;
- }
- String Connection::ToString() const
- {
- return GetAddress() + ":" + String(GetPort());
- }
- unsigned Connection::GetNumDownloads() const
- {
- return downloads_.Size();
- }
- const String& Connection::GetDownloadName() const
- {
- for (HashMap<StringHash, PackageDownload>::ConstIterator i = downloads_.Begin(); i != downloads_.End(); ++i)
- {
- if (i->second_.initiated_)
- return i->second_.name_;
- }
- return String::EMPTY;
- }
- float Connection::GetDownloadProgress() const
- {
- for (HashMap<StringHash, PackageDownload>::ConstIterator i = downloads_.Begin(); i != downloads_.End(); ++i)
- {
- if (i->second_.initiated_)
- return (float)i->second_.receivedFragments_.Size() / (float)i->second_.totalFragments_;
- }
- return 1.0f;
- }
- void Connection::HandleAsyncLoadFinished(StringHash eventType, VariantMap& eventData)
- {
- sceneLoaded_ = true;
-
- msg_.Clear();
- msg_.WriteUInt(scene_->GetChecksum());
- SendMessage(MSG_SCENELOADED, true, true, msg_);
- }
- void Connection::ProcessNode(unsigned nodeID)
- {
- // Check that we have not already processed this due to dependency recursion
- if (!nodesToProcess_.Erase(nodeID))
- return;
-
- // Find replication state for the node
- HashMap<unsigned, NodeReplicationState>::Iterator i = sceneState_.nodeStates_.Find(nodeID);
- if (i != sceneState_.nodeStates_.End())
- {
- // Replication state found: the node is either be existing or removed
- Node* node = i->second_.node_;
- if (!node)
- {
- msg_.Clear();
- msg_.WriteNetID(nodeID);
-
- // Note: we will send MSG_REMOVENODE redundantly for each node in the hierarchy, even if removing the root node
- // would be enough. However, this may be better due to the client not possibly having updated parenting
- // information at the time of receiving this message
- SendMessage(MSG_REMOVENODE, true, true, msg_);
- sceneState_.nodeStates_.Erase(nodeID);
- }
- else
- ProcessExistingNode(node, i->second_);
- }
- else
- {
- // Replication state not found: this is a new node
- Node* node = scene_->GetNode(nodeID);
- if (node)
- ProcessNewNode(node);
- else
- {
- // Did not find the new node (may have been created, then removed immediately): erase from dirty set.
- sceneState_.dirtyNodes_.Erase(nodeID);
- }
- }
- }
- void Connection::ProcessNewNode(Node* node)
- {
- // Process depended upon nodes first, if they are dirty
- const PODVector<Node*>& dependencyNodes = node->GetDependencyNodes();
- for (PODVector<Node*>::ConstIterator i = dependencyNodes.Begin(); i != dependencyNodes.End(); ++i)
- {
- unsigned nodeID = (*i)->GetID();
- if (sceneState_.dirtyNodes_.Contains(nodeID))
- ProcessNode(nodeID);
- }
-
- msg_.Clear();
- msg_.WriteNetID(node->GetID());
-
- NodeReplicationState& nodeState = sceneState_.nodeStates_[node->GetID()];
- nodeState.connection_ = this;
- nodeState.sceneState_ = &sceneState_;
- nodeState.node_ = node;
- node->AddReplicationState(&nodeState);
-
- // Write node's attributes
- node->WriteInitialDeltaUpdate(msg_);
-
- // Write node's user variables
- const VariantMap& vars = node->GetVars();
- msg_.WriteVLE(vars.Size());
- for (VariantMap::ConstIterator i = vars.Begin(); i != vars.End(); ++i)
- {
- msg_.WriteStringHash(i->first_);
- msg_.WriteVariant(i->second_);
- }
-
- // Write node's components
- msg_.WriteVLE(node->GetNumNetworkComponents());
- const Vector<SharedPtr<Component> >& components = node->GetComponents();
- for (unsigned i = 0; i < components.Size(); ++i)
- {
- Component* component = components[i];
- // Check if component is not to be replicated
- if (component->GetID() >= FIRST_LOCAL_ID)
- continue;
-
- ComponentReplicationState& componentState = nodeState.componentStates_[component->GetID()];
- componentState.connection_ = this;
