Constraint.cpp 18 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../Physics/Constraint.h"
  26. #include "../IO/Log.h"
  27. #include "../Physics/PhysicsUtils.h"
  28. #include "../Physics/PhysicsWorld.h"
  29. #include "../Core/Profiler.h"
  30. #include "../Physics/RigidBody.h"
  31. #include "../Scene/Scene.h"
  32. #include <Bullet/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h>
  33. #include <Bullet/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h>
  34. #include <Bullet/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
  35. #include <Bullet/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h>
  36. #include <Bullet/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
  37. namespace Atomic
  38. {
  39. static const char* typeNames[] =
  40. {
  41. "Point",
  42. "Hinge",
  43. "Slider",
  44. "ConeTwist",
  45. 0
  46. };
  47. extern const char* PHYSICS_CATEGORY;
  48. Constraint::Constraint(Context* context) :
  49. Component(context),
  50. constraint_(0),
  51. constraintType_(CONSTRAINT_POINT),
  52. position_(Vector3::ZERO),
  53. rotation_(Quaternion::IDENTITY),
  54. otherPosition_(Vector3::ZERO),
  55. otherRotation_(Quaternion::IDENTITY),
  56. highLimit_(Vector2::ZERO),
  57. lowLimit_(Vector2::ZERO),
  58. erp_(0.0f),
  59. cfm_(0.0f),
  60. otherBodyNodeID_(0),
  61. disableCollision_(false),
  62. recreateConstraint_(true),
  63. framesDirty_(false)
  64. {
  65. }
  66. Constraint::~Constraint()
  67. {
  68. ReleaseConstraint();
  69. if (physicsWorld_)
  70. physicsWorld_->RemoveConstraint(this);
  71. }
  72. void Constraint::RegisterObject(Context* context)
  73. {
  74. context->RegisterFactory<Constraint>(PHYSICS_CATEGORY);
  75. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  76. ENUM_ATTRIBUTE("Constraint Type", constraintType_, typeNames, CONSTRAINT_POINT, AM_DEFAULT);
  77. ATTRIBUTE("Position", Vector3, position_, Vector3::ZERO, AM_DEFAULT);
  78. ATTRIBUTE("Rotation", Quaternion, rotation_, Quaternion::IDENTITY, AM_DEFAULT);
  79. ATTRIBUTE("Other Body Position", Vector3, otherPosition_, Vector3::ZERO, AM_DEFAULT);
  80. ATTRIBUTE("Other Body Rotation", Quaternion, otherRotation_, Quaternion::IDENTITY, AM_DEFAULT);
  81. ATTRIBUTE("Other Body NodeID", int, otherBodyNodeID_, 0, AM_DEFAULT | AM_NODEID);
  82. ACCESSOR_ATTRIBUTE("High Limit", GetHighLimit, SetHighLimit, Vector2, Vector2::ZERO, AM_DEFAULT);
  83. ACCESSOR_ATTRIBUTE("Low Limit", GetLowLimit, SetLowLimit, Vector2, Vector2::ZERO, AM_DEFAULT);
  84. ACCESSOR_ATTRIBUTE("ERP Parameter", GetERP, SetERP, float, 0.0f, AM_DEFAULT);
  85. ACCESSOR_ATTRIBUTE("CFM Parameter", GetCFM, SetCFM, float, 0.0f, AM_DEFAULT);
  86. ATTRIBUTE("Disable Collision", bool, disableCollision_, false, AM_DEFAULT);
  87. }
  88. void Constraint::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  89. {
  90. Serializable::OnSetAttribute(attr, src);
  91. if (!attr.accessor_)
  92. {
  93. // Convenience for editing static constraints: if not connected to another body, adjust world position to match local
  94. // (when deserializing, the proper other body position will be read after own position, so this calculation is safely
  95. // overridden and does not accumulate constraint error
  96. if (attr.offset_ == offsetof(Constraint, position_) && constraint_ && !otherBody_)
