StaticModel.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Atomic3D/AnimatedModel.h"
  26. #include "../Graphics/Batch.h"
  27. #include "../Graphics/Camera.h"
  28. #include "../Graphics/Geometry.h"
  29. #include "../Graphics/Material.h"
  30. #include "../Graphics/OcclusionBuffer.h"
  31. #include "../Graphics/OctreeQuery.h"
  32. #include "../IO/FileSystem.h"
  33. #include "../IO/Log.h"
  34. #include "../Resource/ResourceCache.h"
  35. #include "../Resource/ResourceEvents.h"
  36. #include "../DebugNew.h"
  37. namespace Atomic
  38. {
  39. extern const char* GEOMETRY_CATEGORY;
  40. StaticModel::StaticModel(Context* context) :
  41. Drawable(context, DRAWABLE_GEOMETRY),
  42. occlusionLodLevel_(M_MAX_UNSIGNED),
  43. materialsAttr_(Material::GetTypeStatic()),
  44. geometryDisabled_(false)
  45. {
  46. }
  47. StaticModel::~StaticModel()
  48. {
  49. }
  50. void StaticModel::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<StaticModel>(GEOMETRY_CATEGORY);
  53. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  54. MIXED_ACCESSOR_ATTRIBUTE("Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
  55. ACCESSOR_ATTRIBUTE("Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()),
  56. AM_DEFAULT);
  57. ATTRIBUTE("Is Occluder", bool, occluder_, false, AM_DEFAULT);
  58. ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  59. ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
  60. ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  61. ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  62. ACCESSOR_ATTRIBUTE("LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  63. COPY_BASE_ATTRIBUTES(Drawable);
  64. ATTRIBUTE("Occlusion LOD Level", int, occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
  65. // ATOMIC BEGIN
  66. ACCESSOR_ATTRIBUTE("Geometry Enabled", GetGeometryEnabledAttr, SetGeometryEnabledAttr, VariantVector,
  67. Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  68. // ATOMIC END
  69. }
  70. void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  71. {
  72. RayQueryLevel level = query.level_;
  73. switch (level)
  74. {
  75. case RAY_AABB:
  76. Drawable::ProcessRayQuery(query, results);
  77. break;
  78. case RAY_OBB:
  79. case RAY_TRIANGLE:
  80. case RAY_TRIANGLE_UV:
  81. Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
  82. Ray localRay = query.ray_.Transformed(inverse);
  83. float distance = localRay.HitDistance(boundingBox_);
  84. Vector3 normal = -query.ray_.direction_;
  85. Vector2 geometryUV;
  86. unsigned hitBatch = M_MAX_UNSIGNED;
  87. if (level >= RAY_TRIANGLE && distance < query.maxDistance_)
  88. {
  89. distance = M_INFINITY;
  90. for (unsigned i = 0; i < batches_.Size(); ++i)
  91. {
  92. Geometry* geometry = batches_[i].geometry_;
  93. if (geometry)
  94. {
  95. Vector3 geometryNormal;
  96. float geometryDistance = level == RAY_TRIANGLE ? geometry->GetHitDistance(localRay, &geometryNormal) :
  97. geometry->GetHitDistance(localRay, &geometryNormal, &geometryUV);
  98. if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
  99. {
  100. distance = geometryDistance;
  101. normal = (node_->GetWorldTransform() * Vector4(geometryNormal, 0.0f)).Normalized();
  102. hitBatch = i;
  103. }
  104. }
  105. }
  106. }
  107. if (distance < query.maxDistance_)
  108. {
  109. RayQueryResult result;
  110. result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
  111. result.normal_ = normal;
  112. result.textureUV_ = geometryUV;
  113. result.distance_ = distance;
  114. result.drawable_ = this;
  115. result.node_ = node_;
  116. result.subObject_ = hitBatch;
  117. results.Push(result);
  118. }
  119. break;
  120. }
  121. }
  122. void StaticModel::UpdateBatches(const FrameInfo& frame)
  123. {
  124. const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
  125. distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