- componentState.nodeState_ = &nodeState;
- componentState.component_ = component;
- component->AddReplicationState(&componentState);
-
- msg_.WriteStringHash(component->GetType());
- msg_.WriteNetID(component->GetID());
- component->WriteInitialDeltaUpdate(msg_);
- }
-
- SendMessage(MSG_CREATENODE, true, true, msg_);
-
- nodeState.markedDirty_ = false;
- sceneState_.dirtyNodes_.Erase(node->GetID());
- }
- void Connection::ProcessExistingNode(Node* node, NodeReplicationState& nodeState)
- {
- // Process depended upon nodes first, if they are dirty
- const PODVector<Node*>& dependencyNodes = node->GetDependencyNodes();
- for (PODVector<Node*>::ConstIterator i = dependencyNodes.Begin(); i != dependencyNodes.End(); ++i)
- {
- unsigned nodeID = (*i)->GetID();
- if (sceneState_.dirtyNodes_.Contains(nodeID))
- ProcessNode(nodeID);
- }
-
- // Check from the interest management component, if exists, whether should update
- /// \todo Searching for the component is a potential CPU hotspot. It should be cached
- NetworkPriority* priority = node->GetComponent<NetworkPriority>();
- if (priority && (!priority->GetAlwaysUpdateOwner() || node->GetOwner() != this))
- {
- float distance = (node->GetWorldPosition() - position_).Length();
- if (!priority->CheckUpdate(distance, nodeState.priorityAcc_))
- return;
- }
-
- // Check if attributes have changed
- if (nodeState.dirtyAttributes_.Count() || nodeState.dirtyVars_.Size())
- {
- const Vector<AttributeInfo>* attributes = node->GetNetworkAttributes();
- unsigned numAttributes = attributes->Size();
- bool hasLatestData = false;
-
- for (unsigned i = 0; i < numAttributes; ++i)
- {
- if (nodeState.dirtyAttributes_.IsSet(i) && (attributes->At(i).mode_ & AM_LATESTDATA))
- {
- hasLatestData = true;
- nodeState.dirtyAttributes_.Clear(i);
- }
- }
-
- // Send latestdata message if necessary
- if (hasLatestData)
- {
- msg_.Clear();
- msg_.WriteNetID(node->GetID());
- node->WriteLatestDataUpdate(msg_);
-
- SendMessage(MSG_NODELATESTDATA, true, false, msg_, node->GetID());
- }
-
- // Send deltaupdate if remaining dirty bits, or vars have changed
- if (nodeState.dirtyAttributes_.Count() || nodeState.dirtyVars_.Size())
- {
- msg_.Clear();
- msg_.WriteNetID(node->GetID());
- node->WriteDeltaUpdate(msg_, nodeState.dirtyAttributes_);
-
- // Write changed variables
- msg_.WriteVLE(nodeState.dirtyVars_.Size());
- const VariantMap& vars = node->GetVars();
- for (HashSet<StringHash>::ConstIterator i = nodeState.dirtyVars_.Begin(); i != nodeState.dirtyVars_.End(); ++i)
- {
- VariantMap::ConstIterator j = vars.Find(*i);
- if (j != vars.End())
- {
- msg_.WriteStringHash(j->first_);
- msg_.WriteVariant(j->second_);
- }
- else
- {
- // Variable has been marked dirty, but is removed (which is unsupported): send a dummy variable in place
- LOGWARNING("Sending dummy user variable as original value was removed");
- msg_.WriteStringHash(StringHash());
- msg_.WriteVariant(Variant::EMPTY);
- }
- }
-
- SendMessage(MSG_NODEDELTAUPDATE, true, true, msg_);
-
- nodeState.dirtyAttributes_.ClearAll();
- nodeState.dirtyVars_.Clear();
- }
- }
-
- // Check for removed or changed components
- for (HashMap<unsigned, ComponentReplicationState>::Iterator i = nodeState.componentStates_.Begin();
- i != nodeState.componentStates_.End(); )
- {
- HashMap<unsigned, ComponentReplicationState>::Iterator current = i++;
- ComponentReplicationState& componentState = current->second_;
- Component* component = componentState.component_;
- if (!component)
- {
- // Removed component
- msg_.Clear();
- msg_.WriteNetID(current->first_);
-
- SendMessage(MSG_REMOVECOMPONENT, true, true, msg_);
- nodeState.componentStates_.Erase(current);
- }
- else
- {
- // Existing component. Check if attributes have changed
