JSComponentFile.cpp 12 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Core/Profiler.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include <Atomic/IO/Serializer.h>
  28. #include "JSComponentFile.h"
  29. #include "JSComponent.h"
  30. #include "JSVM.h"
  31. namespace Atomic
  32. {
  33. JSComponentFile::JSComponentFile(Context* context) :
  34. ScriptComponentFile(context),
  35. scriptClass_(false)
  36. {
  37. }
  38. JSComponentFile::~JSComponentFile()
  39. {
  40. }
  41. void JSComponentFile::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<JSComponentFile>();
  44. }
  45. bool JSComponentFile::PushModule()
  46. {
  47. if (context_->GetEditorContext())
  48. return false;
  49. JSVM* vm = JSVM::GetJSVM(NULL);
  50. duk_context* ctx = vm->GetJSContext();
  51. const String& path = GetName();
  52. String pathName, fileName, ext;
  53. SplitPath(path, pathName, fileName, ext);
  54. if (path.Contains('/') || path.Contains('\\'))
  55. pathName += "/" + fileName;
  56. else
  57. pathName = fileName;
  58. duk_get_global_string(ctx, "require");
  59. duk_push_string(ctx, pathName.CString());
  60. if (duk_pcall(ctx, 1) != 0)
  61. {
  62. vm->SendJSErrorEvent();
  63. return false;
  64. }
  65. return true;
  66. }
  67. JSComponent* JSComponentFile::CreateJSComponent()
  68. {
  69. JSComponent* component = NULL;
  70. if (!scriptClass_)
  71. {
  72. component = new JSComponent(context_);
  73. }
  74. else
  75. {
  76. JSVM* vm = JSVM::GetJSVM(NULL);
  77. duk_context* ctx = vm->GetJSContext();
  78. PushModule();
  79. duk_new(ctx, 0);
  80. if (duk_is_object(ctx, -1))
  81. {
  82. component = js_to_class_instance<JSComponent>(ctx, -1, 0);
  83. component->scriptClassInstance_ = true;
  84. // store reference below so pop doesn't gc the component
  85. component->UpdateReferences();
  86. }
  87. duk_pop(ctx);
  88. }
  89. if (!component)
  90. {
  91. LOGERRORF("Failed to create script class from component file %s", GetName().CString());
  92. component = new JSComponent(context_);
  93. }
  94. component->SetComponentFile(this);
  95. return component;
  96. }
  97. bool JSComponentFile::InitModule()
  98. {
  99. if (context_->GetEditorContext())
  100. return true;
  101. JSVM* vm = JSVM::GetJSVM(NULL);
  102. duk_context* ctx = vm->GetJSContext();
  103. duk_idx_t top = duk_get_top(ctx);
  104. if (!PushModule())
  105. return false;
  106. if (duk_is_function(ctx, -1))
  107. {
  108. // constructor export
  109. scriptClass_ = true;
  110. }
  111. else if (duk_is_object(ctx, -1))
  112. {
  113. duk_get_prop_string(ctx, -1, "component");
  114. if (!duk_is_function(ctx, -1))
  115. {
  116. LOGERRORF("Component file export object does not export a key \"component\" function: %s", GetName().CString());
  117. duk_set_top(ctx, top);
  118. return false;
  119. }
  120. scriptClass_ = false;
  121. }
  122. duk_set_top(ctx, top);
  123. return true;
  124. }
  125. bool JSComponentFile::BeginLoad(Deserializer& source)
  126. {
  127. if (!InitModule())
  128. return false;
  129. // TODO: move the inspector field parsing to the JavascriptImporter
  130. // which will work with obfusication, minimization, or bytecode dumps
  131. unsigned dataSize = source.GetSize();
  132. if (!dataSize && !source.GetName().Empty())
  133. {
  134. LOGERROR("Zero sized component file in " + source.GetName());
  135. return false;
  136. }
  137. SharedArrayPtr<char> buffer(new char[dataSize + 1]);
  138. if (source.Read(buffer.Get(), dataSize) != dataSize)
  139. return false;
  140. buffer[dataSize] = '\0';
  141. String text = buffer.Get();
  142. text.Replace("\r", "");
  143. Vector<String> lines = text.Split('\n');
  144. String eval;
  145. bool valid = false;
  146. int leftBracketCount = 0;
  147. int rightBracketCount = 0;
  148. for (unsigned i = 0; i < lines.Size(); i++)
  149. {
  150. String line = lines[i];
  151. bool added = false;
  152. if (!eval.Length())
  153. {
  154. line = line.Trimmed();
  155. if (line.StartsWith("inspectorFields"))
  156. {
  157. added = true;
  158. eval = line + "\n";
  159. }
  160. else if (line.StartsWith("this.inspectorFields"))
  161. {
