AtomicWork.d.ts 9.9 KB

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  1. /// <reference path="Atomic.d.ts" />
  2. /// <reference path="ToolCore.d.ts" />
  3. /// <reference path="Editor.d.ts" />
  4. /// <reference path="AtomicPlayer.d.ts" />
  5. declare module Atomic {
  6. export function print(...args: any[]);
  7. export var platform: string;
  8. // subsystems
  9. export var engine: Engine;
  10. export var graphics: Graphics;
  11. export var renderer: Renderer;
  12. export var cache: ResourceCache;
  13. export var input: Input;
  14. export var fileSystem: FileSystem;
  15. export var network: Network;
  16. export var ui: UI;
  17. export var audio: Audio;
  18. export var player: AtomicPlayer.Player;
  19. export var editorMode: Editor.EditorMode;
  20. // end subsystems
  21. export interface PathInfo {
  22. pathName: string;
  23. fileName: string;
  24. ext: string;
  25. }
  26. export interface ScreenModeEvent {
  27. width: number;
  28. height: number;
  29. fullscreen: boolean;
  30. resizable: boolean;
  31. borderless: boolean;
  32. }
  33. export interface Ray {
  34. /** Ray origin */
  35. origin: Atomic.Vector3;
  36. /** Ray direction */
  37. direction: Atomic.Vector3;
  38. }
  39. export interface Camera {
  40. getScreenRay(x: number, y: number): Atomic.Ray;
  41. }
  42. export interface Octree {
  43. /**
  44. * Cast a ray returing a single hit
  45. * @param {Atomic.Ray} ray
  46. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  47. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  48. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  49. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  50. * @return {Atomic.RayQueryResult}
  51. */
  52. rayCastSingle(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult;
  53. /**
  54. * Cast a ray returning all hits
  55. * @param {Atomic.Ray} ray
  56. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  57. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  58. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  59. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  60. * @return {Atomic.RayQueryResult}
  61. */
  62. rayCast(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult[];
  63. }
  64. export interface RayQueryResult {
  65. /** Hit position in world space. */
  66. position: Atomic.Vector3;
  67. /** Hit normal in world space. Negation of ray direction if per-triangle data not available. */
  68. normal: Atomic.Vector3;
  69. /** Hit texture position */
  70. textureUV: Atomic.Vector2;
  71. /** Distance from ray origin. */
  72. distance:number;
  73. /** Drawable. */
  74. drawable: any;
  75. /** Scene node. */
  76. node: Atomic.Node;
  77. /** Drawable specific subobject if applicable. */
  78. subObject: number;
  79. }
  80. export interface KeyDownEvent {
  81. // keycode
  82. key: number;
  83. // Atomic.QUAL_SHIFT, Atomic.QUAL_CTRL, Atomic.QUAL_ALT, Atomic.QUAL_ANY
  84. qualifiers: number;
  85. // mouse buttons down
  86. buttons: number;
  87. }
  88. export interface KeyUpEvent {
  89. // keycode
  90. key: number;
  91. // Atomic.QUAL_SHIFT, Atomic.QUAL_CTRL, Atomic.QUAL_ALT, Atomic.QUAL_ANY
  92. qualifiers: number;
  93. // mouse buttons down
  94. buttons: number;
  95. }
  96. export interface UIShortcutEvent {
  97. // keycode
  98. key: number;
  99. // Atomic.QUAL_SHIFT, Atomic.QUAL_CTRL, Atomic.QUAL_ALT, Atomic.QUAL_ANY
  100. qualifiers: number;
  101. }
  102. export interface UIListViewSelectionChangedEvent {
  103. refid: string;
  104. selected: boolean;
  105. }
  106. export interface NodeAddedEvent {
  107. scene: Atomic.Scene;
  108. parent: Atomic.Node;
  109. node: Atomic.Node;
  110. }
  111. export interface NodeRemovedEvent {
  112. scene: Atomic.Scene;
  113. parent: Atomic.Node;
  114. node: Atomic.Node;
  115. }
  116. export interface NodeNameChangedEvent {
  117. scene: Atomic.Scene;
  118. node: Atomic.Node;
  119. }
  120. export interface UIWidgetEvent {
  121. handler: UIWidget;
  122. target: UIWidget;
  123. type: number; /*UIWidgetEventType*/
  124. x: number;
  125. y: number;
  126. deltax: number;
  127. deltay: number;
  128. count: number;
  129. key: number;
  130. specialkey: number;
  131. modifierkeys: number;
  132. refid: string;
  133. touch: boolean;
  134. }
  135. export interface UIWidgetFocusChangedEvent {
  136. widget: UIWidget;
  137. focused: boolean;
  138. }
  139. export interface UIWidgetEditCompleteEvent {
  140. widget: UIWidget;
  141. }
  142. export interface UIWidgetResizedEvent {
  143. widget: UIWidget;
  144. height: number;
  145. width: number;
  146. oldWidth: number;
  147. oldHeight: number;
  148. }
  149. export interface UIWidgetDeletedEvent {
  150. widget: UIWidget;
  151. }
  152. export interface DragBeginEvent {
  153. source: UIWidget;
  154. dragObject: UIDragObject;
  155. }
  156. export interface DragEnterWidgetEvent {
  157. widget: UIWidget;
  158. dragObject: UIDragObject;