  126. if (batches_.Size() == 1)
  127. batches_[0].distance_ = distance_;
  128. else
  129. {
  130. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  131. for (unsigned i = 0; i < batches_.Size(); ++i)
  132. batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
  133. }
  134. float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
  135. float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  136. if (newLodDistance != lodDistance_)
  137. {
  138. lodDistance_ = newLodDistance;
  139. CalculateLodLevels();
  140. }
  141. }
  142. Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
  143. {
  144. if (batchIndex >= geometries_.Size())
  145. return 0;
  146. // If level is out of range, use visible geometry
  147. if (level < geometries_[batchIndex].Size())
  148. return geometries_[batchIndex][level];
  149. else
  150. return batches_[batchIndex].geometry_;
  151. }
  152. unsigned StaticModel::GetNumOccluderTriangles()
  153. {
  154. unsigned triangles = 0;
  155. for (unsigned i = 0; i < batches_.Size(); ++i)
  156. {
  157. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  158. if (!geometry)
  159. continue;
  160. // Check that the material is suitable for occlusion (default material always is)
  161. Material* mat = batches_[i].material_;
  162. if (mat && !mat->GetOcclusion())
  163. continue;
  164. triangles += geometry->GetIndexCount() / 3;
  165. }
  166. return triangles;
  167. }
  168. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  169. {
  170. for (unsigned i = 0; i < batches_.Size(); ++i)
  171. {
  172. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  173. if (!geometry)
  174. continue;
  175. // Check that the material is suitable for occlusion (default material always is) and set culling mode
  176. Material* material = batches_[i].material_;
  177. if (material)
  178. {
  179. if (!material->GetOcclusion())
  180. continue;
  181. buffer->SetCullMode(material->GetCullMode());
  182. }
  183. else
  184. buffer->SetCullMode(CULL_CCW);
  185. const unsigned char* vertexData;
  186. unsigned vertexSize;
  187. const unsigned char* indexData;
  188. unsigned indexSize;
  189. unsigned elementMask;
  190. geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
  191. // Check for valid geometry data
  192. if (!vertexData || !indexData)
  193. continue;
  194. unsigned indexStart = geometry->GetIndexStart();
  195. unsigned indexCount = geometry->GetIndexCount();
  196. // Draw and check for running out of triangles
  197. if (!buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  198. return false;
  199. }
  200. return true;
  201. }
  202. void StaticModel::SetModel(Model* model)
  203. {
  204. if (model == model_)
  205. return;
  206. // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect
  207. if (GetType() == AnimatedModel::GetTypeStatic())
  208. {
  209. LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()");
  210. AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this);
  211. animatedModel->SetModel(model);
  212. return;
  213. }
  214. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  215. if (model_)
  216. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  217. model_ = model;
  218. if (model)
  219. {
  220. SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
  221. // Copy the subgeometry & LOD level structure
  222. SetNumGeometries(model->GetNumGeometries());
  223. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  224. const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
  225. const Matrix3x4* worldTransform = node_ ? &node_->GetWorldTransform() : (const Matrix3x4*)0;
  226. for (unsigned i = 0; i < geometries.Size(); ++i)
  227. {
  228. batches_[i].worldTransform_ = worldTransform;
  229. geometries_[i] = geometries[i];
  230. geometryData_[i].center_ = geometryCenters[i];
  231. geometryData_[i].enabled_ = true;
