BuildSystem.h 1.2 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include <Atomic/Core/Object.h>
  6. #include "BuildSettings.h"
  7. #include "BuildBase.h"
  8. #include "../Platform/Platform.h"
  9. using namespace Atomic;
  10. namespace ToolCore
  11. {
  12. class BuildSystem : public Object
  13. {
  14. OBJECT(BuildSystem);
  15. public:
  16. /// Construct.
  17. BuildSystem(Context* context);
  18. /// Destruct.
  19. virtual ~BuildSystem();
  20. BuildSettings* GetBuildSettings() { return buildSettings_; }
  21. void LoadBuildSettings(rapidjson::Value::Member* jobject);
  22. void SaveBuildSettings(rapidjson::PrettyWriter<rapidjson::FileStream>& writer);
  23. void ClearBuildCompleteUI();
  24. void BuildComplete(PlatformID platform, const String& buildFolder, bool success = true, bool fail3D = false);
  25. private:
  26. void DoBuildWeb(const String& buildPath);
  27. SharedPtr<BuildSettings> buildSettings_;
  28. SharedPtr<BuildBase> currentBuild_;
  29. void HandleEditorBuild(StringHash eventType, VariantMap& eventData);
  30. void HandleEditorShutdown(StringHash eventType, VariantMap& eventData);
  31. };
  32. }