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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- import InspectorUtils = require("./InspectorUtils");
- class ArrayEditWidget extends Atomic.UILayout {
- constructor(title: string) {
- super();
- var nlp = new Atomic.UILayoutParams();
- nlp.width = 310;
- this.spacing = 4;
- this.layoutDistribution = Atomic.UI_LAYOUT_DISTRIBUTION_GRAVITY;
- this.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
- this.layoutParams = nlp;
- this.axis = Atomic.UI_AXIS_Y;
- this.gravity = Atomic.UI_GRAVITY_ALL;
- var countEdit = this.countEdit = InspectorUtils.createAttrEditField(title, this);
- InspectorUtils.createSeparator(this);
- this.countEditField = <Atomic.UIEditField>countEdit.getWidget("editfield");
- this.subscribeToEvent(this.countEditField, "UIWidgetEditComplete", (ev) => this.handleUIWidgetEditCompleteEvent(ev));
- }
- handleUIWidgetEditCompleteEvent(ev):boolean {
- var count = Number(this.countEditField.text);
- if (this.onCountChanged) {
- this.onCountChanged(count);
- }
- return true;
- }
- countEdit: Atomic.UIEditField;
- onCountChanged: (count: number) => void;
- countEditField: Atomic.UIEditField;
- }
- export = ArrayEditWidget;
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