BuildMac.cpp 3.8 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/FileSystem.h>
  23. #include <Atomic/Resource/ResourceCache.h>
  24. #include "../ToolSystem.h"
  25. #include "../ToolEnvironment.h"
  26. #include "../Project/Project.h"
  27. #include "BuildEvents.h"
  28. #include "BuildSystem.h"
  29. #include "BuildMac.h"
  30. namespace ToolCore
  31. {
  32. BuildMac::BuildMac(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_MAC)
  33. {
  34. }
  35. BuildMac::~BuildMac()
  36. {
  37. }
  38. void BuildMac::Initialize()
  39. {
  40. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  41. Project* project = tsystem->GetProject();
  42. Vector<String> defaultResourcePaths;
  43. GetDefaultResourcePaths(defaultResourcePaths);
  44. String projectResources = project->GetResourcePath();
  45. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  46. {
  47. AddResourceDir(defaultResourcePaths[i]);
  48. }
  49. // TODO: smart filtering of cache
  50. AddResourceDir(project->GetProjectPath() + "Cache/");
  51. AddResourceDir(projectResources);
  52. BuildResourceEntries();
  53. }
  54. void BuildMac::Build(const String& buildPath)
  55. {
  56. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  57. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  58. BuildLog("Starting Mac Deployment");
  59. Initialize();
  60. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  61. if (!BuildRemoveDirectory(buildPath_))
  62. return;
  63. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  64. String appSrcPath = tenv->GetPlayerAppFolder();
  65. if (!BuildCreateDirectory(buildPath_))
  66. return;
  67. buildPath_ += "/AtomicPlayer.app";
  68. if (!BuildCreateDirectory(buildPath_))
  69. return;
  70. if (!BuildCreateDirectory(buildPath_ + "/Contents"))
  71. return;
  72. if (!BuildCreateDirectory(buildPath_ + "/Contents/MacOS"))
  73. return;
  74. if (!BuildCreateDirectory(buildPath_ + "/Contents/Resources"))
  75. return;
  76. String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources" + PAK_EXTENSION;
  77. GenerateResourcePackage(resourcePackagePath);
  78. if (!BuildCopyFile(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns"))
  79. return;
  80. if (!BuildCopyFile(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist"))
  81. return;
  82. if (!BuildCopyFile(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer"))
  83. return;
  84. #ifdef ATOMIC_PLATFORM_OSX
  85. Vector<String> args;
  86. args.Push("+x");
  87. args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
  88. fileSystem->SystemRun("chmod", args);
  89. #endif
  90. BuildLog("Mac Deployment Complete");
  91. buildPath_ = buildPath + "/Mac-Build";
  92. buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_);
  93. }
  94. }