ArrayEditWidget.ts 1.5 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorUtils = require("./InspectorUtils");
  8. class ArrayEditWidget extends Atomic.UILayout {
  9. constructor(title: string) {
  10. super();
  11. var nlp = new Atomic.UILayoutParams();
  12. nlp.width = 310;
  13. this.spacing = 4;
  14. this.layoutDistribution = Atomic.UI_LAYOUT_DISTRIBUTION_GRAVITY;
  15. this.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  16. this.layoutParams = nlp;
  17. this.axis = Atomic.UI_AXIS_Y;
  18. this.gravity = Atomic.UI_GRAVITY_ALL;
  19. var countEdit = this.countEdit = InspectorUtils.createAttrEditField(title, this);
  20. InspectorUtils.createSeparator(this);
  21. this.countEditField = <Atomic.UIEditField>countEdit.getWidget("editfield");
  22. this.subscribeToEvent(this.countEditField, "UIWidgetEditComplete", (ev) => this.handleUIWidgetEditCompleteEvent(ev));
  23. }
  24. handleUIWidgetEditCompleteEvent(ev):boolean {
  25. var count = Number(this.countEditField.text);
  26. if (this.onCountChanged) {
  27. this.onCountChanged(count);
  28. }
  29. return true;
  30. }
  31. countEdit: Atomic.UIEditField;
  32. onCountChanged: (count: number) => void;
  33. countEditField: Atomic.UIEditField;
  34. }
  35. export = ArrayEditWidget;