  97. {
  98. btTransform ownBody = constraint_->getRigidBodyA().getWorldTransform();
  99. btVector3 worldPos = ownBody * ToBtVector3(position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass());
  100. otherPosition_ = ToVector3(worldPos);
  101. }
  102. // Certain attribute changes require recreation of the constraint
  103. if (attr.offset_ == offsetof(Constraint, constraintType_) || attr.offset_ == offsetof(Constraint, otherBodyNodeID_) ||
  104. attr.offset_ == offsetof(Constraint, disableCollision_))
  105. recreateConstraint_ = true;
  106. else
  107. framesDirty_ = true;
  108. }
  109. }
  110. void Constraint::ApplyAttributes()
  111. {
  112. if (recreateConstraint_)
  113. {
  114. if (otherBody_)
  115. otherBody_->RemoveConstraint(this);
  116. otherBody_.Reset();
  117. Scene* scene = GetScene();
  118. if (scene && otherBodyNodeID_)
  119. {
  120. Node* otherNode = scene->GetNode(otherBodyNodeID_);
  121. if (otherNode)
  122. otherBody_ = otherNode->GetComponent<RigidBody>();
  123. }
  124. CreateConstraint();
  125. }
  126. else if (framesDirty_)
  127. {
  128. ApplyFrames();
  129. framesDirty_ = false;
  130. }
  131. }
  132. void Constraint::OnSetEnabled()
  133. {
  134. if (constraint_)
  135. constraint_->setEnabled(IsEnabledEffective());
  136. }
  137. void Constraint::GetDependencyNodes(PODVector<Node*>& dest)
  138. {
  139. if (otherBody_ && otherBody_->GetNode())
  140. dest.Push(otherBody_->GetNode());
  141. }
  142. void Constraint::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  143. {
  144. if (debug && physicsWorld_ && constraint_ && IsEnabledEffective())
  145. {
  146. physicsWorld_->SetDebugRenderer(debug);
  147. physicsWorld_->SetDebugDepthTest(depthTest);
  148. physicsWorld_->GetWorld()->debugDrawConstraint(constraint_);
  149. physicsWorld_->SetDebugRenderer(0);
  150. }
  151. }
  152. void Constraint::SetConstraintType(ConstraintType type)
  153. {
  154. if (type != constraintType_)
  155. {
  156. constraintType_ = type;
  157. CreateConstraint();
  158. MarkNetworkUpdate();
  159. }
  160. }
  161. void Constraint::SetOtherBody(RigidBody* body)
  162. {
  163. if (otherBody_ != body)
  164. {
  165. if (otherBody_)
  166. otherBody_->RemoveConstraint(this);
  167. otherBody_ = body;
  168. // Update the connected body attribute
  169. Node* otherNode = otherBody_ ? otherBody_->GetNode() : 0;
  170. otherBodyNodeID_ = otherNode ? otherNode->GetID() : 0;
  171. CreateConstraint();
  172. MarkNetworkUpdate();
  173. }
  174. }
  175. void Constraint::SetPosition(const Vector3& position)
  176. {
  177. if (position != position_)
  178. {
  179. position_ = position;
  180. ApplyFrames();
  181. MarkNetworkUpdate();
  182. }
  183. }
  184. void Constraint::SetRotation(const Quaternion& rotation)
  185. {
  186. if (rotation != rotation_)
  187. {
  188. rotation_ = rotation;
  189. ApplyFrames();
  190. MarkNetworkUpdate();
  191. }
  192. }
  193. void Constraint::SetAxis(const Vector3& axis)
  194. {
  195. switch (constraintType_)
  196. {
  197. case CONSTRAINT_POINT:
  198. case CONSTRAINT_HINGE:
  199. rotation_ = Quaternion(Vector3::FORWARD, axis);
  200. break;
  201. case CONSTRAINT_SLIDER:
  202. case CONSTRAINT_CONETWIST:
  203. rotation_ = Quaternion(Vector3::RIGHT, axis);
  204. break;
  205. default:
