TextureImporter.cpp 3.3 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Resource/ResourceCache.h>
  23. #include <Atomic/Resource/Image.h>
  24. #include <Atomic/Atomic2D/Sprite2D.h>
  25. #include <Atomic/Atomic2D/StaticSprite2D.h>
  26. #include "Asset.h"
  27. #include "AssetDatabase.h"
  28. #include "TextureImporter.h"
  29. namespace ToolCore
  30. {
  31. TextureImporter::TextureImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  32. {
  33. }
  34. TextureImporter::~TextureImporter()
  35. {
  36. }
  37. void TextureImporter::SetDefaults()
  38. {
  39. AssetImporter::SetDefaults();
  40. }
  41. bool TextureImporter::Import()
  42. {
  43. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  44. ResourceCache* cache = GetSubsystem<ResourceCache>();
  45. SharedPtr<Image> image = cache->GetTempResource<Image>(asset_->GetPath());
  46. if (image.Null())
  47. return false;
  48. // todo, proper proportions
  49. image->Resize(64, 64);
  50. String cachePath = db->GetCachePath();
  51. // not sure entirely what we want to do here, though if the cache file doesn't exist
  52. // will reimport
  53. image->SavePNG(cachePath + asset_->GetGUID());
  54. // save thumbnail
  55. image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png");
  56. return true;
  57. }
  58. bool TextureImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  59. {
  60. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  61. return false;
  62. JSONValue import = jsonRoot.Get("TextureImporter");
  63. return true;
  64. }
  65. bool TextureImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  66. {
  67. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  68. return false;
  69. JSONValue import(JSONValue::emptyObject);
  70. jsonRoot.Set("TextureImporter", import);
  71. return true;
  72. }
  73. Resource* TextureImporter::GetResource(const String& typeName)
  74. {
  75. if (!typeName.Length())
  76. return 0;
  77. ResourceCache* cache = GetSubsystem<ResourceCache>();
  78. return cache->GetResource(typeName, asset_->GetPath());
  79. }
  80. Node* TextureImporter::InstantiateNode(Node* parent, const String& name)
  81. {
  82. Node* node = parent->CreateChild(name);
  83. Sprite2D* spriteGraphic = GetSubsystem<ResourceCache>()->GetResource<Sprite2D>(asset_->GetPath());
  84. StaticSprite2D* sprite = node->CreateComponent<StaticSprite2D>();
  85. sprite->SetSprite(spriteGraphic);
  86. return node;
  87. }
  88. }