  162. added = true;
  163. eval = line.Substring(5) + "\n";
  164. }
  165. else if (line.StartsWith("var inspectorFields"))
  166. {
  167. added = true;
  168. eval = line.Substring(4) + "\n";
  169. }
  170. }
  171. else
  172. {
  173. added = true;
  174. eval += line + "\n";
  175. }
  176. if (added) {
  177. for (unsigned j = 0; j < line.Length(); j++)
  178. {
  179. if (line.At(j) == '{')
  180. leftBracketCount++;
  181. else if (line.At(j) == '}')
  182. rightBracketCount++;
  183. }
  184. }
  185. if (eval.Length() && leftBracketCount && leftBracketCount == rightBracketCount)
  186. {
  187. valid = true;
  188. break;
  189. }
  190. }
  191. if (valid)
  192. {
  193. JSVM* vm = JSVM::GetJSVM(NULL);
  194. if (!vm)
  195. return true;
  196. duk_context* ctx = vm->GetJSContext();
  197. int top = duk_get_top(ctx);
  198. duk_push_string(ctx, eval.CString());
  199. duk_push_string(ctx, "eval");
  200. if (duk_pcompile(ctx, DUK_COMPILE_EVAL) != 0)
  201. {
  202. // couldn't eval the inspector fields
  203. duk_set_top(ctx, top);
  204. return true;
  205. }
  206. else if (duk_is_function(ctx, -1) && duk_pcall(ctx, 0) == DUK_EXEC_SUCCESS)
  207. {
  208. if (duk_is_object(ctx, -1))
  209. {
  210. duk_enum(ctx, -1, DUK_ENUM_OWN_PROPERTIES_ONLY);
  211. while (duk_next(ctx, -1, 1)) {
  212. String name = duk_get_string(ctx, -2);
  213. VariantType variantType = VAR_NONE;
  214. Variant defaultValue;
  215. if (duk_is_string(ctx, -1))
  216. {
  217. variantType = VAR_STRING;
  218. defaultValue = duk_to_string(ctx, -1);
  219. }
  220. else if (duk_is_number(ctx, -1))
  221. {
  222. variantType = VAR_FLOAT;
  223. defaultValue = (float) duk_to_number(ctx, -1);
  224. }
  225. else if (duk_is_array(ctx, -1))
  226. {
  227. int length = duk_get_length(ctx, -1);
  228. if (length > 0)
  229. {
  230. duk_get_prop_index(ctx, -1, 0);
  231. // resource ref detection
  232. if (duk_is_string(ctx, -1))
  233. {
  234. const char* classname = duk_to_string(ctx, -1);
  235. duk_pop(ctx);
  236. const char* name = NULL;
  237. if (length > 1)
  238. {
  239. duk_get_prop_index(ctx, -1, 1);
  240. name = duk_require_string(ctx, -1);
  241. duk_pop(ctx);
  242. }
  243. ResourceRef resourceRef(classname);
  244. if (name)
  245. resourceRef.name_ = name;
  246. variantType = VAR_RESOURCEREF;
  247. defaultValue = resourceRef;
  248. }
  249. else
  250. {
  251. variantType = (VariantType) ((int)duk_require_number(ctx, -1));
  252. duk_pop(ctx);
  253. // detect int enum
  254. if (length > 1 && (variantType == VAR_INT || variantType == VAR_FLOAT
  255. || variantType == VAR_DOUBLE))
  256. {
  257. duk_get_prop_index(ctx, -1, 1);
  258. if (duk_is_number(ctx, -1))
  259. {
  260. js_to_variant(ctx, -1, defaultValue);
  261. }
  262. else if (duk_is_array(ctx, -1))
  263. {
  264. int enumLength = duk_get_length(ctx, -1);
  265. for (unsigned i = 0; i < enumLength; i++)
  266. {
  267. duk_get_prop_index(ctx, -1, i);
  268. String enumName = duk_require_string(ctx, -1);
  269. AddEnum(name, EnumInfo(enumName, Variant(float(i))));
  270. duk_pop(ctx);
  271. }
  272. }
  273. duk_pop(ctx);
  274. if (length > 2)
  275. {
  276. duk_get_prop_index(ctx, -1, 2);
  277. // default value
  278. js_to_variant(ctx, -1, defaultValue);
  279. duk_pop(ctx);
  280. }
  281. }
  282. else if (length > 1)
  283. {
  284. duk_get_prop_index(ctx, -1, 1);
  285. // default value
  286. js_to_variant(ctx, -1, defaultValue);
  287. duk_pop(ctx);
  288. }
  289. }
  290. }
  291. }
  292. else if (duk_is_boolean(ctx, -1))
  293. {
  294. variantType = VAR_BOOL;
  295. defaultValue = duk_to_boolean(ctx, -1) ? true : false;
  296. }
  297. if (defaultValue.GetType() != VAR_NONE)
  298. {
  299. AddDefaultValue(name, defaultValue);
  300. }
  301. if (variantType != VAR_NONE)
  302. {
  303. AddField(name, variantType);
  304. }
  305. duk_pop_2(ctx); // pop key value
  306. }
  307. duk_pop(ctx); // pop enum object
  308. }
  309. }
  310. duk_set_top(ctx, top);
  311. }
  312. SetMemoryUse(0);
  313. return true;
  314. }
  315. bool JSComponentFile::Save(Serializer& dest) const
  316. {
  317. return true;
  318. }
  319. }