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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/Engine/Engine.h>
- #include <Atomic/Input/Input.h>
- #include <Atomic/IPC/IPC.h>
- // Move me to Engine
- #include <Atomic/Environment/Environment.h>
- #include <Atomic/Script/ScriptSystem.h>
- #include <AtomicJS/Javascript/Javascript.h>
- #ifdef ATOMIC_DOTNET
- #include <AtomicNET/NETCore/NETCore.h>
- #endif
- #include "AEEditorCommon.h"
- namespace Atomic
- {
- void jsapi_init_atomicnet(JSVM* vm);
- }
- namespace AtomicEditor
- {
- AEEditorCommon::AEEditorCommon(Context* context) :
- Application(context)
- {
- }
- void AEEditorCommon::Start()
- {
- Input* input = GetSubsystem<Input>();
- input->SetMouseVisible(true);
- Javascript* javascript = GetSubsystem<Javascript>();
- vm_ = javascript->InstantiateVM("MainVM");
- vm_->InitJSContext();
- #ifdef ATOMIC_DOTNET
- jsapi_init_atomicnet(vm_);
- #endif
- }
- void AEEditorCommon::Setup()
- {
- #ifdef ATOMIC_3D
- RegisterEnvironmentLibrary(context_);
- #endif
- // Register IPC system
- context_->RegisterSubsystem(new IPC(context_));
- context_->RegisterSubsystem(new ScriptSystem(context_));
- // Instantiate and register the Javascript subsystem
- Javascript* javascript = new Javascript(context_);
- context_->RegisterSubsystem(javascript);
- #ifdef ATOMIC_DOTNET
- // Instantiate and register the AtomicNET subsystem
- SharedPtr<NETCore> netCore (new NETCore(context_));
- context_->RegisterSubsystem(netCore);
- String netCoreErrorMsg;
- if (!netCore->Initialize("/Users/josh/Desktop/OSX.x64.Debug/", netCoreErrorMsg))
- {
- LOGERRORF("NetCore: Unable to initialize! %s", netCoreErrorMsg.CString());
- context_->RemoveSubsystem(NETCore::GetTypeStatic());
- }
- else
- {
- }
- #endif
- }
- void AEEditorCommon::Stop()
- {
- context_->RemoveSubsystem<IPC>();
- vm_ = 0;
- context_->RemoveSubsystem<Javascript>();
- // make sure JSVM is really down and no outstanding refs
- // as if not, will hold on engine subsystems, which is bad
- assert(!JSVM::GetJSVM(0));
- #ifdef ATOMIC_DOTNET
- NETCore* netCore = GetSubsystem<NETCore>();
- if (netCore)
- {
- netCore->Shutdown();
- context_->RemoveSubsystem<NETCore>();
- }
- #endif
- }
- }
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