  206. break;
  207. }
  208. ApplyFrames();
  209. MarkNetworkUpdate();
  210. }
  211. void Constraint::SetOtherPosition(const Vector3& position)
  212. {
  213. if (position != otherPosition_)
  214. {
  215. otherPosition_ = position;
  216. ApplyFrames();
  217. MarkNetworkUpdate();
  218. }
  219. }
  220. void Constraint::SetOtherRotation(const Quaternion& rotation)
  221. {
  222. if (rotation != otherRotation_)
  223. {
  224. otherRotation_ = rotation;
  225. ApplyFrames();
  226. MarkNetworkUpdate();
  227. }
  228. }
  229. void Constraint::SetOtherAxis(const Vector3& axis)
  230. {
  231. switch (constraintType_)
  232. {
  233. case CONSTRAINT_POINT:
  234. case CONSTRAINT_HINGE:
  235. otherRotation_ = Quaternion(Vector3::FORWARD, axis);
  236. break;
  237. case CONSTRAINT_SLIDER:
  238. case CONSTRAINT_CONETWIST:
  239. otherRotation_ = Quaternion(Vector3::RIGHT, axis);
  240. break;
  241. default:
  242. break;
  243. }
  244. ApplyFrames();
  245. MarkNetworkUpdate();
  246. }
  247. void Constraint::SetWorldPosition(const Vector3& position)
  248. {
  249. if (constraint_)
  250. {
  251. btTransform ownBodyInverse = constraint_->getRigidBodyA().getWorldTransform().inverse();
  252. btTransform otherBodyInverse = constraint_->getRigidBodyB().getWorldTransform().inverse();
  253. btVector3 worldPos = ToBtVector3(position);
  254. position_ = (ToVector3(ownBodyInverse * worldPos) + ownBody_->GetCenterOfMass()) / cachedWorldScale_;
  255. otherPosition_ = ToVector3(otherBodyInverse * worldPos);
  256. if (otherBody_)
  257. {
  258. otherPosition_ += otherBody_->GetCenterOfMass();
  259. otherPosition_ /= otherBody_->GetNode()->GetWorldScale();
  260. }
  261. ApplyFrames();
  262. MarkNetworkUpdate();
  263. }
  264. else
  265. LOGWARNING("Constraint not created, world position could not be stored");
  266. }
  267. void Constraint::SetHighLimit(const Vector2& limit)
  268. {
  269. if (limit != highLimit_)
  270. {
  271. highLimit_ = limit;
  272. ApplyLimits();
  273. MarkNetworkUpdate();
  274. }
  275. }
  276. void Constraint::SetLowLimit(const Vector2& limit)
  277. {
  278. if (limit != lowLimit_)
  279. {
  280. lowLimit_ = limit;
  281. ApplyLimits();
  282. MarkNetworkUpdate();
  283. }
  284. }
  285. void Constraint::SetERP(float erp)
  286. {
  287. erp = Max(erp, 0.0f);
  288. if (erp != erp_)
  289. {
  290. erp_ = erp;
  291. ApplyLimits();
  292. MarkNetworkUpdate();
  293. }
  294. }
  295. void Constraint::SetCFM(float cfm)
  296. {
  297. cfm = Max(cfm, 0.0f);
  298. if (cfm != cfm_)
  299. {
  300. cfm_ = cfm;
  301. ApplyLimits();
  302. MarkNetworkUpdate();
  303. }
  304. }
  305. void Constraint::SetDisableCollision(bool disable)
  306. {
  307. if (disable != disableCollision_)
  308. {
  309. disableCollision_ = disable;
  310. CreateConstraint();
  311. MarkNetworkUpdate();
  312. }
  313. }
  314. Vector3 Constraint::GetWorldPosition() const
  315. {
  316. if (constraint_)
  317. {
  318. btTransform ownBody = constraint_->getRigidBodyA().getWorldTransform();
  319. return ToVector3(ownBody * ToBtVector3(position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass()));
  320. }
  321. else
  322. return Vector3::ZERO;
  323. }
  324. void Constraint::ReleaseConstraint()
  325. {
  326. if (constraint_)
  327. {
