Environment.cpp 447 B

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "Precompiled.h"
  5. #include "Environment.h"
  6. #include "TimeOfDay.h"
  7. #include "ProcSky.h"
  8. namespace Atomic
  9. {
  10. void RegisterEnvironmentLibrary(Context* context)
  11. {
  12. ProcSky::RegisterObject(context);
  13. TimeOfDay::RegisterObject(context);
  14. }
  15. }