- if (componentState.dirtyAttributes_.Count())
- {
- const Vector<AttributeInfo>* attributes = component->GetNetworkAttributes();
- unsigned numAttributes = attributes->Size();
- bool hasLatestData = false;
-
- for (unsigned i = 0; i < numAttributes; ++i)
- {
- if (componentState.dirtyAttributes_.IsSet(i) && (attributes->At(i).mode_ & AM_LATESTDATA))
- {
- hasLatestData = true;
- componentState.dirtyAttributes_.Clear(i);
- }
- }
-
- // Send latestdata message if necessary
- if (hasLatestData)
- {
- msg_.Clear();
- msg_.WriteNetID(component->GetID());
- component->WriteLatestDataUpdate(msg_);
-
- SendMessage(MSG_COMPONENTLATESTDATA, true, false, msg_, component->GetID());
- }
-
- // Send deltaupdate if remaining dirty bits
- if (componentState.dirtyAttributes_.Count())
- {
- msg_.Clear();
- msg_.WriteNetID(component->GetID());
- component->WriteDeltaUpdate(msg_, componentState.dirtyAttributes_);
-
- SendMessage(MSG_COMPONENTDELTAUPDATE, true, true, msg_);
-
- componentState.dirtyAttributes_.ClearAll();
- }
- }
- }
- }
-
- // Check for new components
- if (nodeState.componentStates_.Size() != node->GetNumNetworkComponents())
- {
- const Vector<SharedPtr<Component> >& components = node->GetComponents();
- for (unsigned i = 0; i < components.Size(); ++i)
- {
- Component* component = components[i];
- // Check if component is not to be replicated
- if (component->GetID() >= FIRST_LOCAL_ID)
- continue;
-
- HashMap<unsigned, ComponentReplicationState>::Iterator j = nodeState.componentStates_.Find(component->GetID());
- if (j == nodeState.componentStates_.End())
- {
- // New component
- ComponentReplicationState& componentState = nodeState.componentStates_[component->GetID()];
- componentState.connection_ = this;
- componentState.nodeState_ = &nodeState;
- componentState.component_ = component;
- component->AddReplicationState(&componentState);
-
- msg_.Clear();
- msg_.WriteNetID(node->GetID());
- msg_.WriteStringHash(component->GetType());
- msg_.WriteNetID(component->GetID());
- component->WriteInitialDeltaUpdate(msg_);
-
- SendMessage(MSG_CREATECOMPONENT, true, true, msg_);
- }
- }
- }
-
- nodeState.markedDirty_ = false;
- sceneState_.dirtyNodes_.Erase(node->GetID());
- }
- bool Connection::RequestNeededPackages(unsigned numPackages, MemoryBuffer& msg)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- const String& packageCacheDir = GetSubsystem<Network>()->GetPackageCacheDir();
-
- Vector<SharedPtr<PackageFile> > packages = cache->GetPackageFiles();
- Vector<String> downloadedPackages;
- bool packagesScanned = false;
-
- for (unsigned i = 0; i < numPackages; ++i)
- {
- String name = msg.ReadString();
- unsigned fileSize = msg.ReadUInt();
- unsigned checksum = msg.ReadUInt();
- String checksumString = ToStringHex(checksum);
- bool found = false;
-
- // Check first the resource cache
- for (unsigned j = 0; j < packages.Size(); ++j)
- {
- PackageFile* package = packages[j];
- if (!GetFileNameAndExtension(package->GetName()).Compare(name, false) && package->GetTotalSize() == fileSize &&
- package->GetChecksum() == checksum)
- {
- found = true;
- break;
- }
- }
-
- if (found)
- continue;
-
- if (!packagesScanned)
- {
- if (packageCacheDir.Empty())
- {
- LOGERROR("Can not check/download required packages, as package cache directory is not set");
- return false;
- }
-
- GetSubsystem<FileSystem>()->ScanDir(downloadedPackages, packageCacheDir, "*.*", SCAN_FILES, false);
- packagesScanned = true;
- }
-
- // Then the download cache
- for (unsigned j = 0; j < downloadedPackages.Size(); ++j)
- {
- const String& fileName = downloadedPackages[j];
- // In download cache, package file name format is checksum_packagename
- if (!fileName.Find(checksumString) && !fileName.Substring(9).Compare(name, false))
