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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "Precompiled.h"
- #include "Environment.h"
- #include "TimeOfDay.h"
- #include "ProcSky.h"
- namespace Atomic
- {
- void RegisterEnvironmentLibrary(Context* context)
- {
- ProcSky::RegisterObject(context);
- TimeOfDay::RegisterObject(context);
- }
- }
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