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- #include <ThirdParty/CEF/include/cef_app.h>
- #include <ThirdParty/CEF/include/cef_client.h>
- #include <ThirdParty/CEF/include/cef_render_handler.h>
- #include <ThirdParty/CEF/include/wrapper/cef_helpers.h>
- #include <Atomic/Core/ProcessUtils.h>
- #include <Atomic/IO/Log.h>
- #include "WebClient.h"
- #include "WebBrowserHost.h"
- class SimpleApp : public CefApp,
- public CefBrowserProcessHandler {
- public:
- SimpleApp();
- // CefApp methods:
- virtual CefRefPtr<CefBrowserProcessHandler> GetBrowserProcessHandler()
- OVERRIDE { return this; }
- // CefBrowserProcessHandler methods:
- virtual void OnContextInitialized() OVERRIDE;
- private:
- // Include the default reference counting implementation.
- IMPLEMENT_REFCOUNTING(SimpleApp);
- };
- SimpleApp::SimpleApp() {
- }
- void SimpleApp::OnContextInitialized() {
- CEF_REQUIRE_UI_THREAD();
- }
- namespace Atomic
- {
- WebBrowserHost::WebBrowserHost(Context* context) : Object (context)
- {
- const Vector<String>& arguments = GetArguments();
- const char** _argv { 0 };
- PODVector<const char*> argv;
- for (unsigned i = 0; i < arguments.Size(); i++)
- argv.Push(arguments[i].CString());
- CefMainArgs args(arguments.Size(), arguments.Size() ? (char**) &argv[0] : (char **) _argv);
- int result = CefExecuteProcess(args, nullptr, nullptr);
- if (result >= 0)
- {
- LOGERROR("CEFExecuteProcess - Error");
- }
- CefSettings settings;
- settings.windowless_rendering_enabled = true;
- // If losing OSX system menu, it means we're calling this
- // before initializing graphics subsystem
- if (!CefInitialize(args, settings, nullptr, nullptr))
- {
- LOGERROR("CefInitialize - Error");
- }
- }
- WebBrowserHost::~WebBrowserHost()
- {
- }
- bool WebBrowserHost::CreateBrowser(WebClient* webClient)
- {
- CefWindowInfo windowInfo;
- CefBrowserSettings browserSettings;
- CefBrowserHost::CreateBrowser(windowInfo, (CefClient*) webClient->d_,
- "http://www.atomicgameengine.com", browserSettings, nullptr);
- return true;
- }
- }
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