- {
- // Name matches. Check filesize and actual checksum to be sure
- SharedPtr<PackageFile> newPackage(new PackageFile(context_, packageCacheDir + fileName));
- if (newPackage->GetTotalSize() == fileSize && newPackage->GetChecksum() == checksum)
- {
- // Add the package to the resource system now, as we will need it to load the scene
- cache->AddPackageFile(newPackage, true);
- found = true;
- break;
- }
- }
- }
-
- // Package not found, need to request a download
- if (!found)
- RequestPackage(name, fileSize, checksum);
- }
-
- return true;
- }
- void Connection::RequestPackage(const String& name, unsigned fileSize, unsigned checksum)
- {
- StringHash nameHash(name);
- if (downloads_.Contains(nameHash))
- return; // Download already exists
-
- PackageDownload& download = downloads_[nameHash];
- download.name_ = name;
- download.totalFragments_ = (fileSize + PACKAGE_FRAGMENT_SIZE - 1) / PACKAGE_FRAGMENT_SIZE;
- download.checksum_ = checksum;
-
- // Start download now only if no existing downloads, else wait for the existing ones to finish
- if (downloads_.Size() == 1)
- {
- LOGINFO("Requesting package " + name + " from server");
- msg_.Clear();
- msg_.WriteString(name);
- SendMessage(MSG_REQUESTPACKAGE, true, true, msg_);
- download.initiated_ = true;
- }
- }
- void Connection::SendPackageError(const String& name)
- {
- msg_.Clear();
- msg_.WriteStringHash(name);
- SendMessage(MSG_PACKAGEDATA, true, false, msg_);
- }
- void Connection::OnSceneLoadFailed()
- {
- sceneLoaded_ = false;
-
- using namespace NetworkSceneLoadFailed;
-
- VariantMap& eventData = GetEventDataMap();
- eventData[P_CONNECTION] = this;
- SendEvent(E_NETWORKSCENELOADFAILED, eventData);
- }
- void Connection::OnPackageDownloadFailed(const String& name)
- {
- LOGERROR("Download of package " + name + " failed");
- // As one package failed, we can not join the scene in any case. Clear the downloads
- downloads_.Clear();
- OnSceneLoadFailed();
- }
- void Connection::OnPackagesReady()
- {
- if (!scene_)
- return;
-
- // If sceneLoaded_ is true, we may have received additional package downloads while already joined in a scene.
- // In that case the scene should not be loaded.
- if (sceneLoaded_)
- return;
- if (sceneFileName_.Empty())
- {
- // If the scene filename is empty, just clear the scene of all existing replicated content, and send the loaded reply
- scene_->Clear(true, false);
- sceneLoaded_ = true;
-
- msg_.Clear();
- msg_.WriteUInt(scene_->GetChecksum());
- SendMessage(MSG_SCENELOADED, true, true, msg_);
- }
- else
- {
- // Otherwise start the async loading process
- String extension = GetExtension(sceneFileName_);
- SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(sceneFileName_);
- bool success;
-
- if (extension == ".xml")
- success = scene_->LoadAsyncXML(file);
- else
- success = scene_->LoadAsync(file);
-
- if (!success)
- OnSceneLoadFailed();
- }
- }
- void Connection::SendPackageToClient(PackageFile* package)
- {
- if (!scene_)
- return;
- if (!IsClient())
- {
- LOGERROR("SendPackageToClient can be called on the server only");
- return;
- }
- if (!package)
- {
- LOGERROR("Null package specified for SendPackageToClient");
- return;
- }
-
- msg_.Clear();
- String filename = GetFileNameAndExtension(package->GetName());
- msg_.WriteString(filename);
- msg_.WriteUInt(package->GetTotalSize());
- msg_.WriteUInt(package->GetChecksum());
- SendMessage(MSG_PACKAGEINFO, true, true, msg_);
- }
- void Connection::ProcessPackageInfo(int msgID, MemoryBuffer& msg)
- {
- if (!scene_)
- return;
- if (IsClient())
- {
- LOGWARNING("Received unexpected packages info message from client");
- return;
- }
- RequestNeededPackages(1, msg);
- }
- }
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