  159. }
  160. export interface DragExitWidgetEvent {
  161. widget: UIWidget;
  162. dragObject: UIDragObject;
  163. }
  164. export interface DragEndedEvent {
  165. target: UIWidget;
  166. dragObject: UIDragObject;
  167. }
  168. export interface TemporaryChangedEvent {
  169. serializable: Atomic.Serializable;
  170. }
  171. export interface ComponentAddedEvent {
  172. scene: Atomic.Scene;
  173. node: Atomic.Node;
  174. component: Atomic.Component;
  175. }
  176. export interface ComponentRemovedEvent {
  177. scene: Atomic.Scene;
  178. node: Atomic.Node;
  179. component: Atomic.Component;
  180. }
  181. export interface IPCJSErrorEvent {
  182. errorName: string;
  183. errorMessage: string;
  184. errorFileName: string;
  185. errorLineNumber: number;
  186. errorStack: string;
  187. }
  188. export interface IPCMessageEvent {
  189. message: string;
  190. value: number;
  191. }
  192. export interface AttributeInfo {
  193. type: VariantType;
  194. name: string;
  195. mode: number; // AM_*
  196. defaultValue: string;
  197. enumNames: string[];
  198. resourceTypeName: string;
  199. dynamic: boolean;
  200. }
  201. export interface ShaderParameter {
  202. name: string;
  203. value: any;
  204. valueString: string;
  205. typeName: string;
  206. type: VariantType;
  207. }
  208. export function getArguments(): Array<string>;
  209. export function getEngine(): Engine;
  210. export function getInput(): Input;
  211. export function getGraphics(): Graphics;
  212. export function getFileSystem(): FileSystem;
  213. export function getResourceCache(): ResourceCache;
  214. export function getRenderer(): Atomic.Renderer;
  215. export function getNetwork(): Atomic.Network;
  216. export function getUI(): Atomic.UI;
  217. export function assert();
  218. export function js_module_read_file(path: string);
  219. export function openConsoleWindow();
  220. export function script(script: string): boolean;
  221. export function destroy(node: Atomic.Node): boolean;
  222. export function destroy(scene: Atomic.Scene): boolean;
  223. export function destroy(component: Atomic.JSComponent): boolean;
  224. export function getParentPath(path: string): string;
  225. export function getPath(path: string): string;
  226. export function addTrailingSlash(path: string): string;
  227. export function getExtension(path: string): string;
  228. export function splitPath(path: string): PathInfo;
  229. }
  230. declare module Editor {
  231. export interface SceneNodeSelectedEvent {
  232. scene: Atomic.Scene;
  233. node: Atomic.Node;
  234. selected: boolean;
  235. quiet: boolean;
  236. }
  237. export interface SceneEditAddRemoveNodesEvent {
  238. end: boolean;
  239. }
  240. export interface SceneEditNodeAddedEvent {
  241. scene: Atomic.Scene;
  242. parent: Atomic.Node;
  243. node: Atomic.Node;
  244. }
  245. export interface SceneEditNodeRemovedEvent {
  246. scene: Atomic.Scene;
  247. parent: Atomic.Node;
  248. node: Atomic.Node;
  249. }
  250. export interface SceneEditComponentAddedRemovedEvent {
  251. scene: Atomic.Scene;
  252. node: Atomic.Node;
  253. component: Atomic.Component;
  254. removed: boolean;
  255. }
  256. export interface SceneEditStateChangeEvent {
  257. serializable: Atomic.Serializable;
  258. }
  259. export interface SceneEditNodeCreatedEvent {
  260. node: Atomic.Node;
  261. }
  262. export interface GizmoEditModeChangedEvent {
  263. mode: EditMode;
  264. }
  265. export interface GizmoAxisModeChangedEvent {
  266. mode: AxisMode;
  267. }
  268. }
  269. declare module ToolCore {
  270. export interface ResourceAddedEvent {
  271. guid: string;
  272. }
  273. export interface ResourceRemovedEvent {
  274. guid: string;
  275. }
  276. export interface LicenseDeactivationErrorEvent {
  277. message: string;
  278. }
  279. export interface AssetImportErrorEvent {
  280. path: string;
  281. guid: string;
  282. error: string;
  283. }
  284. export interface AssetRenamedEvent {
  285. asset: Asset;
  286. }
  287. export interface AssetMovedEvent {
  288. asset: Asset;
  289. oldPath: string;
  290. }
  291. export interface PlatformChangedEvent {
  292. platform: ToolCore.Platform;
  293. }
  294. export interface BuildOutputEvent {
  295. text: string;
  296. }
  297. export interface BuildCompleteEvent {
  298. platformID: number;
  299. message: string;
  300. success: boolean;
  301. buildFolder: string;
  302. }
  303. export var toolEnvironment: ToolEnvironment;
  304. export var toolSystem: ToolSystem;
  305. export var assetDatabase: AssetDatabase;
  306. export var licenseSystem: LicenseSystem;
  307. export var buildSystem: BuildSystem;
  308. export var netProjectSystem: NETProjectSystem;
  309. export function getToolEnvironment(): ToolEnvironment;
  310. export function getToolSystem(): ToolSystem;
  311. export function getAssetDatabase(): AssetDatabase;
  312. export function getLicenseSystem(): LicenseSystem;
  313. }