  328. if (ownBody_)
  329. ownBody_->RemoveConstraint(this);
  330. if (otherBody_)
  331. otherBody_->RemoveConstraint(this);
  332. if (physicsWorld_)
  333. physicsWorld_->GetWorld()->removeConstraint(constraint_);
  334. delete constraint_;
  335. constraint_ = 0;
  336. }
  337. }
  338. void Constraint::ApplyFrames()
  339. {
  340. if (!constraint_ || !node_ || (otherBody_ && !otherBody_->GetNode()))
  341. return;
  342. cachedWorldScale_ = node_->GetWorldScale();
  343. Vector3 ownBodyScaledPosition = position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass();
  344. Vector3 otherBodyScaledPosition = otherBody_ ? otherPosition_ * otherBody_->GetNode()->GetWorldScale() -
  345. otherBody_->GetCenterOfMass() : otherPosition_;
  346. switch (constraint_->getConstraintType())
  347. {
  348. case POINT2POINT_CONSTRAINT_TYPE:
  349. {
  350. btPoint2PointConstraint* pointConstraint = static_cast<btPoint2PointConstraint*>(constraint_);
  351. pointConstraint->setPivotA(ToBtVector3(ownBodyScaledPosition));
  352. pointConstraint->setPivotB(ToBtVector3(otherBodyScaledPosition));
  353. }
  354. break;
  355. case HINGE_CONSTRAINT_TYPE:
  356. {
  357. btHingeConstraint* hingeConstraint = static_cast<btHingeConstraint*>(constraint_);
  358. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  359. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  360. hingeConstraint->setFrames(ownFrame, otherFrame);
  361. }
  362. break;
  363. case SLIDER_CONSTRAINT_TYPE:
  364. {
  365. btSliderConstraint* sliderConstraint = static_cast<btSliderConstraint*>(constraint_);
  366. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  367. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  368. sliderConstraint->setFrames(ownFrame, otherFrame);
  369. }
  370. break;
  371. case CONETWIST_CONSTRAINT_TYPE:
  372. {
  373. btConeTwistConstraint* coneTwistConstraint = static_cast<btConeTwistConstraint*>(constraint_);
  374. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  375. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  376. coneTwistConstraint->setFrames(ownFrame, otherFrame);
  377. }
  378. break;
  379. default:
  380. break;
  381. }
  382. }
  383. void Constraint::OnNodeSet(Node* node)
  384. {
  385. if (node)
  386. {
  387. Scene* scene = GetScene();
  388. if (scene)
  389. {
  390. if (scene == node)
  391. LOGWARNING(GetTypeName() + " should not be created to the root scene node");
  392. physicsWorld_ = scene->GetOrCreateComponent<PhysicsWorld>();
  393. physicsWorld_->AddConstraint(this);
  394. }
  395. else
  396. LOGERROR("Node is detached from scene, can not create constraint");
  397. node->AddListener(this);
  398. cachedWorldScale_ = node->GetWorldScale();
  399. }
  400. }
  401. void Constraint::OnMarkedDirty(Node* node)
  402. {
  403. /// \todo This does not catch the connected body node's scale changing
  404. if (HasWorldScaleChanged(cachedWorldScale_, node->GetWorldScale()))
  405. ApplyFrames();
  406. }
  407. void Constraint::CreateConstraint()
  408. {
  409. PROFILE(CreateConstraint);
  410. cachedWorldScale_ = node_->GetWorldScale();
  411. ReleaseConstraint();
  412. ownBody_ = GetComponent<RigidBody>();
  413. btRigidBody* ownBody = ownBody_ ? ownBody_->GetBody() : 0;
  414. btRigidBody* otherBody = otherBody_ ? otherBody_->GetBody() : 0;
