AtomicWork.d.ts 5.4 KB

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  1. /// <reference path="Atomic.d.ts" />
  2. /// <reference path="ToolCore.d.ts" />
  3. /// <reference path="Editor.d.ts" />
  4. /// <reference path="AtomicPlayer.d.ts" />
  5. declare module Atomic {
  6. export function print(...args: any[]);
  7. export var platform: string;
  8. // subsystems
  9. export var engine: Engine;
  10. export var graphics: Graphics;
  11. export var renderer: Renderer;
  12. export var cache: ResourceCache;
  13. export var input: Input;
  14. export var fileSystem: FileSystem;
  15. export var network: Network;
  16. export var ui: UI;
  17. export var audio: Audio;
  18. export var player: AtomicPlayer.Player;
  19. export var editorMode: Editor.EditorMode;
  20. // end subsystems
  21. // Base interface for events, contains eventType string and callback
  22. interface EventMetaData {
  23. /**@internal*/
  24. _eventType?: string;
  25. /**@internal*/
  26. _callback?: (...params) => any;
  27. }
  28. interface NativeEvent extends EventMetaData { }
  29. interface ScriptEvent extends EventMetaData { }
  30. // typed callback generic
  31. type EventCallback<T extends EventMetaData> = (data: T) => void;
  32. export function ScriptEvent<T extends Atomic.EventMetaData>(eventType: string, callback: Atomic.EventCallback<T>): Atomic.EventMetaData;
  33. export interface PathInfo {
  34. pathName: string;
  35. fileName: string;
  36. ext: string;
  37. }
  38. export interface Ray {
  39. /** Ray origin */
  40. origin: Atomic.Vector3;
  41. /** Ray direction */
  42. direction: Atomic.Vector3;
  43. }
  44. export interface Camera {
  45. getScreenRay(x: number, y: number): Atomic.Ray;
  46. }
  47. export interface Octree {
  48. /**
  49. * Cast a ray returing a single hit
  50. * @param {Atomic.Ray} ray
  51. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  52. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  53. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  54. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  55. * @return {Atomic.RayQueryResult}
  56. */
  57. rayCastSingle(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult;
  58. /**
  59. * Cast a ray returning all hits
  60. * @param {Atomic.Ray} ray
  61. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  62. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  63. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  64. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  65. * @return {Atomic.RayQueryResult}
  66. */
  67. rayCast(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult[];
  68. }
  69. export interface RayQueryResult {
  70. /** Hit position in world space. */
  71. position: Atomic.Vector3;
  72. /** Hit normal in world space. Negation of ray direction if per-triangle data not available. */
  73. normal: Atomic.Vector3;
  74. /** Hit texture position */
  75. textureUV: Atomic.Vector2;
  76. /** Distance from ray origin. */
  77. distance:number;
  78. /** Drawable. */
  79. drawable: any;
  80. /** Scene node. */
  81. node: Atomic.Node;
  82. /** Drawable specific subobject if applicable. */
  83. subObject: number;
  84. }
  85. export interface AttributeInfo {
  86. type: VariantType;
  87. name: string;
  88. mode: number; // AM_*
  89. defaultValue: string;
  90. enumNames: string[];
  91. resourceTypeName: string;
  92. dynamic: boolean;
  93. tooltip: string;
  94. isArray:boolean;
  95. fixedArraySize:number;
  96. }
  97. export interface ShaderParameter {
  98. name: string;
  99. value: any;
  100. valueString: string;
  101. typeName: string;
  102. type: VariantType;
  103. }
  104. export function getArguments(): Array<string>;
  105. export function getEngine(): Engine;
  106. export function getInput(): Input;
  107. export function getGraphics(): Graphics;
  108. export function getFileSystem(): FileSystem;
  109. export function getResourceCache(): ResourceCache;
  110. export function getRenderer(): Atomic.Renderer;
  111. export function getNetwork(): Atomic.Network;
  112. export function getUI(): Atomic.UI;
  113. export function assert();
  114. export function js_module_read_file(path: string);
  115. export function openConsoleWindow();
  116. export function script(script: string): boolean;
  117. export function destroy(node: Atomic.Node): boolean;
  118. export function destroy(scene: Atomic.Scene): boolean;
  119. export function destroy(component: Atomic.JSComponent): boolean;
  120. export function getParentPath(path: string): string;
  121. export function getPath(path: string): string;
  122. export function addTrailingSlash(path: string): string;
  123. export function getExtension(path: string): string;
  124. export function splitPath(path: string): PathInfo;
  125. }
  126. declare module ToolCore {
  127. export var toolEnvironment: ToolEnvironment;
  128. export var toolSystem: ToolSystem;
  129. export var assetDatabase: AssetDatabase;
  130. export var licenseSystem: LicenseSystem;
  131. export var buildSystem: BuildSystem;
  132. export var netProjectSystem: NETProjectSystem;
  133. export function getToolEnvironment(): ToolEnvironment;
  134. export function getToolSystem(): ToolSystem;
  135. export function getAssetDatabase(): AssetDatabase;
  136. export function getLicenseSystem(): LicenseSystem;
  137. }