Command.h 2.5 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. using namespace Atomic;
  25. namespace ToolCore
  26. {
  27. ATOMIC_EVENT(E_COMMANDERROR, CommandError)
  28. {
  29. ATOMIC_PARAM(P_MESSAGE, Message); // string
  30. }
  31. ATOMIC_EVENT(E_COMMANDFINISHED, CommandFinished)
  32. {
  33. }
  34. class Command : public Object
  35. {
  36. ATOMIC_OBJECT(Command, Object)
  37. public:
  38. Command(Context* context);
  39. virtual ~Command();
  40. /// Parse a command from given arguments and startIndex, return false on failure with errorMsg set
  41. bool Parse(const Vector<String>& arguments, unsigned startIndex, String& errorMsg);
  42. virtual void Run() = 0;
  43. virtual void Finished();
  44. virtual void Error(const String& errorMsg);
  45. virtual void Cancel() {}
  46. virtual bool RequiresProjectLoad() { return true; }
  47. virtual bool RequiresNETService() { return false; }
  48. /// Loads project into ToolSystem returning true on success
  49. bool LoadProject();
  50. /// Returns the project path specified by the --project common argument
  51. virtual const String& GetProjectPath() const { return projectPath_; }
  52. virtual bool RequiresLicenseValidation() { return false; }
  53. protected:
  54. virtual bool ParseInternal(const Vector<String>& arguments, unsigned startIndex, String& errorMsg) = 0;
  55. void ParseCommonArguments(const Vector<String>& arguments, String &errorMsg);
  56. float timeOut_;
  57. String projectPath_;
  58. };
  59. }