  232. geometryData_[i].batchGeometry_ = 0;
  233. }
  234. SetBoundingBox(model->GetBoundingBox());
  235. ResetLodLevels();
  236. }
  237. else
  238. {
  239. SetNumGeometries(0);
  240. SetBoundingBox(BoundingBox());
  241. }
  242. MarkNetworkUpdate();
  243. }
  244. void StaticModel::SetMaterial(Material* material)
  245. {
  246. for (unsigned i = 0; i < batches_.Size(); ++i)
  247. batches_[i].material_ = material;
  248. MarkNetworkUpdate();
  249. }
  250. bool StaticModel::SetMaterial(unsigned index, Material* material)
  251. {
  252. if (index >= batches_.Size())
  253. {
  254. LOGERROR("Material index out of bounds");
  255. return false;
  256. }
  257. batches_[index].material_ = material;
  258. MarkNetworkUpdate();
  259. return true;
  260. }
  261. void StaticModel::SetOcclusionLodLevel(unsigned level)
  262. {
  263. occlusionLodLevel_ = level;
  264. MarkNetworkUpdate();
  265. }
  266. void StaticModel::ApplyMaterialList(const String& fileName)
  267. {
  268. String useFileName = fileName;
  269. if (useFileName.Trimmed().Empty() && model_)
  270. useFileName = ReplaceExtension(model_->GetName(), ".txt");
  271. ResourceCache* cache = GetSubsystem<ResourceCache>();
  272. SharedPtr<File> file = cache->GetFile(useFileName, false);
  273. if (!file)
  274. return;
  275. unsigned index = 0;
  276. while (!file->IsEof() && index < batches_.Size())
  277. {
  278. Material* material = cache->GetResource<Material>(file->ReadLine());
  279. if (material)
  280. SetMaterial(index, material);
  281. ++index;
  282. }
  283. }
  284. Material* StaticModel::GetMaterial(unsigned index) const
  285. {
  286. return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
  287. }
  288. bool StaticModel::IsInside(const Vector3& point) const
  289. {
  290. if (!node_)
  291. return false;
  292. Vector3 localPosition = node_->GetWorldTransform().Inverse() * point;
  293. return IsInsideLocal(localPosition);
  294. }
  295. bool StaticModel::IsInsideLocal(const Vector3& point) const
  296. {
  297. // Early-out if point is not inside bounding box
  298. if (boundingBox_.IsInside(point) == OUTSIDE)
  299. return false;
  300. Ray localRay(point, Vector3(1.0f, -1.0f, 1.0f));
  301. for (unsigned i = 0; i < batches_.Size(); ++i)
  302. {
  303. Geometry* geometry = batches_[i].geometry_;
  304. if (geometry)
  305. {
  306. if (geometry->IsInside(localRay))
  307. return true;
  308. }
  309. }
  310. return false;
  311. }
  312. void StaticModel::SetBoundingBox(const BoundingBox& box)
  313. {
  314. boundingBox_ = box;
  315. OnMarkedDirty(node_);
  316. }
  317. void StaticModel::SetNumGeometries(unsigned num)
  318. {
  319. batches_.Resize(num);
  320. geometries_.Resize(num);
  321. geometryData_.Resize(num);
  322. ResetLodLevels();
  323. }
  324. void StaticModel::SetModelAttr(const ResourceRef& value)
  325. {
  326. ResourceCache* cache = GetSubsystem<ResourceCache>();
  327. SetModel(cache->GetResource<Model>(value.name_));
  328. }
  329. void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
  330. {
  331. ResourceCache* cache = GetSubsystem<ResourceCache>();
  332. for (unsigned i = 0; i < value.names_.Size(); ++i)
  333. SetMaterial(i, cache->GetResource<Material>(value.names_[i]));
  334. }
  335. ResourceRef StaticModel::GetModelAttr() const
  336. {
  337. return GetResourceRef(model_, Model::GetTypeStatic());
  338. }
  339. const ResourceRefList& StaticModel::GetMaterialsAttr() const
  340. {
  341. materialsAttr_.names_.Resize(batches_.Size());
  342. for (unsigned i = 0; i < batches_.Size(); ++i)
  343. materialsAttr_.names_[i] = GetResourceName(batches_[i].material_);
  344. return materialsAttr_;
  345. }
  346. void StaticModel::OnWorldBoundingBoxUpdate()
  347. {
  348. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  349. }
  350. void StaticModel::ResetLodLevels()
  351. {