  415. if (!physicsWorld_ || !ownBody)
  416. return;
  417. if (!otherBody)
  418. otherBody = &btTypedConstraint::getFixedBody();
  419. Vector3 ownBodyScaledPosition = position_ * cachedWorldScale_ - ownBody_->GetCenterOfMass();
  420. Vector3 otherBodyScaledPosition = otherBody_ ? otherPosition_ * otherBody_->GetNode()->GetWorldScale() -
  421. otherBody_->GetCenterOfMass() : otherPosition_;
  422. switch (constraintType_)
  423. {
  424. case CONSTRAINT_POINT:
  425. {
  426. constraint_ = new btPoint2PointConstraint(*ownBody, *otherBody, ToBtVector3(ownBodyScaledPosition),
  427. ToBtVector3(otherBodyScaledPosition));
  428. }
  429. break;
  430. case CONSTRAINT_HINGE:
  431. {
  432. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  433. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  434. constraint_ = new btHingeConstraint(*ownBody, *otherBody, ownFrame, otherFrame);
  435. }
  436. break;
  437. case CONSTRAINT_SLIDER:
  438. {
  439. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  440. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  441. constraint_ = new btSliderConstraint(*ownBody, *otherBody, ownFrame, otherFrame, false);
  442. }
  443. break;
  444. case CONSTRAINT_CONETWIST:
  445. {
  446. btTransform ownFrame(ToBtQuaternion(rotation_), ToBtVector3(ownBodyScaledPosition));
  447. btTransform otherFrame(ToBtQuaternion(otherRotation_), ToBtVector3(otherBodyScaledPosition));
  448. constraint_ = new btConeTwistConstraint(*ownBody, *otherBody, ownFrame, otherFrame);
  449. }
  450. break;
  451. default:
  452. break;
  453. }
  454. if (constraint_)
  455. {
  456. constraint_->setUserConstraintPtr(this);
  457. constraint_->setEnabled(IsEnabledEffective());
  458. ownBody_->AddConstraint(this);
  459. if (otherBody_)
  460. otherBody_->AddConstraint(this);
  461. ApplyLimits();
  462. physicsWorld_->GetWorld()->addConstraint(constraint_, disableCollision_);
  463. }
  464. recreateConstraint_ = false;
  465. framesDirty_ = false;
  466. }
  467. void Constraint::ApplyLimits()
  468. {
  469. if (!constraint_)
  470. return;
  471. switch (constraint_->getConstraintType())
  472. {
  473. case HINGE_CONSTRAINT_TYPE:
  474. {
  475. btHingeConstraint* hingeConstraint = static_cast<btHingeConstraint*>(constraint_);
  476. hingeConstraint->setLimit(lowLimit_.x_ * M_DEGTORAD, highLimit_.x_ * M_DEGTORAD);
  477. }
  478. break;
  479. case SLIDER_CONSTRAINT_TYPE:
  480. {
  481. btSliderConstraint* sliderConstraint = static_cast<btSliderConstraint*>(constraint_);
  482. sliderConstraint->setUpperLinLimit(highLimit_.x_);
  483. sliderConstraint->setUpperAngLimit(highLimit_.y_ * M_DEGTORAD);
  484. sliderConstraint->setLowerLinLimit(lowLimit_.x_);
  485. sliderConstraint->setLowerAngLimit(lowLimit_.y_ * M_DEGTORAD);
  486. }
  487. break;
  488. case CONETWIST_CONSTRAINT_TYPE:
  489. {
  490. btConeTwistConstraint* coneTwistConstraint = static_cast<btConeTwistConstraint*>(constraint_);
  491. coneTwistConstraint->setLimit(highLimit_.y_ * M_DEGTORAD, highLimit_.y_ * M_DEGTORAD, highLimit_.x_ * M_DEGTORAD);
  492. }
  493. break;
  494. default:
  495. break;
  496. }
  497. if (erp_ != 0.0f)
  498. constraint_->setParam(BT_CONSTRAINT_STOP_ERP, erp_);
  499. if (cfm_ != 0.0f)
  500. constraint_->setParam(BT_CONSTRAINT_STOP_CFM, cfm_);
  501. }
  502. }