  352. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  353. for (unsigned i = 0; i < batches_.Size(); ++i)
  354. {
  355. if (!geometries_[i].Size())
  356. geometries_[i].Resize(1);
  357. batches_[i].geometry_ = geometries_[i][0];
  358. geometryData_[i].lodLevel_ = 0;
  359. }
  360. // Find out the real LOD levels on next geometry update
  361. lodDistance_ = M_INFINITY;
  362. }
  363. void StaticModel::CalculateLodLevels()
  364. {
  365. for (unsigned i = 0; i < batches_.Size(); ++i)
  366. {
  367. const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
  368. // If only one LOD geometry, no reason to go through the LOD calculation
  369. if (batchGeometries.Size() <= 1)
  370. continue;
  371. unsigned j;
  372. for (j = 1; j < batchGeometries.Size(); ++j)
  373. {
  374. if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
  375. break;
  376. }
  377. unsigned newLodLevel = j - 1;
  378. if (geometryData_[i].lodLevel_ != newLodLevel)
  379. {
  380. geometryData_[i].lodLevel_ = newLodLevel;
  381. batches_[i].geometry_ = batchGeometries[newLodLevel];
  382. }
  383. }
  384. }
  385. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  386. {
  387. Model* currentModel = model_;
  388. model_.Reset(); // Set null to allow to be re-set
  389. SetModel(currentModel);
  390. }
  391. // ATOMIC BEGIN
  392. bool StaticModel::GetGeometryVisible(const String& name)
  393. {
  394. if (!model_)
  395. return false;
  396. const Vector<String>& names = model_->GetGeometryNames();
  397. for (unsigned i = 0; i < names.Size(); i++)
  398. {
  399. if (name == names[i])
  400. return geometryData_[i].enabled_;
  401. }
  402. return false;
  403. }
  404. void StaticModel::ShowGeometry(const String& name)
  405. {
  406. if (!model_)
  407. return;
  408. const Vector<String>& names = model_->GetGeometryNames();
  409. for (unsigned i = 0; i < names.Size(); i++)
  410. {
  411. if (name == names[i])
  412. {
  413. if (geometryData_[i].batchGeometry_)
  414. batches_[i].geometry_ = geometryData_[i].batchGeometry_;
  415. geometryData_[i].batchGeometry_ = 0;
  416. geometryData_[i].enabled_ = true;
  417. }
  418. }
  419. geometryDisabled_ = false;
  420. for (unsigned i = 0; i < geometryData_.Size(); i++)
  421. {
  422. if (!geometryData_[i].enabled_)
  423. {
  424. geometryDisabled_ = true;
  425. break;
  426. }
  427. }
  428. }
  429. void StaticModel::HideGeometry(const String& name)
  430. {
  431. if (!model_)
  432. return;
  433. const Vector<String>& names = model_->GetGeometryNames();
  434. for (unsigned i = 0; i < names.Size(); i++)
  435. {
  436. if (name == names[i])
  437. {
  438. geometryDisabled_ = true;
  439. if (batches_[i].geometry_)
  440. geometryData_[i].batchGeometry_ = batches_[i].geometry_;
  441. geometryData_[i].enabled_ = false;
  442. }
  443. }
  444. }
  445. void StaticModel::SetGeometryEnabledAttr(const VariantVector& value)
  446. {
  447. if (!value.Size() || value.Size() != geometryData_.Size())
  448. {
  449. geometryDisabled_ = false;
  450. geometryEnabled_.Clear();
  451. return;
  452. }
  453. bool init = !geometryEnabled_.Size();
  454. geometryEnabled_ = value;
  455. for (unsigned i = 0; i < geometryData_.Size(); i++)
  456. {
  457. geometryData_[i].enabled_ = geometryEnabled_[i].GetBool();
  458. if (!geometryData_[i].enabled_)
  459. geometryDisabled_ = true;
  460. if (init)
  461. geometryData_[i].batchGeometry_ = 0;
  462. }
  463. }
  464. const VariantVector& StaticModel::GetGeometryEnabledAttr() const
  465. {
  466. geometryEnabled_.Resize(geometryData_.Size());
  467. geometryDisabled_ = false;
  468. for (unsigned i = 0; i < geometryData_.Size(); i++)
  469. {
  470. geometryEnabled_[i] = geometryData_[i].enabled_;
  471. if (!geometryData_[i].enabled_)
  472. geometryDisabled_ = true;
  473. }
  474. return geometryEnabled_;
  475. }
  476. // ATOMIC END
  477. }